mirror of
https://github.com/Goppier/FindingFeebas.git
synced 2026-03-22 02:04:35 -05:00
346 lines
16 KiB
Python
346 lines
16 KiB
Python
"""
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main.py
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This file serves as the starting point for the Finding Feebas application.
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It initialises the interface and has functions for all interactions, like moving the map,
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pressing buttons and checking the input on the entry boxes.
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"""
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from feebasCalcs import FeebasCalculator
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from trendyPhrase import group_conditions, group_lifestyles, group_hobbies
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from tkinter import ttk
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from tkinter import *
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from ttkwidgets.autocomplete import AutocompleteCombobox
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from PIL import Image, ImageTk
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ROUTE119_PATH = "./Resources/Images/Hoenn_Route_119_E.png"
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FINDING_FEEBAS_ART = "./Resources/Images/Finding_Feebas_BG.jpg"
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FEEBAS_SPOT_INDICATOR = "./Resources/Images/Feebas_Spot_Indicator.png"
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ROUTE119_INITAL_X_POS = 192
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ROUTE119_INITAL_Y_POS = 960
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HACKY_FEEBAS_BUTTON_INIT = [0, 1, 2, 3, 4, 5]
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class Route119:
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"""
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This class handles the entire interface and all possible inputs made by the user.
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"""
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def __init__(self, root):
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"""
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This function initialises the entire interface of the application.
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Args:
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self: The class itself
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root: The root of the tkinter Finding Feebas Application
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"""
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self.root = root
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# Initialise the map on the left
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self.map_canvas = Canvas(self.root, width=320, height=560, bg="white")
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image = Image.open(ROUTE119_PATH)
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self.map_render = ImageTk.PhotoImage(image)
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self.map_canvas.create_image(ROUTE119_INITAL_X_POS, ROUTE119_INITAL_Y_POS, image=self.map_render)
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self.map_canvas.place(relx=0.25,rely=0.5,anchor=CENTER)
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# Initialise the art on the right
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self.art_canvas = Canvas(self.root, width=320, height=560, bg="white")
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image = Image.open(FINDING_FEEBAS_ART)
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resized_image= image.resize((325,565))
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self.art_render = ImageTk.PhotoImage(resized_image)
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self.art_canvas.create_image(160, 280, image=self.art_render)
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self.art_canvas.place(relx=0.75,rely=0.5,anchor=CENTER)
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# Initialise the current position of the map and mouse position
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self.current_image_xpos = ROUTE119_INITAL_X_POS
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self.current_image_ypos = ROUTE119_INITAL_Y_POS
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self.current_mouse_xpos = 0
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self.current_mouse_ypos = 0
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self.map_canvas.bind('<Button-1>', self.mousePressCanvas)
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self.map_canvas.bind("<B1-Motion>", self.mouseMove)
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# Initialise the checkbox for Ruby/Sapphire and Emerald. It is coded so that a variable will be 1 if Emerald is selected.
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self.is_emerald = IntVar()
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self.is_emerald.set(0)
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ruby_sapphire_checkbox = ttk.Checkbutton(self.root, text='Ruby/Sapphire',variable=self.is_emerald, onvalue=0, offvalue=1)
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ruby_sapphire_checkbox.place(x=320*0.55/2+320, y=150, anchor="center")
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emerald_checkbox = ttk.Checkbutton(self.root, text='Emerald',variable=self.is_emerald, onvalue=1, offvalue=0)
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emerald_checkbox.place(x=320*1.45/2+320, y=150, anchor="center")
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# Initialise the label and entry box for the Trainder ID and the Lottery ID
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validate_command_function = (self.root.register(self.validateNumber), '%d', '%i', '%P', '%s', '%S', '%v', '%V', '%W')
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tid_label = ttk.Label(root, text='Trainer ID')
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tid_label.place(x=320*1.5/7+320, y=200, anchor="w")
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sv = StringVar()
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sv.trace("w", lambda name, index, mode, sv=sv: self.maxNumberCallback(sv, 0xFFFF, 0))
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self.tid_entry = ttk.Entry(root, validate="key", validatecommand=validate_command_function, textvariable=sv, width=10)
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self.tid_entry.place(x=320*3.5/7+320, y=200, anchor="w")
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lot_label = ttk.Label(root, text='Lottery No.')
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lot_label.place(x=320*1.5/7+320, y=225, anchor="w")
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sv = StringVar()
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sv.trace("w", lambda name, index, mode, sv=sv: self.maxNumberCallback(sv, 0xFFFF, 1))
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self.lot_enrty = ttk.Entry(root, validate="key", validatecommand=validate_command_function, textvariable=sv, width=10)
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self.lot_enrty.place(x=320*3.5/7+320, y=225, anchor="w")
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# Initialise the lists for the trendhy phrase and place them in a dropdown menu
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self.trendy_phrase_1 = group_conditions.copy()
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self.trendy_phrase_1.sort()
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self.trendy_phrase_2 = group_lifestyles + group_hobbies
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self.trendy_phrase_2.sort()
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self.drop1 = AutocompleteCombobox(root, completevalues=self.trendy_phrase_1)
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self.drop1.place(x=320*0.55/2+320, y=360, anchor="center")
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self.drop1.config(width = 17)
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self.drop2 = AutocompleteCombobox(root, completevalues=self.trendy_phrase_2)
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self.drop2.place(x=320*1.45/2+320, y=360, anchor="center")
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self.drop2.config(width = 17)
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# Initialise the buttons to calculate and clear the feebas spots
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calculate_button = ttk.Button(root, text='Calculate', command=self.calculateFeebasSpots, state= NORMAL)
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calculate_button.place(x=320*2/7+320, y=410, anchor="center")
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clear_button = ttk.Button(root, text='Clear', command=self.clearFeebasSpots, state= NORMAL)
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clear_button.place(x=320*5/7+320, y=410, anchor="center")
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# Initialise label and unusable entry box for Secret ID
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secret_id_label = ttk.Label(root, text='Secret ID:')
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secret_id_label.place(x=320*1.2/7+320, y=455, anchor="center")
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self.secret_id_entry = ttk.Label(root, text='')
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self.secret_id_entry.place(x=320*4.15/7+320, y=455, anchor="center")
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self.secret_id_entry.config(background='#c5cedb')
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self.secret_id_entry.config(width = 33)
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# Initialise the 6 buttons to find the feebas spots in the map.
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self.feebas_spot_buttons = []
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spot_button = ttk.Button(root, text='1', command= lambda: self.goToFeebasSpot(0), state= DISABLED, width=4)
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spot_button.place(x=320/7+320, y=500, anchor="center")
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self.feebas_spot_buttons.append(spot_button)
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spot_button = ttk.Button(root, text='2', command= lambda: self.goToFeebasSpot(1), state= DISABLED, width=4)
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spot_button.place(x=320*2/7+320, y=500, anchor="center")
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self.feebas_spot_buttons.append(spot_button)
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spot_button = ttk.Button(root, text='3', command= lambda: self.goToFeebasSpot(2), state= DISABLED, width=4)
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spot_button.place(x=320*3/7+320, y=500, anchor="center")
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self.feebas_spot_buttons.append(spot_button)
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spot_button = ttk.Button(root, text='4', command= lambda: self.goToFeebasSpot(3), state= DISABLED, width=4)
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spot_button.place(x=320*4/7+320, y=500, anchor="center")
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self.feebas_spot_buttons.append(spot_button)
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spot_button = ttk.Button(root, text='5', command= lambda: self.goToFeebasSpot(4), state= DISABLED, width=4)
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spot_button.place(x=320*5/7+320, y=500, anchor="center")
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self.feebas_spot_buttons.append(spot_button)
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spot_button = ttk.Button(root, text='6', command= lambda: self.goToFeebasSpot(5), state= DISABLED, width=4)
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spot_button.place(x=320*6/7+320, y=500, anchor="center")
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self.feebas_spot_buttons.append(spot_button)
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self.is_fixed_game = IntVar()
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self.is_fixed_game.set(0)
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fixed_game_checkbox = ttk.Checkbutton(self.root, text='Fixed Game',variable=self.is_fixed_game, onvalue=1, offvalue=0)
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fixed_game_checkbox.place(x=320/7+320, y=540, anchor="center")
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def goToFeebasSpot(self, spot_id):
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"""
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This function changes the position of the movable map to the desired Feebas Spot. The map is 640px wide and 2240px long.
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The edges of the map on the canvas has the following coordinates:
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- x(0) = 480
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- x(640) = -160
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- y(0) = 1400
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- y(2240) = -840
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Args:
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self: The class itself
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spot_id: The Feebas Spot ID ranging from 0 - 5
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"""
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calculated_spots = self.feebas_calcs.getFeebasSpotCoordinates()
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# Calculate the new position of the map
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self.current_image_xpos = (640 - calculated_spots[spot_id][0] - 160)
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self.current_image_ypos = (2240 - calculated_spots[spot_id][1] - 840)
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# Check if the image doesn't go past any of these set boundaries
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if(self.current_image_xpos > 16*20):
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self.current_image_xpos = 16*20
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elif(self.current_image_xpos < 0):
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self.current_image_xpos = 0
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if(self.current_image_ypos > 16*70):
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self.current_image_ypos = 16*70
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elif(self.current_image_ypos < -16*12):
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self.current_image_ypos = -16*12
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# Draw the map on its new coordinates
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self.map_canvas.create_image(self.current_image_xpos, self.current_image_ypos, image=self.map_render)
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def calculateFeebasSpots(self):
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"""
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This function is called when the user clicks on the "Calculate" button. This function will try to
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calculate the correct Feebas Spots and draw them on the map if possible.
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Args:
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self: The class itself
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"""
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# Give the parameters to the FeebasCalculator and check if it could find a feebas. If not, then make a noise to let the user know about this.
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self.feebas_calcs = FeebasCalculator(self.tid_entry.get(), self.lot_enrty.get(), self.drop1.get(), self.drop2.get(), self.is_emerald.get(), self.is_fixed_game.get())
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if(self.feebas_calcs.isFeebasFound() == False):
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self.root.bell()
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return
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# Make a hacky string for the Secret IDs in case we got multiple results
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secret_id_string = ""
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for secret_id in self.feebas_calcs.getSecretIds():
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if(secret_id_string != ""):
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secret_id_string += ' / '
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secret_id_string += str(secret_id)
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self.secret_id_entry.config(text=str(secret_id_string))
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# Prepare the map and spot indicator
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map_image = Image.open(ROUTE119_PATH).convert('RGBA')
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indicator_image = Image.open(FEEBAS_SPOT_INDICATOR).convert('RGBA')
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map_layer = Image.new('RGBA', map_image.size, (0, 0, 0, 0))
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# Get the calculated spots and place the indicator in the map
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calculated_spots = self.feebas_calcs.getFeebasSpotCoordinates()
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for xy in calculated_spots:
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map_layer.paste(indicator_image, (xy[0], xy[1]))
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xy = xy[:2]
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indicator_layer = map_layer.copy()
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indicator_layer.putalpha(180)
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map_layer.paste(indicator_layer, map_layer)
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result = Image.alpha_composite(map_image, map_layer)
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# place the image with the indicators back in the tool for the user to see
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self.map_render = ImageTk.PhotoImage(result)
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self.map_canvas.create_image(self.current_image_xpos, self.current_image_ypos, image=self.map_render)
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# Activate the Feebas spot buttons to directly see where the spots are
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for spot in self.feebas_spot_buttons:
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spot['state'] = "normal"
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def clearFeebasSpots(self):
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"""
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This function is called when the user clicks on the "Clear" button. This function will reset the map and get rid of any Feebas Indicators placed.
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The buttons for the Feebas spots will also be disabled.
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Args:
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self: The class itself
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"""
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self.secret_id_entry.config(text="")
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image = Image.open(ROUTE119_PATH)
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self.map_render = ImageTk.PhotoImage(image)
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self.map_canvas.create_image(self.current_image_xpos, self.current_image_ypos, image=self.map_render)
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for spot in self.feebas_spot_buttons:
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spot['state'] = "disabled"
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def mousePressCanvas(self, e):
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"""
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This function is called when the user does a leftbutton mouse press on the Route119 map. The current position of the mouse is stored in variables of this class.
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Args:
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self: The class itself
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e: Mouse events
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"""
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self.current_mouse_xpos = e.x
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self.current_mouse_ypos = e.y
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def mouseMove(self, e):
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"""
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This function is called when the user drags the canvas while having the leftbutton of the mouse pressed. The position of the map is updated based on which direction
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the user drags the mouse. Some limits have been set in place to make sure the dragging stops at the edges of the map and stays in the relevant areas.
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Args:
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self: The class itself
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e: Mouse events
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"""
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x_diff = self.current_mouse_xpos - e.x
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y_diff = self.current_mouse_ypos - e.y
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self.current_image_xpos -= x_diff
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self.current_image_ypos -= y_diff
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if(self.current_image_xpos > 16*20):
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self.current_image_xpos = 16*20
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elif(self.current_image_xpos < 0):
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self.current_image_xpos = 0
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if(self.current_image_ypos > 16*70):
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self.current_image_ypos = 16*70
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elif(self.current_image_ypos < -16*12):
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self.current_image_ypos = -16*12
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self.current_mouse_xpos = e.x
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self.current_mouse_ypos = e.y
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self.map_canvas.create_image(self.current_image_xpos, self.current_image_ypos, image=self.map_render)
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def maxNumberCallback(self, sv, max_number, id):
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"""
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This function is called whenever the user gives an input for the lottery number or the trainer ID. It will check if the value inserted is within the bounds set for it.
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Args:
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self: The class itself
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sv: Holds the input made by the user
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max_number: Hold the max number set for the input field
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id: Indicates which entry field is used. 0 for Trainer ID and 1 for Lottery Number
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"""
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current_number = 0
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try:
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current_number = int(sv.get())
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except ValueError:
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print("Nothing")
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if current_number > max_number:
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if(id == 0):
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self.tid_entry.delete(0, END)
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self.tid_entry.insert(0, "65535")
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else:
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self.lot_enrty.delete(0, END)
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self.lot_enrty.insert(0, "65535")
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current_number = max_number
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self.root.bell()
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def validateNumber(self, d, i, P, s, S, v, V, W):
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"""
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This function is called whenever the user gives an input for the lottery number or the trainer ID. It will check if the value inserted is a number.
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It will dissalow any other characters.
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Args:
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self: The class itself
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d: Type of action (1=insert, 0=delete, -1 for others)
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i: Index of char string to be inserted/deleted, or -1
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P: Value of the entry if the edit is allowed
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s: Value of entry prior to editing
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S: The text string being inserted or deleted, if any
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v: The type of validation that is currently set
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V: The type of validation that triggered the callback
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(key, focusin, focusout, forced)
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W: The tk name of the widget
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"""
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# Disallow anything that isn't a number
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if S.isnumeric():
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return True
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else:
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self.root.bell()
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return False
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if __name__ == "__main__":
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root = Tk()
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root.wm_title("Finding Feebas")
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root.geometry("640x560")
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root.resizable(0,0)
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root.iconbitmap(default='Resources/Icon/LogoGoppier.ico')
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app = Route119(root)
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root.mainloop() |