Gen3-WCTool/WC3Tool/WC3/ECT_pkedit.Designer.cs
2019-03-21 16:40:57 -07:00

2556 lines
53 KiB
C#

/*
* Created by SharpDevelop.
* User: suloku
* Date: 04/05/2016
* Time: 13:42
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
namespace WC3Tool
{
partial class ECT_pkedit
{
/// <summary>
/// Designer variable used to keep track of non-visual components.
/// </summary>
private System.ComponentModel.IContainer components = null;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.ComboBox item_box;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.ComboBox move1;
private System.Windows.Forms.ComboBox move2;
private System.Windows.Forms.ComboBox move3;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.NumericUpDown level;
private System.Windows.Forms.NumericUpDown pp1;
private System.Windows.Forms.NumericUpDown pp2;
private System.Windows.Forms.NumericUpDown pp3;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.Label label8;
private System.Windows.Forms.NumericUpDown otid;
private System.Windows.Forms.NumericUpDown otsid;
private System.Windows.Forms.NumericUpDown pid;
private System.Windows.Forms.Label label9;
private System.Windows.Forms.NumericUpDown ability;
private System.Windows.Forms.Label label10;
private System.Windows.Forms.Label label11;
private System.Windows.Forms.NumericUpDown friendship;
private System.Windows.Forms.TextBox namebox;
private System.Windows.Forms.Label label12;
private System.Windows.Forms.Label label13;
private System.Windows.Forms.NumericUpDown iv1;
private System.Windows.Forms.NumericUpDown iv2;
private System.Windows.Forms.NumericUpDown iv3;
private System.Windows.Forms.NumericUpDown iv4;
private System.Windows.Forms.NumericUpDown iv5;
private System.Windows.Forms.NumericUpDown iv6;
private System.Windows.Forms.NumericUpDown ev5;
private System.Windows.Forms.NumericUpDown ev4;
private System.Windows.Forms.NumericUpDown ev3;
private System.Windows.Forms.NumericUpDown ev2;
private System.Windows.Forms.NumericUpDown ev1;
private System.Windows.Forms.Label label14;
private System.Windows.Forms.Label label15;
private System.Windows.Forms.Label label16;
private System.Windows.Forms.Label label17;
private System.Windows.Forms.Label label18;
private System.Windows.Forms.Label label19;
private System.Windows.Forms.Label label20;
private System.Windows.Forms.Button save;
private System.Windows.Forms.Button cancel;
private System.Windows.Forms.Label label21;
private System.Windows.Forms.ComboBox move4;
private System.Windows.Forms.NumericUpDown pp4;
private System.Windows.Forms.NumericUpDown ev6;
private System.Windows.Forms.CheckBox jap_check;
/// <summary>
/// Disposes resources used by the form.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing) {
if (components != null) {
components.Dispose();
}
}
base.Dispose(disposing);
}
/// <summary>
/// This method is required for Windows Forms designer support.
/// Do not change the method contents inside the source code editor. The Forms designer might
/// not be able to load this method if it was changed manually.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.item_box = new System.Windows.Forms.ComboBox();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.move1 = new System.Windows.Forms.ComboBox();
this.move2 = new System.Windows.Forms.ComboBox();
this.move3 = new System.Windows.Forms.ComboBox();
this.label5 = new System.Windows.Forms.Label();
this.level = new System.Windows.Forms.NumericUpDown();
this.pp1 = new System.Windows.Forms.NumericUpDown();
this.pp2 = new System.Windows.Forms.NumericUpDown();
this.pp3 = new System.Windows.Forms.NumericUpDown();
this.label6 = new System.Windows.Forms.Label();
this.label7 = new System.Windows.Forms.Label();
this.label8 = new System.Windows.Forms.Label();
this.otid = new System.Windows.Forms.NumericUpDown();
this.otsid = new System.Windows.Forms.NumericUpDown();
this.pid = new System.Windows.Forms.NumericUpDown();
this.label9 = new System.Windows.Forms.Label();
this.ability = new System.Windows.Forms.NumericUpDown();
this.label10 = new System.Windows.Forms.Label();
this.label11 = new System.Windows.Forms.Label();
this.friendship = new System.Windows.Forms.NumericUpDown();
this.namebox = new System.Windows.Forms.TextBox();
this.label12 = new System.Windows.Forms.Label();
this.label13 = new System.Windows.Forms.Label();
this.iv1 = new System.Windows.Forms.NumericUpDown();
this.iv2 = new System.Windows.Forms.NumericUpDown();
this.iv3 = new System.Windows.Forms.NumericUpDown();
this.iv4 = new System.Windows.Forms.NumericUpDown();
this.iv5 = new System.Windows.Forms.NumericUpDown();
this.iv6 = new System.Windows.Forms.NumericUpDown();
this.ev6 = new System.Windows.Forms.NumericUpDown();
this.ev5 = new System.Windows.Forms.NumericUpDown();
this.ev4 = new System.Windows.Forms.NumericUpDown();
this.ev3 = new System.Windows.Forms.NumericUpDown();
this.ev2 = new System.Windows.Forms.NumericUpDown();
this.ev1 = new System.Windows.Forms.NumericUpDown();
this.label14 = new System.Windows.Forms.Label();
this.label15 = new System.Windows.Forms.Label();
this.label16 = new System.Windows.Forms.Label();
this.label17 = new System.Windows.Forms.Label();
this.label18 = new System.Windows.Forms.Label();
this.label19 = new System.Windows.Forms.Label();
this.label20 = new System.Windows.Forms.Label();
this.save = new System.Windows.Forms.Button();
this.cancel = new System.Windows.Forms.Button();
this.label21 = new System.Windows.Forms.Label();
this.move4 = new System.Windows.Forms.ComboBox();
this.pp4 = new System.Windows.Forms.NumericUpDown();
this.jap_check = new System.Windows.Forms.CheckBox();
((System.ComponentModel.ISupportInitialize)(this.level)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pp1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pp2)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pp3)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.otid)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.otsid)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pid)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.ability)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.friendship)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.iv1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.iv2)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.iv3)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.iv4)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.iv5)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.iv6)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.ev6)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.ev5)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.ev4)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.ev3)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.ev2)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.ev1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pp4)).BeginInit();
this.SuspendLayout();
//
// label1
//
this.label1.Location = new System.Drawing.Point(29, 65);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(61, 17);
this.label1.TabIndex = 0;
this.label1.Text = "Held item:";
//
// item_box
//
this.item_box.FormattingEnabled = true;
this.item_box.Items.AddRange(new object[] {
"Nothing",
"Master Ball",
"Ultra Ball",
"Great Ball",
"Poké Ball",
"Safari Ball",
"Net Ball",
"Dive Ball",
"Nest Ball",
"Repeat Ball",
"Timer Ball",
"Luxury Ball",
"Premier Ball",
"Potion",
"Antidote",
"Burn Heal",
"Ice Heal",
"Awakening",
"Parlyz Heal",
"Full Restore",
"Max Potion",
"Hyper Potion",
"Super Potion",
"Full Heal",
"Revive",
"Max Revive",
"Fresh Water",
"Soda Pop",
"Lemonade",
"Moomoo Milk",
"EnergyPowder",
"Energy Root",
"Heal Powder",
"Revival Herb",
"Ether",
"Max Ether",
"Elixir",
"Max Elixir",
"Lava Cookie",
"Blue Flute",
"Yellow Flute",
"Red Flute",
"Black Flute",
"White Flute",
"Berry Juice",
"Sacred Ash",
"Shoal Salt",
"Shoal Shell",
"Red Shard",
"Blue Shard",
"Yellow Shard",
"Green Shard",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"HP Up",
"Protein",
"Iron",
"Carbos",
"Calcium",
"Rare Candy",
"PP Up",
"Zinc",
"PP Max",
"unknown",
"Guard Spec.",
"Dire Hit",
"X Attack",
"X Defend",
"X Speed",
"X Accuracy",
"X Special",
"Poké Doll",
"Fluffy Tail",
"unknown",
"Super Repel",
"Max Repel",
"Escape Rope",
"Repel",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"Sun Stone",
"Moon Stone",
"Fire Stone",
"Thunder Stone",
"Water Stone",
"Leaf Stone",
"unknown",
"unknown",
"unknown",
"unknown",
"TinyMushroom",
"Big Mushroom",
"unknown",
"Pearl",
"Big Pearl",
"Stardust",
"Star Piece",
"Nugget",
"Heart Scale",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"Orange Mail",
"Harbor Mail",
"Glitter Mail",
"Mech Mail",
"Wood Mail",
"Wave Mail",
"Bead Mail",
"Shadow Mail",
"Tropic Mail",
"Dream Mail",
"Fab Mail",
"Retro Mail",
"Cheri Berry",
"Chesto Berry",
"Pecha Berry",
"Rawst Berry",
"Aspear Berry",
"Leppa Berry",
"Oran Berry",
"Persim Berry",
"Lum Berry",
"Sitrus Berry",
"Figy Berry",
"Wiki Berry",
"Mago Berry",
"Aguav Berry",
"Iapapa Berry",
"Razz Berry",
"Bluk Berry",
"Nanab Berry",
"Wepear Berry",
"Pinap Berry",
"Pomeg Berry",
"Kelpsy Berry",
"Qualot Berry",
"Hondew Berry",
"Grepa Berry",
"Tamato Berry",
"Cornn Berry",
"Magost Berry",
"Rabuta Berry",
"Nomel Berry",
"Spelon Berry",
"Pamtre Berry",
"Watmel Berry",
"Durin Berry",
"Belue Berry",
"Liechi Berry",
"Ganlon Berry",
"Salac Berry",
"Petaya Berry",
"Apicot Berry",
"Lansat Berry",
"Starf Berry",
"Enigma Berry",
"unknown",
"unknown",
"unknown",
"BrightPowder",
"White Herb",
"Macho Brace",
"Exp. Share",
"Quick Claw",
"Soothe Bell",
"Mental Herb",
"Choice Band",
"King\'s Rock",
"SilverPowder",
"Amulet Coin",
"Cleanse Tag",
"Soul Dew",
"DeepSeaTooth",
"DeepSeaScale",
"Smoke Ball",
"Everstone",
"Focus Band",
"Lucky Egg",
"Scope Lens",
"Metal Coat",
"Leftovers",
"Dragon Scale",
"Light Ball",
"Soft Sand",
"Hard Stone",
"Miracle Seed",
"BlackGlasses",
"Black Belt",
"Magnet",
"Mystic Water",
"Sharp Beak",
"Poison Barb",
"NeverMeltIce",
"Spell Tag",
"TwistedSpoon",
"Charcoal",
"Dragon Fang",
"Silk Scarf",
"Up-Grade",
"Shell Bell",
"Sea Incense",
"Lax Incense",
"Lucky Punch",
"Metal Powder",
"Thick Club",
"Stick",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"unknown",
"Red Scarf",
"Blue Scarf",
"Pink Scarf",
"Green Scarf",
"Yellow Scarf",
"Mach Bike",
"Coin Case",
"Itemfinder",
"Old Rod",
"Good Rod",
"Super Rod",
"S.S. Ticket",
"Contest Pass",
"unknown",
"Wailmer Pail",
"Devon Goods",
"Soot Sack",
"Basement Key",
"Acro Bike",
"Pokéblock Case",
"Letter",
"Eon Ticket",
"Red Orb",
"Blue Orb",
"Scanner",
"Go-Goggles",
"Meteorite",
"Rm. 1 Key",
"Rm. 2 Key",
"Rm. 4 Key",
"Rm. 6 Key",
"Storage Key",
"Root Fossil",
"Claw Fossil",
"Devon Scope",
"TM01",
"TM02",
"TM03",
"TM04",
"TM05",
"TM06",
"TM07",
"TM08",
"TM09",
"TM10",
"TM11",
"TM12",
"TM13",
"TM14",
"TM15",
"TM16",
"TM17",
"TM18",
"TM19",
"TM20",
"TM21",
"TM22",
"TM23",
"TM24",
"TM25",
"TM26",
"TM27",
"TM28",
"TM29",
"TM30",
"TM31",
"TM32",
"TM33",
"TM34",
"TM35",
"TM36",
"TM37",
"TM38",
"TM39",
"TM40",
"TM41",
"TM42",
"TM43",
"TM44",
"TM45",
"TM46",
"TM47",
"TM48",
"TM49",
"TM50",
"HM01",
"HM02",
"HM03",
"HM04",
"HM05",
"HM06",
"HM07",
"HM08",
"unknown",
"unknown",
"Oak\'s Parcel* (Only FRLG)",
"Poké Flute* (Only FRLG)",
"Secret Key* (Only FRLG)",
"Bike Voucher* (Only FRLG)",
"Gold Teeth* (Only FRLG)",
"Old Amber* (Only FRLG)",
"Card Key* (Only FRLG)",
"Lift Key* (Only FRLG)",
"Helix Fossil* (Only FRLG)",
"Dome Fossil* (Only FRLG)",
"Silph Scope* (Only FRLG)",
"Bicycle* (Only FRLG)",
"Town Map* (Only FRLG)",
"Vs. Seeker* (Only FRLG)",
"Fame Checker* (Only FRLG)",
"TM Case* (Only FRLG)",
"Berry Pouch* (Only FRLG)",
"Teachy TV* (Only FRLG)",
"Tri-Pass* (Only FRLG)",
"Rainbow Pass* (Only FRLG)",
"Tea* (Only FRLG)",
"MysticTicket* (Only FRLG)",
"AuroraTicket* (Only FRLG)",
"Powder Jar* (Only FRLG)",
"Ruby* (Only FRLG)",
"Sapphire* (Only FRLG)",
"Magma Emblem* (Only E)",
"Old Sea Map* (Only E)"});
this.item_box.Location = new System.Drawing.Point(96, 62);
this.item_box.Name = "item_box";
this.item_box.Size = new System.Drawing.Size(164, 21);
this.item_box.TabIndex = 1;
//
// label2
//
this.label2.Location = new System.Drawing.Point(29, 113);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(100, 23);
this.label2.TabIndex = 2;
this.label2.Text = "Move 1:";
//
// label3
//
this.label3.Location = new System.Drawing.Point(29, 140);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(100, 23);
this.label3.TabIndex = 3;
this.label3.Text = "Move 2:";
//
// label4
//
this.label4.Location = new System.Drawing.Point(29, 165);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(100, 23);
this.label4.TabIndex = 4;
this.label4.Text = "Move 3:";
//
// move1
//
this.move1.FormattingEnabled = true;
this.move1.Items.AddRange(new object[] {
"-NONE-",
"Pound",
"Karate Chop*",
"Double Slap",
"Comet Punch",
"Mega Punch",
"Pay Day",
"Fire Punch",
"Ice Punch",
"Thunder Punch",
"Scratch",
"Vice Grip",
"Guillotine",
"Razor Wind",
"Swords Dance",
"Cut",
"Gust*",
"Wing Attack",
"Whirlwind",
"Fly",
"Bind",
"Slam",
"Vine Whip",
"Stomp",
"Double Kick",
"Mega Kick",
"Jump Kick",
"Rolling Kick",
"Sand Attack*",
"Headbutt",
"Horn Attack",
"Fury Attack",
"Horn Drill",
"Tackle",
"Body Slam",
"Wrap",
"Take Down",
"Thrash",
"Double-Edge",
"Tail Whip",
"Poison Sting",
"Twineedle",
"Pin Missile",
"Leer",
"Bite*",
"Growl",
"Roar",
"Sing",
"Supersonic",
"Sonic Boom",
"Disable",
"Acid",
"Ember",
"Flamethrower",
"Mist",
"Water Gun",
"Hydro Pump",
"Surf",
"Ice Beam",
"Blizzard",
"Psybeam",
"Bubble Beam",
"Aurora Beam",
"Hyper Beam",
"Peck",
"Drill Peck",
"Submission",
"Low Kick",
"Counter",
"Seismic Toss",
"Strength",
"Absorb",
"Mega Drain",
"Leech Seed",
"Growth",
"Razor Leaf",
"Solar Beam",
"Poison Powder",
"Stun Spore",
"Sleep Powder",
"Petal Dance",
"String Shot",
"Dragon Rage",
"Fire Spin",
"Thunder Shock",
"Thunderbolt",
"Thunder Wave",
"Thunder",
"Rock Throw",
"Earthquake",
"Fissure",
"Dig",
"Toxic",
"Confusion",
"Psychic",
"Hypnosis",
"Meditate",
"Agility",
"Quick Attack",
"Rage",
"Teleport",
"Night Shade",
"Mimic",
"Screech",
"Double Team",
"Recover",
"Harden",
"Minimize",
"Smokescreen",
"Confuse Ray",
"Withdraw",
"Defense Curl",
"Barrier",
"Light Screen",
"Haze",
"Reflect",
"Focus Energy",
"Bide",
"Metronome",
"Mirror Move",
"Self-Destruct",
"Egg Bomb",
"Lick",
"Smog",
"Sludge",
"Bone Club",
"Fire Blast",
"Waterfall",
"Clamp",
"Swift",
"Skull Bash",
"Spike Cannon",
"Constrict",
"Amnesia",
"Kinesis",
"Soft-Boiled",
"High Jump Kick",
"Glare",
"Dream Eater",
"Poison Gas",
"Barrage",
"Leech Life",
"Lovely Kiss",
"Sky Attack",
"Transform",
"Bubble",
"Dizzy Punch",
"Spore",
"Flash",
"Psywave",
"Splash",
"Acid Armor",
"Crabhammer",
"Explosion",
"Fury Swipes",
"Bonemerang",
"Rest",
"Rock Slide",
"Hyper Fang",
"Sharpen",
"Conversion",
"Tri Attack",
"Super Fang",
"Slash",
"Substitute",
"Struggle",
"Sketch",
"Triple Kick",
"Thief",
"Spider Web",
"Mind Reader",
"Nightmare",
"Flame Wheel",
"Snore",
"Curse*",
"Flail",
"Conversion 2",
"Aeroblast",
"Cotton Spore",
"Reversal",
"Spite",
"Powder Snow",
"Protect",
"Mach Punch",
"Scary Face",
"Feint Attack",
"Sweet Kiss*",
"Belly Drum",
"Sludge Bomb",
"Mud-Slap",
"Octazooka",
"Spikes",
"Zap Cannon",
"Foresight",
"Destiny Bond",
"Perish Song",
"Icy Wind",
"Detect",
"Bone Rush",
"Lock-On",
"Outrage",
"Sandstorm",
"Giga Drain",
"Endure",
"Charm*",
"Rollout",
"False Swipe",
"Swagger",
"Milk Drink",
"Spark",
"Fury Cutter",
"Steel Wing",
"Mean Look",
"Attract",
"Sleep Talk",
"Heal Bell",
"Return",
"Present",
"Frustration",
"Safeguard",
"Pain Split",
"Sacred Fire",
"Magnitude",
"Dynamic Punch",
"Megahorn",
"Dragon Breath",
"Baton Pass",
"Encore",
"Pursuit",
"Rapid Spin",
"Sweet Scent",
"Iron Tail",
"Metal Claw",
"Vital Throw",
"Morning Sun",
"Synthesis",
"Moonlight*",
"Hidden Power",
"Cross Chop",
"Twister",
"Rain Dance",
"Sunny Day",
"Crunch",
"Mirror Coat",
"Psych Up",
"Extreme Speed",
"Ancient Power",
"Shadow Ball",
"Future Sight",
"Rock Smash",
"Whirlpool",
"Beat Up",
"Fake Out",
"Uproar",
"Stockpile",
"Spit Up",
"Swallow",
"Heat Wave",
"Hail",
"Torment",
"Flatter",
"Will-O-Wisp",
"Memento",
"Facade",
"Focus Punch",
"Smelling Salts",
"Follow Me",
"Nature Power",
"Charge",
"Taunt",
"Helping Hand",
"Trick",
"Role Play",
"Wish",
"Assist",
"Ingrain",
"Superpower",
"Magic Coat",
"Recycle",
"Revenge",
"Brick Break",
"Yawn",
"Knock Off",
"Endeavor",
"Eruption",
"Skill Swap",
"Imprison",
"Refresh",
"Grudge",
"Snatch",
"Secret Power",
"Dive",
"Arm Thrust",
"Camouflage",
"Tail Glow",
"Luster Purge",
"Mist Ball",
"Feather Dance",
"Teeter Dance",
"Blaze Kick",
"Mud Sport",
"Ice Ball",
"Needle Arm",
"Slack Off",
"Hyper Voice",
"Poison Fang",
"Crush Claw",
"Blast Burn",
"Hydro Cannon",
"Meteor Mash",
"Astonish",
"Weather Ball",
"Aromatherapy",
"Fake Tears",
"Air Cutter",
"Overheat",
"Odor Sleuth",
"Rock Tomb",
"Silver Wind",
"Metal Sound",
"Grass Whistle",
"Tickle",
"Cosmic Power",
"Water Spout",
"Signal Beam",
"Shadow Punch",
"Extrasensory",
"Sky Uppercut",
"Sand Tomb",
"Sheer Cold",
"Muddy Water",
"Bullet Seed",
"Aerial Ace",
"Icicle Spear",
"Iron Defense",
"Block",
"Howl",
"Dragon Claw",
"Frenzy Plant",
"Bulk Up",
"Bounce",
"Mud Shot",
"Poison Tail",
"Covet",
"Volt Tackle",
"Magical Leaf",
"Water Sport",
"Calm Mind",
"Leaf Blade",
"Dragon Dance",
"Rock Blast",
"Shock Wave",
"Water Pulse",
"Doom Desire",
"Psycho Boost"});
this.move1.Location = new System.Drawing.Point(96, 110);
this.move1.Name = "move1";
this.move1.Size = new System.Drawing.Size(164, 21);
this.move1.TabIndex = 5;
//
// move2
//
this.move2.FormattingEnabled = true;
this.move2.Items.AddRange(new object[] {
"-NONE-",
"Pound",
"Karate Chop*",
"Double Slap",
"Comet Punch",
"Mega Punch",
"Pay Day",
"Fire Punch",
"Ice Punch",
"Thunder Punch",
"Scratch",
"Vice Grip",
"Guillotine",
"Razor Wind",
"Swords Dance",
"Cut",
"Gust*",
"Wing Attack",
"Whirlwind",
"Fly",
"Bind",
"Slam",
"Vine Whip",
"Stomp",
"Double Kick",
"Mega Kick",
"Jump Kick",
"Rolling Kick",
"Sand Attack*",
"Headbutt",
"Horn Attack",
"Fury Attack",
"Horn Drill",
"Tackle",
"Body Slam",
"Wrap",
"Take Down",
"Thrash",
"Double-Edge",
"Tail Whip",
"Poison Sting",
"Twineedle",
"Pin Missile",
"Leer",
"Bite*",
"Growl",
"Roar",
"Sing",
"Supersonic",
"Sonic Boom",
"Disable",
"Acid",
"Ember",
"Flamethrower",
"Mist",
"Water Gun",
"Hydro Pump",
"Surf",
"Ice Beam",
"Blizzard",
"Psybeam",
"Bubble Beam",
"Aurora Beam",
"Hyper Beam",
"Peck",
"Drill Peck",
"Submission",
"Low Kick",
"Counter",
"Seismic Toss",
"Strength",
"Absorb",
"Mega Drain",
"Leech Seed",
"Growth",
"Razor Leaf",
"Solar Beam",
"Poison Powder",
"Stun Spore",
"Sleep Powder",
"Petal Dance",
"String Shot",
"Dragon Rage",
"Fire Spin",
"Thunder Shock",
"Thunderbolt",
"Thunder Wave",
"Thunder",
"Rock Throw",
"Earthquake",
"Fissure",
"Dig",
"Toxic",
"Confusion",
"Psychic",
"Hypnosis",
"Meditate",
"Agility",
"Quick Attack",
"Rage",
"Teleport",
"Night Shade",
"Mimic",
"Screech",
"Double Team",
"Recover",
"Harden",
"Minimize",
"Smokescreen",
"Confuse Ray",
"Withdraw",
"Defense Curl",
"Barrier",
"Light Screen",
"Haze",
"Reflect",
"Focus Energy",
"Bide",
"Metronome",
"Mirror Move",
"Self-Destruct",
"Egg Bomb",
"Lick",
"Smog",
"Sludge",
"Bone Club",
"Fire Blast",
"Waterfall",
"Clamp",
"Swift",
"Skull Bash",
"Spike Cannon",
"Constrict",
"Amnesia",
"Kinesis",
"Soft-Boiled",
"High Jump Kick",
"Glare",
"Dream Eater",
"Poison Gas",
"Barrage",
"Leech Life",
"Lovely Kiss",
"Sky Attack",
"Transform",
"Bubble",
"Dizzy Punch",
"Spore",
"Flash",
"Psywave",
"Splash",
"Acid Armor",
"Crabhammer",
"Explosion",
"Fury Swipes",
"Bonemerang",
"Rest",
"Rock Slide",
"Hyper Fang",
"Sharpen",
"Conversion",
"Tri Attack",
"Super Fang",
"Slash",
"Substitute",
"Struggle",
"Sketch",
"Triple Kick",
"Thief",
"Spider Web",
"Mind Reader",
"Nightmare",
"Flame Wheel",
"Snore",
"Curse*",
"Flail",
"Conversion 2",
"Aeroblast",
"Cotton Spore",
"Reversal",
"Spite",
"Powder Snow",
"Protect",
"Mach Punch",
"Scary Face",
"Feint Attack",
"Sweet Kiss*",
"Belly Drum",
"Sludge Bomb",
"Mud-Slap",
"Octazooka",
"Spikes",
"Zap Cannon",
"Foresight",
"Destiny Bond",
"Perish Song",
"Icy Wind",
"Detect",
"Bone Rush",
"Lock-On",
"Outrage",
"Sandstorm",
"Giga Drain",
"Endure",
"Charm*",
"Rollout",
"False Swipe",
"Swagger",
"Milk Drink",
"Spark",
"Fury Cutter",
"Steel Wing",
"Mean Look",
"Attract",
"Sleep Talk",
"Heal Bell",
"Return",
"Present",
"Frustration",
"Safeguard",
"Pain Split",
"Sacred Fire",
"Magnitude",
"Dynamic Punch",
"Megahorn",
"Dragon Breath",
"Baton Pass",
"Encore",
"Pursuit",
"Rapid Spin",
"Sweet Scent",
"Iron Tail",
"Metal Claw",
"Vital Throw",
"Morning Sun",
"Synthesis",
"Moonlight*",
"Hidden Power",
"Cross Chop",
"Twister",
"Rain Dance",
"Sunny Day",
"Crunch",
"Mirror Coat",
"Psych Up",
"Extreme Speed",
"Ancient Power",
"Shadow Ball",
"Future Sight",
"Rock Smash",
"Whirlpool",
"Beat Up",
"Fake Out",
"Uproar",
"Stockpile",
"Spit Up",
"Swallow",
"Heat Wave",
"Hail",
"Torment",
"Flatter",
"Will-O-Wisp",
"Memento",
"Facade",
"Focus Punch",
"Smelling Salts",
"Follow Me",
"Nature Power",
"Charge",
"Taunt",
"Helping Hand",
"Trick",
"Role Play",
"Wish",
"Assist",
"Ingrain",
"Superpower",
"Magic Coat",
"Recycle",
"Revenge",
"Brick Break",
"Yawn",
"Knock Off",
"Endeavor",
"Eruption",
"Skill Swap",
"Imprison",
"Refresh",
"Grudge",
"Snatch",
"Secret Power",
"Dive",
"Arm Thrust",
"Camouflage",
"Tail Glow",
"Luster Purge",
"Mist Ball",
"Feather Dance",
"Teeter Dance",
"Blaze Kick",
"Mud Sport",
"Ice Ball",
"Needle Arm",
"Slack Off",
"Hyper Voice",
"Poison Fang",
"Crush Claw",
"Blast Burn",
"Hydro Cannon",
"Meteor Mash",
"Astonish",
"Weather Ball",
"Aromatherapy",
"Fake Tears",
"Air Cutter",
"Overheat",
"Odor Sleuth",
"Rock Tomb",
"Silver Wind",
"Metal Sound",
"Grass Whistle",
"Tickle",
"Cosmic Power",
"Water Spout",
"Signal Beam",
"Shadow Punch",
"Extrasensory",
"Sky Uppercut",
"Sand Tomb",
"Sheer Cold",
"Muddy Water",
"Bullet Seed",
"Aerial Ace",
"Icicle Spear",
"Iron Defense",
"Block",
"Howl",
"Dragon Claw",
"Frenzy Plant",
"Bulk Up",
"Bounce",
"Mud Shot",
"Poison Tail",
"Covet",
"Volt Tackle",
"Magical Leaf",
"Water Sport",
"Calm Mind",
"Leaf Blade",
"Dragon Dance",
"Rock Blast",
"Shock Wave",
"Water Pulse",
"Doom Desire",
"Psycho Boost"});
this.move2.Location = new System.Drawing.Point(96, 137);
this.move2.Name = "move2";
this.move2.Size = new System.Drawing.Size(164, 21);
this.move2.TabIndex = 6;
//
// move3
//
this.move3.FormattingEnabled = true;
this.move3.Items.AddRange(new object[] {
"-NONE-",
"Pound",
"Karate Chop*",
"Double Slap",
"Comet Punch",
"Mega Punch",
"Pay Day",
"Fire Punch",
"Ice Punch",
"Thunder Punch",
"Scratch",
"Vice Grip",
"Guillotine",
"Razor Wind",
"Swords Dance",
"Cut",
"Gust*",
"Wing Attack",
"Whirlwind",
"Fly",
"Bind",
"Slam",
"Vine Whip",
"Stomp",
"Double Kick",
"Mega Kick",
"Jump Kick",
"Rolling Kick",
"Sand Attack*",
"Headbutt",
"Horn Attack",
"Fury Attack",
"Horn Drill",
"Tackle",
"Body Slam",
"Wrap",
"Take Down",
"Thrash",
"Double-Edge",
"Tail Whip",
"Poison Sting",
"Twineedle",
"Pin Missile",
"Leer",
"Bite*",
"Growl",
"Roar",
"Sing",
"Supersonic",
"Sonic Boom",
"Disable",
"Acid",
"Ember",
"Flamethrower",
"Mist",
"Water Gun",
"Hydro Pump",
"Surf",
"Ice Beam",
"Blizzard",
"Psybeam",
"Bubble Beam",
"Aurora Beam",
"Hyper Beam",
"Peck",
"Drill Peck",
"Submission",
"Low Kick",
"Counter",
"Seismic Toss",
"Strength",
"Absorb",
"Mega Drain",
"Leech Seed",
"Growth",
"Razor Leaf",
"Solar Beam",
"Poison Powder",
"Stun Spore",
"Sleep Powder",
"Petal Dance",
"String Shot",
"Dragon Rage",
"Fire Spin",
"Thunder Shock",
"Thunderbolt",
"Thunder Wave",
"Thunder",
"Rock Throw",
"Earthquake",
"Fissure",
"Dig",
"Toxic",
"Confusion",
"Psychic",
"Hypnosis",
"Meditate",
"Agility",
"Quick Attack",
"Rage",
"Teleport",
"Night Shade",
"Mimic",
"Screech",
"Double Team",
"Recover",
"Harden",
"Minimize",
"Smokescreen",
"Confuse Ray",
"Withdraw",
"Defense Curl",
"Barrier",
"Light Screen",
"Haze",
"Reflect",
"Focus Energy",
"Bide",
"Metronome",
"Mirror Move",
"Self-Destruct",
"Egg Bomb",
"Lick",
"Smog",
"Sludge",
"Bone Club",
"Fire Blast",
"Waterfall",
"Clamp",
"Swift",
"Skull Bash",
"Spike Cannon",
"Constrict",
"Amnesia",
"Kinesis",
"Soft-Boiled",
"High Jump Kick",
"Glare",
"Dream Eater",
"Poison Gas",
"Barrage",
"Leech Life",
"Lovely Kiss",
"Sky Attack",
"Transform",
"Bubble",
"Dizzy Punch",
"Spore",
"Flash",
"Psywave",
"Splash",
"Acid Armor",
"Crabhammer",
"Explosion",
"Fury Swipes",
"Bonemerang",
"Rest",
"Rock Slide",
"Hyper Fang",
"Sharpen",
"Conversion",
"Tri Attack",
"Super Fang",
"Slash",
"Substitute",
"Struggle",
"Sketch",
"Triple Kick",
"Thief",
"Spider Web",
"Mind Reader",
"Nightmare",
"Flame Wheel",
"Snore",
"Curse*",
"Flail",
"Conversion 2",
"Aeroblast",
"Cotton Spore",
"Reversal",
"Spite",
"Powder Snow",
"Protect",
"Mach Punch",
"Scary Face",
"Feint Attack",
"Sweet Kiss*",
"Belly Drum",
"Sludge Bomb",
"Mud-Slap",
"Octazooka",
"Spikes",
"Zap Cannon",
"Foresight",
"Destiny Bond",
"Perish Song",
"Icy Wind",
"Detect",
"Bone Rush",
"Lock-On",
"Outrage",
"Sandstorm",
"Giga Drain",
"Endure",
"Charm*",
"Rollout",
"False Swipe",
"Swagger",
"Milk Drink",
"Spark",
"Fury Cutter",
"Steel Wing",
"Mean Look",
"Attract",
"Sleep Talk",
"Heal Bell",
"Return",
"Present",
"Frustration",
"Safeguard",
"Pain Split",
"Sacred Fire",
"Magnitude",
"Dynamic Punch",
"Megahorn",
"Dragon Breath",
"Baton Pass",
"Encore",
"Pursuit",
"Rapid Spin",
"Sweet Scent",
"Iron Tail",
"Metal Claw",
"Vital Throw",
"Morning Sun",
"Synthesis",
"Moonlight*",
"Hidden Power",
"Cross Chop",
"Twister",
"Rain Dance",
"Sunny Day",
"Crunch",
"Mirror Coat",
"Psych Up",
"Extreme Speed",
"Ancient Power",
"Shadow Ball",
"Future Sight",
"Rock Smash",
"Whirlpool",
"Beat Up",
"Fake Out",
"Uproar",
"Stockpile",
"Spit Up",
"Swallow",
"Heat Wave",
"Hail",
"Torment",
"Flatter",
"Will-O-Wisp",
"Memento",
"Facade",
"Focus Punch",
"Smelling Salts",
"Follow Me",
"Nature Power",
"Charge",
"Taunt",
"Helping Hand",
"Trick",
"Role Play",
"Wish",
"Assist",
"Ingrain",
"Superpower",
"Magic Coat",
"Recycle",
"Revenge",
"Brick Break",
"Yawn",
"Knock Off",
"Endeavor",
"Eruption",
"Skill Swap",
"Imprison",
"Refresh",
"Grudge",
"Snatch",
"Secret Power",
"Dive",
"Arm Thrust",
"Camouflage",
"Tail Glow",
"Luster Purge",
"Mist Ball",
"Feather Dance",
"Teeter Dance",
"Blaze Kick",
"Mud Sport",
"Ice Ball",
"Needle Arm",
"Slack Off",
"Hyper Voice",
"Poison Fang",
"Crush Claw",
"Blast Burn",
"Hydro Cannon",
"Meteor Mash",
"Astonish",
"Weather Ball",
"Aromatherapy",
"Fake Tears",
"Air Cutter",
"Overheat",
"Odor Sleuth",
"Rock Tomb",
"Silver Wind",
"Metal Sound",
"Grass Whistle",
"Tickle",
"Cosmic Power",
"Water Spout",
"Signal Beam",
"Shadow Punch",
"Extrasensory",
"Sky Uppercut",
"Sand Tomb",
"Sheer Cold",
"Muddy Water",
"Bullet Seed",
"Aerial Ace",
"Icicle Spear",
"Iron Defense",
"Block",
"Howl",
"Dragon Claw",
"Frenzy Plant",
"Bulk Up",
"Bounce",
"Mud Shot",
"Poison Tail",
"Covet",
"Volt Tackle",
"Magical Leaf",
"Water Sport",
"Calm Mind",
"Leaf Blade",
"Dragon Dance",
"Rock Blast",
"Shock Wave",
"Water Pulse",
"Doom Desire",
"Psycho Boost"});
this.move3.Location = new System.Drawing.Point(96, 162);
this.move3.Name = "move3";
this.move3.Size = new System.Drawing.Size(164, 21);
this.move3.TabIndex = 7;
//
// label5
//
this.label5.Location = new System.Drawing.Point(541, 25);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(100, 23);
this.label5.TabIndex = 8;
this.label5.Text = "Level:";
//
// level
//
this.level.Location = new System.Drawing.Point(583, 23);
this.level.Name = "level";
this.level.Size = new System.Drawing.Size(120, 20);
this.level.TabIndex = 9;
//
// pp1
//
this.pp1.Location = new System.Drawing.Point(266, 111);
this.pp1.Maximum = new decimal(new int[] {
3,
0,
0,
0});
this.pp1.Name = "pp1";
this.pp1.Size = new System.Drawing.Size(37, 20);
this.pp1.TabIndex = 10;
//
// pp2
//
this.pp2.Location = new System.Drawing.Point(266, 138);
this.pp2.Maximum = new decimal(new int[] {
3,
0,
0,
0});
this.pp2.Name = "pp2";
this.pp2.Size = new System.Drawing.Size(37, 20);
this.pp2.TabIndex = 11;
//
// pp3
//
this.pp3.Location = new System.Drawing.Point(266, 163);
this.pp3.Maximum = new decimal(new int[] {
3,
0,
0,
0});
this.pp3.Name = "pp3";
this.pp3.Size = new System.Drawing.Size(37, 20);
this.pp3.TabIndex = 12;
//
// label6
//
this.label6.Location = new System.Drawing.Point(266, 95);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(37, 13);
this.label6.TabIndex = 13;
this.label6.Text = "PPup";
//
// label7
//
this.label7.Location = new System.Drawing.Point(524, 112);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(40, 13);
this.label7.TabIndex = 14;
this.label7.Text = "OT ID:";
//
// label8
//
this.label8.Location = new System.Drawing.Point(524, 139);
this.label8.Name = "label8";
this.label8.Size = new System.Drawing.Size(53, 13);
this.label8.TabIndex = 15;
this.label8.Text = "OT SID:";
//
// otid
//
this.otid.Location = new System.Drawing.Point(583, 110);
this.otid.Maximum = new decimal(new int[] {
65535,
0,
0,
0});
this.otid.Name = "otid";
this.otid.Size = new System.Drawing.Size(120, 20);
this.otid.TabIndex = 16;
//
// otsid
//
this.otsid.Location = new System.Drawing.Point(583, 137);
this.otsid.Maximum = new decimal(new int[] {
65535,
0,
0,
0});
this.otsid.Name = "otsid";
this.otsid.Size = new System.Drawing.Size(120, 20);
this.otsid.TabIndex = 17;
//
// pid
//
this.pid.Location = new System.Drawing.Point(583, 162);
this.pid.Maximum = new decimal(new int[] {
0,
0,
0,
0});
this.pid.Name = "pid";
this.pid.Size = new System.Drawing.Size(120, 20);
this.pid.TabIndex = 18;
//
// label9
//
this.label9.Location = new System.Drawing.Point(524, 164);
this.label9.Name = "label9";
this.label9.Size = new System.Drawing.Size(53, 23);
this.label9.TabIndex = 19;
this.label9.Text = "PID:";
//
// ability
//
this.ability.Location = new System.Drawing.Point(583, 75);
this.ability.Maximum = new decimal(new int[] {
1,
0,
0,
0});
this.ability.Name = "ability";
this.ability.Size = new System.Drawing.Size(120, 20);
this.ability.TabIndex = 20;
//
// label10
//
this.label10.Location = new System.Drawing.Point(524, 77);
this.label10.Name = "label10";
this.label10.Size = new System.Drawing.Size(53, 23);
this.label10.TabIndex = 21;
this.label10.Text = "Ability:";
//
// label11
//
this.label11.Location = new System.Drawing.Point(524, 51);
this.label11.Name = "label11";
this.label11.Size = new System.Drawing.Size(61, 23);
this.label11.TabIndex = 22;
this.label11.Text = "Friendship:";
//
// friendship
//
this.friendship.Location = new System.Drawing.Point(583, 49);
this.friendship.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.friendship.Name = "friendship";
this.friendship.Size = new System.Drawing.Size(120, 20);
this.friendship.TabIndex = 23;
//
// namebox
//
this.namebox.Location = new System.Drawing.Point(96, 36);
this.namebox.MaxLength = 10;
this.namebox.Name = "namebox";
this.namebox.Size = new System.Drawing.Size(216, 20);
this.namebox.TabIndex = 24;
//
// label12
//
this.label12.Location = new System.Drawing.Point(29, 39);
this.label12.Name = "label12";
this.label12.Size = new System.Drawing.Size(43, 14);
this.label12.TabIndex = 25;
this.label12.Text = "Name:";
//
// label13
//
this.label13.Location = new System.Drawing.Point(356, 33);
this.label13.Name = "label13";
this.label13.Size = new System.Drawing.Size(28, 23);
this.label13.TabIndex = 26;
this.label13.Text = "HP";
//
// iv1
//
this.iv1.Location = new System.Drawing.Point(390, 33);
this.iv1.Maximum = new decimal(new int[] {
31,
0,
0,
0});
this.iv1.Name = "iv1";
this.iv1.Size = new System.Drawing.Size(51, 20);
this.iv1.TabIndex = 28;
//
// iv2
//
this.iv2.Location = new System.Drawing.Point(390, 59);
this.iv2.Maximum = new decimal(new int[] {
31,
0,
0,
0});
this.iv2.Name = "iv2";
this.iv2.Size = new System.Drawing.Size(51, 20);
this.iv2.TabIndex = 29;
//
// iv3
//
this.iv3.Location = new System.Drawing.Point(390, 85);
this.iv3.Maximum = new decimal(new int[] {
31,
0,
0,
0});
this.iv3.Name = "iv3";
this.iv3.Size = new System.Drawing.Size(51, 20);
this.iv3.TabIndex = 30;
//
// iv4
//
this.iv4.Location = new System.Drawing.Point(390, 111);
this.iv4.Maximum = new decimal(new int[] {
31,
0,
0,
0});
this.iv4.Name = "iv4";
this.iv4.Size = new System.Drawing.Size(51, 20);
this.iv4.TabIndex = 31;
//
// iv5
//
this.iv5.Location = new System.Drawing.Point(390, 137);
this.iv5.Maximum = new decimal(new int[] {
31,
0,
0,
0});
this.iv5.Name = "iv5";
this.iv5.Size = new System.Drawing.Size(51, 20);
this.iv5.TabIndex = 32;
//
// iv6
//
this.iv6.Location = new System.Drawing.Point(390, 163);
this.iv6.Maximum = new decimal(new int[] {
31,
0,
0,
0});
this.iv6.Name = "iv6";
this.iv6.Size = new System.Drawing.Size(51, 20);
this.iv6.TabIndex = 33;
//
// ev6
//
this.ev6.Location = new System.Drawing.Point(447, 163);
this.ev6.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.ev6.Name = "ev6";
this.ev6.Size = new System.Drawing.Size(51, 20);
this.ev6.TabIndex = 40;
//
// ev5
//
this.ev5.Location = new System.Drawing.Point(447, 137);
this.ev5.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.ev5.Name = "ev5";
this.ev5.Size = new System.Drawing.Size(51, 20);
this.ev5.TabIndex = 39;
//
// ev4
//
this.ev4.Location = new System.Drawing.Point(447, 111);
this.ev4.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.ev4.Name = "ev4";
this.ev4.Size = new System.Drawing.Size(51, 20);
this.ev4.TabIndex = 38;
//
// ev3
//
this.ev3.Location = new System.Drawing.Point(447, 85);
this.ev3.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.ev3.Name = "ev3";
this.ev3.Size = new System.Drawing.Size(51, 20);
this.ev3.TabIndex = 37;
//
// ev2
//
this.ev2.Location = new System.Drawing.Point(447, 59);
this.ev2.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.ev2.Name = "ev2";
this.ev2.Size = new System.Drawing.Size(51, 20);
this.ev2.TabIndex = 36;
//
// ev1
//
this.ev1.Location = new System.Drawing.Point(447, 33);
this.ev1.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.ev1.Name = "ev1";
this.ev1.Size = new System.Drawing.Size(51, 20);
this.ev1.TabIndex = 35;
//
// label14
//
this.label14.Location = new System.Drawing.Point(356, 60);
this.label14.Name = "label14";
this.label14.Size = new System.Drawing.Size(28, 23);
this.label14.TabIndex = 41;
this.label14.Text = "Atk";
//
// label15
//
this.label15.Location = new System.Drawing.Point(356, 87);
this.label15.Name = "label15";
this.label15.Size = new System.Drawing.Size(28, 23);
this.label15.TabIndex = 42;
this.label15.Text = "Def";
//
// label16
//
this.label16.Location = new System.Drawing.Point(356, 113);
this.label16.Name = "label16";
this.label16.Size = new System.Drawing.Size(28, 23);
this.label16.TabIndex = 43;
this.label16.Text = "Sp";
//
// label17
//
this.label17.Location = new System.Drawing.Point(356, 139);
this.label17.Name = "label17";
this.label17.Size = new System.Drawing.Size(28, 23);
this.label17.TabIndex = 44;
this.label17.Text = "SPA";
//
// label18
//
this.label18.Location = new System.Drawing.Point(356, 165);
this.label18.Name = "label18";
this.label18.Size = new System.Drawing.Size(32, 23);
this.label18.TabIndex = 45;
this.label18.Text = "SPD";
//
// label19
//
this.label19.Location = new System.Drawing.Point(399, 18);
this.label19.Name = "label19";
this.label19.Size = new System.Drawing.Size(28, 13);
this.label19.TabIndex = 46;
this.label19.Text = "IV";
//
// label20
//
this.label20.Location = new System.Drawing.Point(456, 18);
this.label20.Name = "label20";
this.label20.Size = new System.Drawing.Size(28, 13);
this.label20.TabIndex = 47;
this.label20.Text = "EV";
//
// save
//
this.save.Location = new System.Drawing.Point(15, 225);
this.save.Name = "save";
this.save.Size = new System.Drawing.Size(75, 23);
this.save.TabIndex = 48;
this.save.Text = "Save";
this.save.UseVisualStyleBackColor = true;
this.save.Click += new System.EventHandler(this.SaveClick);
//
// cancel
//
this.cancel.Location = new System.Drawing.Point(96, 225);
this.cancel.Name = "cancel";
this.cancel.Size = new System.Drawing.Size(75, 23);
this.cancel.TabIndex = 49;
this.cancel.Text = "Cancel";
this.cancel.UseVisualStyleBackColor = true;
this.cancel.Click += new System.EventHandler(this.CancelClick);
//
// label21
//
this.label21.Location = new System.Drawing.Point(29, 194);
this.label21.Name = "label21";
this.label21.Size = new System.Drawing.Size(100, 23);
this.label21.TabIndex = 50;
this.label21.Text = "Move 4:";
//
// move4
//
this.move4.FormattingEnabled = true;
this.move4.Items.AddRange(new object[] {
"-NONE-",
"Pound",
"Karate Chop*",
"Double Slap",
"Comet Punch",
"Mega Punch",
"Pay Day",
"Fire Punch",
"Ice Punch",
"Thunder Punch",
"Scratch",
"Vice Grip",
"Guillotine",
"Razor Wind",
"Swords Dance",
"Cut",
"Gust*",
"Wing Attack",
"Whirlwind",
"Fly",
"Bind",
"Slam",
"Vine Whip",
"Stomp",
"Double Kick",
"Mega Kick",
"Jump Kick",
"Rolling Kick",
"Sand Attack*",
"Headbutt",
"Horn Attack",
"Fury Attack",
"Horn Drill",
"Tackle",
"Body Slam",
"Wrap",
"Take Down",
"Thrash",
"Double-Edge",
"Tail Whip",
"Poison Sting",
"Twineedle",
"Pin Missile",
"Leer",
"Bite*",
"Growl",
"Roar",
"Sing",
"Supersonic",
"Sonic Boom",
"Disable",
"Acid",
"Ember",
"Flamethrower",
"Mist",
"Water Gun",
"Hydro Pump",
"Surf",
"Ice Beam",
"Blizzard",
"Psybeam",
"Bubble Beam",
"Aurora Beam",
"Hyper Beam",
"Peck",
"Drill Peck",
"Submission",
"Low Kick",
"Counter",
"Seismic Toss",
"Strength",
"Absorb",
"Mega Drain",
"Leech Seed",
"Growth",
"Razor Leaf",
"Solar Beam",
"Poison Powder",
"Stun Spore",
"Sleep Powder",
"Petal Dance",
"String Shot",
"Dragon Rage",
"Fire Spin",
"Thunder Shock",
"Thunderbolt",
"Thunder Wave",
"Thunder",
"Rock Throw",
"Earthquake",
"Fissure",
"Dig",
"Toxic",
"Confusion",
"Psychic",
"Hypnosis",
"Meditate",
"Agility",
"Quick Attack",
"Rage",
"Teleport",
"Night Shade",
"Mimic",
"Screech",
"Double Team",
"Recover",
"Harden",
"Minimize",
"Smokescreen",
"Confuse Ray",
"Withdraw",
"Defense Curl",
"Barrier",
"Light Screen",
"Haze",
"Reflect",
"Focus Energy",
"Bide",
"Metronome",
"Mirror Move",
"Self-Destruct",
"Egg Bomb",
"Lick",
"Smog",
"Sludge",
"Bone Club",
"Fire Blast",
"Waterfall",
"Clamp",
"Swift",
"Skull Bash",
"Spike Cannon",
"Constrict",
"Amnesia",
"Kinesis",
"Soft-Boiled",
"High Jump Kick",
"Glare",
"Dream Eater",
"Poison Gas",
"Barrage",
"Leech Life",
"Lovely Kiss",
"Sky Attack",
"Transform",
"Bubble",
"Dizzy Punch",
"Spore",
"Flash",
"Psywave",
"Splash",
"Acid Armor",
"Crabhammer",
"Explosion",
"Fury Swipes",
"Bonemerang",
"Rest",
"Rock Slide",
"Hyper Fang",
"Sharpen",
"Conversion",
"Tri Attack",
"Super Fang",
"Slash",
"Substitute",
"Struggle",
"Sketch",
"Triple Kick",
"Thief",
"Spider Web",
"Mind Reader",
"Nightmare",
"Flame Wheel",
"Snore",
"Curse*",
"Flail",
"Conversion 2",
"Aeroblast",
"Cotton Spore",
"Reversal",
"Spite",
"Powder Snow",
"Protect",
"Mach Punch",
"Scary Face",
"Feint Attack",
"Sweet Kiss*",
"Belly Drum",
"Sludge Bomb",
"Mud-Slap",
"Octazooka",
"Spikes",
"Zap Cannon",
"Foresight",
"Destiny Bond",
"Perish Song",
"Icy Wind",
"Detect",
"Bone Rush",
"Lock-On",
"Outrage",
"Sandstorm",
"Giga Drain",
"Endure",
"Charm*",
"Rollout",
"False Swipe",
"Swagger",
"Milk Drink",
"Spark",
"Fury Cutter",
"Steel Wing",
"Mean Look",
"Attract",
"Sleep Talk",
"Heal Bell",
"Return",
"Present",
"Frustration",
"Safeguard",
"Pain Split",
"Sacred Fire",
"Magnitude",
"Dynamic Punch",
"Megahorn",
"Dragon Breath",
"Baton Pass",
"Encore",
"Pursuit",
"Rapid Spin",
"Sweet Scent",
"Iron Tail",
"Metal Claw",
"Vital Throw",
"Morning Sun",
"Synthesis",
"Moonlight*",
"Hidden Power",
"Cross Chop",
"Twister",
"Rain Dance",
"Sunny Day",
"Crunch",
"Mirror Coat",
"Psych Up",
"Extreme Speed",
"Ancient Power",
"Shadow Ball",
"Future Sight",
"Rock Smash",
"Whirlpool",
"Beat Up",
"Fake Out",
"Uproar",
"Stockpile",
"Spit Up",
"Swallow",
"Heat Wave",
"Hail",
"Torment",
"Flatter",
"Will-O-Wisp",
"Memento",
"Facade",
"Focus Punch",
"Smelling Salts",
"Follow Me",
"Nature Power",
"Charge",
"Taunt",
"Helping Hand",
"Trick",
"Role Play",
"Wish",
"Assist",
"Ingrain",
"Superpower",
"Magic Coat",
"Recycle",
"Revenge",
"Brick Break",
"Yawn",
"Knock Off",
"Endeavor",
"Eruption",
"Skill Swap",
"Imprison",
"Refresh",
"Grudge",
"Snatch",
"Secret Power",
"Dive",
"Arm Thrust",
"Camouflage",
"Tail Glow",
"Luster Purge",
"Mist Ball",
"Feather Dance",
"Teeter Dance",
"Blaze Kick",
"Mud Sport",
"Ice Ball",
"Needle Arm",
"Slack Off",
"Hyper Voice",
"Poison Fang",
"Crush Claw",
"Blast Burn",
"Hydro Cannon",
"Meteor Mash",
"Astonish",
"Weather Ball",
"Aromatherapy",
"Fake Tears",
"Air Cutter",
"Overheat",
"Odor Sleuth",
"Rock Tomb",
"Silver Wind",
"Metal Sound",
"Grass Whistle",
"Tickle",
"Cosmic Power",
"Water Spout",
"Signal Beam",
"Shadow Punch",
"Extrasensory",
"Sky Uppercut",
"Sand Tomb",
"Sheer Cold",
"Muddy Water",
"Bullet Seed",
"Aerial Ace",
"Icicle Spear",
"Iron Defense",
"Block",
"Howl",
"Dragon Claw",
"Frenzy Plant",
"Bulk Up",
"Bounce",
"Mud Shot",
"Poison Tail",
"Covet",
"Volt Tackle",
"Magical Leaf",
"Water Sport",
"Calm Mind",
"Leaf Blade",
"Dragon Dance",
"Rock Blast",
"Shock Wave",
"Water Pulse",
"Doom Desire",
"Psycho Boost"});
this.move4.Location = new System.Drawing.Point(96, 191);
this.move4.Name = "move4";
this.move4.Size = new System.Drawing.Size(164, 21);
this.move4.TabIndex = 51;
//
// pp4
//
this.pp4.Location = new System.Drawing.Point(266, 192);
this.pp4.Name = "pp4";
this.pp4.Size = new System.Drawing.Size(37, 20);
this.pp4.TabIndex = 52;
//
// jap_check
//
this.jap_check.Location = new System.Drawing.Point(96, 6);
this.jap_check.Name = "jap_check";
this.jap_check.Size = new System.Drawing.Size(128, 24);
this.jap_check.TabIndex = 53;
this.jap_check.Text = "Japanese encoding";
this.jap_check.UseVisualStyleBackColor = true;
this.jap_check.CheckedChanged += new System.EventHandler(this.Jap_checkCheckedChanged);
//
// ECT_pkedit
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(728, 260);
this.Controls.Add(this.jap_check);
this.Controls.Add(this.pp4);
this.Controls.Add(this.move4);
this.Controls.Add(this.label21);
this.Controls.Add(this.cancel);
this.Controls.Add(this.save);
this.Controls.Add(this.label20);
this.Controls.Add(this.label19);
this.Controls.Add(this.label18);
this.Controls.Add(this.label17);
this.Controls.Add(this.label16);
this.Controls.Add(this.label15);
this.Controls.Add(this.label14);
this.Controls.Add(this.ev6);
this.Controls.Add(this.ev5);
this.Controls.Add(this.ev4);
this.Controls.Add(this.ev3);
this.Controls.Add(this.ev2);
this.Controls.Add(this.ev1);
this.Controls.Add(this.iv6);
this.Controls.Add(this.iv5);
this.Controls.Add(this.iv4);
this.Controls.Add(this.iv3);
this.Controls.Add(this.iv2);
this.Controls.Add(this.iv1);
this.Controls.Add(this.label13);
this.Controls.Add(this.label12);
this.Controls.Add(this.namebox);
this.Controls.Add(this.friendship);
this.Controls.Add(this.label11);
this.Controls.Add(this.label10);
this.Controls.Add(this.ability);
this.Controls.Add(this.label9);
this.Controls.Add(this.pid);
this.Controls.Add(this.otsid);
this.Controls.Add(this.otid);
this.Controls.Add(this.label8);
this.Controls.Add(this.label7);
this.Controls.Add(this.label6);
this.Controls.Add(this.pp3);
this.Controls.Add(this.pp2);
this.Controls.Add(this.pp1);
this.Controls.Add(this.level);
this.Controls.Add(this.label5);
this.Controls.Add(this.move3);
this.Controls.Add(this.move2);
this.Controls.Add(this.move1);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.item_box);
this.Controls.Add(this.label1);
this.Name = "ECT_pkedit";
this.Text = "Trainer Pokemon Editor";
((System.ComponentModel.ISupportInitialize)(this.level)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pp1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pp2)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pp3)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.otid)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.otsid)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pid)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.ability)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.friendship)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.iv1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.iv2)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.iv3)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.iv4)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.iv5)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.iv6)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.ev6)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.ev5)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.ev4)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.ev3)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.ev2)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.ev1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pp4)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
}
}