version 0.1 commit

This commit is contained in:
suloku 2015-10-18 11:04:26 +02:00
parent a8377ff475
commit 25ff27bc92
10 changed files with 879 additions and 0 deletions

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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
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[Dd]ebug/
[Dd]ebugPublic/
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[Rr]eleases/
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x86/
build/
bld/
[Bb]in/
[Oo]bj/
# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
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[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# DNX
project.lock.json
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*_p.c
*_i.h
*.ilk
*.meta
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*.pch
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*.mm.*
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.sass-cache/
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*.[Pp]ublish.xml
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# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# Windows Azure Build Output
csx/
*.build.csdef
# Windows Store app package directory
AppPackages/
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# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
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orleans.codegen.cs
# RIA/Silverlight projects
Generated_Code/
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# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
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*.GhostDoc.xml
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*.plg
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*.opt
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# Paket dependency manager
.paket/paket.exe
# FAKE - F# Make
.fake/

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
# SharpDevelop 5.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XYORAS Pokemon Link Tool", "XYORAS Pokemon Link Tool\XYORAS Pokemon Link Tool.csproj", "{8E067B09-FD68-4FD1-AC34-D0A1F77BFEBD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8E067B09-FD68-4FD1-AC34-D0A1F77BFEBD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8E067B09-FD68-4FD1-AC34-D0A1F77BFEBD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8E067B09-FD68-4FD1-AC34-D0A1F77BFEBD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8E067B09-FD68-4FD1-AC34-D0A1F77BFEBD}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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/*
* Created by SharpDevelop.
* User: suloku
* Date: 18/10/2015
* Time: 9:17
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
namespace XYORAS_Pokemon_Link_Tool
{
partial class MainForm
{
/// <summary>
/// Designer variable used to keep track of non-visual components.
/// </summary>
private System.ComponentModel.IContainer components = null;
private System.Windows.Forms.Button loadsave;
private System.Windows.Forms.TextBox savegamename;
private System.Windows.Forms.Button dump_but;
private System.Windows.Forms.Button inject_but;
private System.Windows.Forms.TextBox currgame;
/// <summary>
/// Disposes resources used by the form.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing) {
if (components != null) {
components.Dispose();
}
}
base.Dispose(disposing);
}
/// <summary>
/// This method is required for Windows Forms designer support.
/// Do not change the method contents inside the source code editor. The Forms designer might
/// not be able to load this method if it was changed manually.
/// </summary>
private void InitializeComponent()
{
this.loadsave = new System.Windows.Forms.Button();
this.savegamename = new System.Windows.Forms.TextBox();
this.dump_but = new System.Windows.Forms.Button();
this.inject_but = new System.Windows.Forms.Button();
this.currgame = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// loadsave
//
this.loadsave.Location = new System.Drawing.Point(12, 12);
this.loadsave.Name = "loadsave";
this.loadsave.Size = new System.Drawing.Size(162, 23);
this.loadsave.TabIndex = 0;
this.loadsave.Text = "Load XY/ORAS Savegame";
this.loadsave.UseVisualStyleBackColor = true;
this.loadsave.Click += new System.EventHandler(this.Button1Click);
//
// savegamename
//
this.savegamename.Location = new System.Drawing.Point(12, 41);
this.savegamename.Name = "savegamename";
this.savegamename.Size = new System.Drawing.Size(330, 20);
this.savegamename.TabIndex = 1;
this.savegamename.TextChanged += new System.EventHandler(this.SavegamenameTextChanged);
//
// dump_but
//
this.dump_but.Enabled = false;
this.dump_but.Location = new System.Drawing.Point(12, 67);
this.dump_but.Name = "dump_but";
this.dump_but.Size = new System.Drawing.Size(162, 23);
this.dump_but.TabIndex = 2;
this.dump_but.Text = "Dump Pokémon Link Data";
this.dump_but.UseVisualStyleBackColor = true;
this.dump_but.Click += new System.EventHandler(this.Dump_butClick);
//
// inject_but
//
this.inject_but.Enabled = false;
this.inject_but.Location = new System.Drawing.Point(180, 67);
this.inject_but.Name = "inject_but";
this.inject_but.Size = new System.Drawing.Size(162, 23);
this.inject_but.TabIndex = 4;
this.inject_but.Text = "Inject Pokémon Link Data";
this.inject_but.UseVisualStyleBackColor = true;
this.inject_but.Click += new System.EventHandler(this.Inject_butClick);
//
// currgame
//
this.currgame.Location = new System.Drawing.Point(180, 14);
this.currgame.Name = "currgame";
this.currgame.ReadOnly = true;
this.currgame.Size = new System.Drawing.Size(73, 20);
this.currgame.TabIndex = 5;
this.currgame.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(354, 95);
this.Controls.Add(this.currgame);
this.Controls.Add(this.savegamename);
this.Controls.Add(this.dump_but);
this.Controls.Add(this.loadsave);
this.Controls.Add(this.inject_but);
this.Name = "MainForm";
this.Text = "XYORAS Pokemon Link Tool 0.1 by suloku";
this.ResumeLayout(false);
this.PerformLayout();
}
}
}

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/*
* Created by SharpDevelop.
* User: suloku
* Date: 18/10/2015
* Time: 9:17
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace XYORAS_Pokemon_Link_Tool
{
/// <summary>
/// Description of MainForm.
/// </summary>
public partial class MainForm : Form
{
public MainForm()
{
//
// The InitializeComponent() call is required for Windows Forms designer support.
//
InitializeComponent();
//
// TODO: Add constructor code after the InitializeComponent() call.
//
}
int game = 0; //1 XY, 2 ORAS
string linkfile;
byte[] savebuffer_XY = new byte[0x65600];
byte[] savebuffer_ORAS = new byte[0x76000];
byte[] linkbuffer = new byte[2631];
//adapted from Gocario's PHBank (www.github.com/gocario/phbank)
byte[] ccitt16(byte[] data)
// --------------------------------------------------
{
int len = data.Length;
UInt16 crc = 0xFFFF;
for (UInt32 i = 0; i < len; i++)
{
crc ^= ((UInt16)((data[i] << 8)&0x0000FFFF));
for (UInt32 j = 0; j < 0x8; j++)
{
if ((crc & 0x8000) > 0)
crc = (UInt16)(((UInt16)((crc << 1)&0x0000FFFF ) ^ 0x1021) &0x0000FFFF);
else
crc <<= 1;
}
}
return BitConverter.GetBytes(crc);
}
/// <summary>
/// Reads data into a complete array, throwing an EndOfStreamException
/// if the stream runs out of data first, or if an IOException
/// naturally occurs.
/// </summary>
/// <param name="stream">The stream to read data from</param>
/// <param name="data">The array to read bytes into. The array
/// will be completely filled from the stream, so an appropriate
/// size must be given.</param>
public static void ReadWholeArray (Stream stream, byte[] data)
{
int offset=0;
int remaining = data.Length;
while (remaining > 0)
{
int read = stream.Read(data, offset, remaining);
if (read <= 0)
throw new EndOfStreamException
(String.Format("End of stream reached with {0} bytes left to read", remaining));
remaining -= read;
offset += read;
}
}
private void PDR_read_data()
{
System.IO.FileStream saveFile;
saveFile = new FileStream(savegamename.Text, FileMode.Open);
if (saveFile.Length != 0x65600 && saveFile.Length != 0x76000 ){
savegamename.Text = "";
MessageBox.Show("Invalid file length", "Error");
return;
}
if (saveFile.Length == 0x65600){
game = 1;
currgame.Text = "X/Y";
ReadWholeArray(saveFile, savebuffer_XY);
saveFile.Close();
}else if (saveFile.Length == 0x76000){
game = 2;
currgame.Text = "OR/AS";
ReadWholeArray(saveFile, savebuffer_ORAS);
saveFile.Close();
}
}
private void PDR_get_data()
{
OpenFileDialog openFD = new OpenFileDialog();
//openFD.InitialDirectory = "c:\\";
openFD.Filter = "VI gen save data|main|All Files (*.*)|*.*";
if (openFD.ShowDialog() == DialogResult.OK)
{
#region filename
savegamename.Text = openFD.FileName;
#endregion
PDR_read_data();
}
}
private void PDR_save_data()
{ if (savegamename.Text.Length < 1) return;
SaveFileDialog saveFD = new SaveFileDialog();
//saveFD.InitialDirectory = "c:\\";
saveFD.Filter = "VI gen save data|main|All Files (*.*)|*.*";
if (saveFD.ShowDialog() == DialogResult.OK)
{
System.IO.FileStream saveFile;
saveFile = new FileStream(saveFD.FileName, FileMode.Create);
//Write file
if (game == 1){
saveFile.Write(savebuffer_XY, 0, savebuffer_XY.Length);
}else if (game == 2){
saveFile.Write(savebuffer_ORAS, 0, savebuffer_ORAS.Length);
}
saveFile.Close();
MessageBox.Show("File Saved.", "Save file");
}
}
private void PDR_dump_forest_data()
{ if (savegamename.Text.Length < 1) return;
SaveFileDialog saveFD = new SaveFileDialog();
//saveFD.InitialDirectory = "c:\\";
saveFD.Filter = "Pokémon Link Data|*.bin|All Files (*.*)|*.*";
if (saveFD.ShowDialog() == DialogResult.OK)
{
System.IO.FileStream saveFile;
saveFile = new FileStream(saveFD.FileName, FileMode.Create);
//Write file
if (game == 1){
saveFile.Write(savebuffer_XY, 0x1FFFF, 0xA47);
}else if (game == 2) {
saveFile.Write(savebuffer_ORAS, 0x20FFF, 0xA47);
}
saveFile.Close();
MessageBox.Show("Pokémon Link data dumped to:\r"+saveFD.FileName+".", "Dump Entralink Forest Data");
}
}
private void PDR_read_forest_data()
{
System.IO.FileStream saveFile;
saveFile = new FileStream(linkfile, FileMode.Open);
if (saveFile.Length != 0xA47){
//linkfile = "";
MessageBox.Show("Invalid file length", "Error");
return;
}
ReadWholeArray(saveFile, linkbuffer);
saveFile.Close();
PDR_injectNsave();
}
private void PDR_get_forest_data()
{
OpenFileDialog openFD = new OpenFileDialog();
//openFD.InitialDirectory = "c:\\";
openFD.Filter = "Pokémon Link Data|*.bin|All Files (*.*)|*.*";
if (openFD.ShowDialog() == DialogResult.OK)
{
#region filename
linkfile = openFD.FileName;
#endregion
PDR_read_forest_data();
}
}
private void PDR_injectNsave()
{
if (game == 1){
//Put link data in save
Array.Copy(linkbuffer, 0, savebuffer_XY, 0x1FFFF, 0xA47);
//Get full block for checksum calculation
byte[] giftblockbuffer = new byte[0xC48];
Array.Copy(savebuffer_XY, 0x1FE00, giftblockbuffer, 0, 0xC48);
byte[] tablecrcsum = new byte[2];
tablecrcsum = ccitt16(giftblockbuffer);
//Put new checksum in savefile
Array.Copy(tablecrcsum, 0, savebuffer_XY, 0x6559A, 2);
}
else if (game == 2){
//Put link data in save
Array.Copy(linkbuffer, 0, savebuffer_ORAS, 0x20FFF, 0xA47);
//Get full block for checksum calculation
byte[] giftblockbuffer = new byte[0xC48];
Array.Copy(savebuffer_ORAS, 0x20E00, giftblockbuffer, 0, 0xC48);
byte[] tablecrcsum = new byte[2];
tablecrcsum = ccitt16(giftblockbuffer);
//Put new checksum in savefile
Array.Copy(tablecrcsum, 0, savebuffer_ORAS, 0x75F9A, 2);
}
//Write Data
PDR_save_data();
}
void Button1Click(object sender, EventArgs e)
{
PDR_get_data();
}
void Dump_butClick(object sender, EventArgs e)
{
if (savegamename.Text.Length < 1) return;
PDR_dump_forest_data();
}
void SavegamenameTextChanged(object sender, EventArgs e)
{
if (savegamename.Text.Length > 0){
dump_but.Enabled = true;
inject_but.Enabled = true;
}else{
dump_but.Enabled = false;
inject_but.Enabled = false;
}
}
void Inject_butClick(object sender, EventArgs e)
{
PDR_get_forest_data();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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/*
* Created by SharpDevelop.
* User: suloku
* Date: 18/10/2015
* Time: 9:17
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
using System.Windows.Forms;
namespace XYORAS_Pokemon_Link_Tool
{
/// <summary>
/// Class with program entry point.
/// </summary>
internal sealed class Program
{
/// <summary>
/// Program entry point.
/// </summary>
[STAThread]
private static void Main(string[] args)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
}
}
}

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#region Using directives
using System;
using System.Reflection;
using System.Runtime.InteropServices;
#endregion
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("XYORAS Pokemon Link Tool")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("XYORAS Pokemon Link Tool")]
[assembly: AssemblyCopyright("Copyright 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all the values or you can use the default the Revision and
// Build Numbers by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.*")]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
<PropertyGroup>
<ProjectGuid>{8E067B09-FD68-4FD1-AC34-D0A1F77BFEBD}</ProjectGuid>
<ProjectTypeGuids>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>WinExe</OutputType>
<RootNamespace>XYORAS_Pokemon_Link_Tool</RootNamespace>
<AssemblyName>XYORAS Pokemon Link Tool</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<AppDesignerFolder>Properties</AppDesignerFolder>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>bin\Debug\</OutputPath>
<DebugSymbols>True</DebugSymbols>
<DebugType>Full</DebugType>
<Optimize>False</Optimize>
<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath>
<DebugSymbols>False</DebugSymbols>
<DebugType>None</DebugType>
<Optimize>True</Optimize>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<DefineConstants>TRACE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.CSharp">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="MainForm.cs" />
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.Designer.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0" />
</startup>
</configuration>