From b14baacd730afa8ebdca000a66984d678959bd2d Mon Sep 17 00:00:00 2001 From: ShinyTillDawn <80070404+ShinyTillDawn@users.noreply.github.com> Date: Sat, 18 Mar 2023 12:31:34 -0400 Subject: [PATCH] Changed which NPC facing option we shouldn't use. (#133) * Changed which NPC facing option we shouldn't use. The movement behavior right below "FaceRight" is actually the one that confuses people as it used to be called "Look Down" in AdvanceMap. That one causes weird stuff to happen after a battle while the first movement option is now correctly labeled "No Movement." * Reverted the CausesGlitches change. --- src/HexManiac.Core/Models/Code/default.toml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/HexManiac.Core/Models/Code/default.toml b/src/HexManiac.Core/Models/Code/default.toml index 3e26464e..782de703 100644 --- a/src/HexManiac.Core/Models/Code/default.toml +++ b/src/HexManiac.Core/Models/Code/default.toml @@ -161,7 +161,7 @@ Name = '''egggroups''' [[List]] Name = '''FacingOptions''' 0 = [ - '''DoNotUse''', + '''NoMovement''', '''LookAround''', '''WanderAround''', '''WanderUpAndDown''',