mirror of
https://github.com/lesserkuma/GBA_MultiMenu.git
synced 2026-09-08 16:45:14 -05:00
New config option + autoboot if there is only one game in the list
This commit is contained in:
@@ -5,7 +5,7 @@
|
||||
import sys, os, glob, json, math, re, struct, hashlib, argparse, datetime
|
||||
|
||||
# Configuration
|
||||
app_version = "0.9"
|
||||
app_version = "0.10"
|
||||
default_file = "LK_MULTIMENU_<CODE>.gba"
|
||||
|
||||
################################
|
||||
@@ -145,6 +145,7 @@ block_size = cartridge_types[cartridge_type]["block_size"]
|
||||
block_count = flash_size // block_size
|
||||
sectors_per_block = 0x80000 // sector_size
|
||||
compilation = bytearray()
|
||||
roms_keys = [0]
|
||||
for i in range(flash_size // 0x2000000):
|
||||
chunk = bytearray([0xFF] * 0x2000000)
|
||||
compilation += chunk
|
||||
@@ -198,7 +199,36 @@ for game in games:
|
||||
else:
|
||||
game["title_font"] = 0
|
||||
game["sector_count"] = int(size / sector_size)
|
||||
|
||||
|
||||
# Hidden ROMs
|
||||
keys = 0
|
||||
if "keys" in game:
|
||||
for key in game["keys"]:
|
||||
if key.upper() == "A":
|
||||
keys |= (1 << 0)
|
||||
elif key.upper() == "B":
|
||||
keys |= (1 << 1)
|
||||
elif key.upper() == "SELECT":
|
||||
keys |= (1 << 2)
|
||||
elif key.upper() == "START":
|
||||
keys |= (1 << 3)
|
||||
elif key.upper() == "RIGHT":
|
||||
keys |= (1 << 4)
|
||||
elif key.upper() == "LEFT":
|
||||
keys |= (1 << 5)
|
||||
elif key.upper() == "UP":
|
||||
keys |= (1 << 6)
|
||||
elif key.upper() == "DOWN":
|
||||
keys |= (1 << 7)
|
||||
elif key.upper() == "R":
|
||||
keys |= (1 << 8)
|
||||
elif key.upper() == "L":
|
||||
keys |= (1 << 9)
|
||||
game["keys"] = keys
|
||||
if keys > 0:
|
||||
roms_keys.append(keys)
|
||||
roms_keys = list(set(roms_keys))
|
||||
|
||||
if battery_present and game["save_slot"] is not None:
|
||||
game["save_type"] = 2
|
||||
game["save_slot"] -= 1
|
||||
@@ -240,7 +270,6 @@ for game in games:
|
||||
|
||||
# Read ROM data
|
||||
games.sort(key=lambda game: game["size"], reverse=True)
|
||||
c = 0
|
||||
for game in games:
|
||||
found = False
|
||||
for i in range(save_end_offset, len(sector_map)):
|
||||
@@ -291,33 +320,39 @@ else:
|
||||
toc_sep = "----+-----------+-----------+--------------------------------------------------"
|
||||
|
||||
item_list = bytearray()
|
||||
for game in games:
|
||||
title = game["title"]
|
||||
if len(title) > 0x30: title = title[:0x2F] + "…"
|
||||
|
||||
table_line = \
|
||||
f"{game['index'] + 1:3d} | " \
|
||||
f"0x{game['block_offset'] * block_size:07X} | "\
|
||||
f"0x{game['block_count'] * block_size:07X} | "
|
||||
if battery_present:
|
||||
if game['save_type'] > 0:
|
||||
table_line += f"{game['save_slot']+1:2d} (0x{(save_data_sector_offset + game['save_slot']) * sector_size:07X}) | "
|
||||
else:
|
||||
table_line += " | "
|
||||
table_line += f"{title}"
|
||||
if c % 8 == 0: logp(toc_sep)
|
||||
logp(table_line)
|
||||
c += 1
|
||||
|
||||
title = title.ljust(0x30, "\0")
|
||||
item_list += bytearray(struct.pack("B", game["title_font"]))
|
||||
item_list += bytearray(struct.pack("B", len(game["title"])))
|
||||
item_list += bytearray(struct.pack("<H", game["block_offset"]))
|
||||
item_list += bytearray(struct.pack("<H", game["block_count"]))
|
||||
item_list += bytearray(struct.pack("B", game["save_type"]))
|
||||
item_list += bytearray(struct.pack("B", game["save_slot"]))
|
||||
item_list += bytearray([0] * 8)
|
||||
item_list += bytearray(title.encode("UTF-16LE"))
|
||||
for key in roms_keys:
|
||||
c = 0
|
||||
for game in games:
|
||||
if game["keys"] != key: continue
|
||||
|
||||
title = game["title"]
|
||||
if len(title) > 0x30: title = title[:0x2F] + "…"
|
||||
|
||||
table_line = \
|
||||
f"{game['index'] + 1:3d} | " \
|
||||
f"0x{game['block_offset'] * block_size:07X} | "\
|
||||
f"0x{game['block_count'] * block_size:07X} | "
|
||||
if battery_present:
|
||||
if game['save_type'] > 0:
|
||||
table_line += f"{game['save_slot']+1:2d} (0x{(save_data_sector_offset + game['save_slot']) * sector_size:07X}) | "
|
||||
else:
|
||||
table_line += " | "
|
||||
table_line += f"{title}"
|
||||
if c % 8 == 0: logp(toc_sep)
|
||||
logp(table_line)
|
||||
c += 1
|
||||
|
||||
title = title.ljust(0x30, "\0")
|
||||
item_list += bytearray(struct.pack("B", game["title_font"]))
|
||||
item_list += bytearray(struct.pack("B", len(game["title"])))
|
||||
item_list += bytearray(struct.pack("<H", game["block_offset"]))
|
||||
item_list += bytearray(struct.pack("<H", game["block_count"]))
|
||||
item_list += bytearray(struct.pack("B", game["save_type"]))
|
||||
item_list += bytearray(struct.pack("B", game["save_slot"]))
|
||||
item_list += bytearray(struct.pack("<H", game["keys"]))
|
||||
item_list += bytearray([0] * 6)
|
||||
item_list += bytearray(title.encode("UTF-16LE"))
|
||||
|
||||
compilation[item_list_offset * sector_size:item_list_offset * sector_size + len(item_list)] = item_list
|
||||
rom_code = "L{:s}".format(hashlib.sha1(status + item_list).hexdigest()[:3]).upper()
|
||||
|
||||
Reference in New Issue
Block a user