From 4162a3e6516480b60a66dd43b0566ee9a505d85b Mon Sep 17 00:00:00 2001 From: Valentin Date: Tue, 17 Jan 2023 17:25:48 +0100 Subject: [PATCH] Updated Getting Started (markdown) --- Getting-Started.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Getting-Started.md b/Getting-Started.md index e4b4cd1..ae06ce2 100644 --- a/Getting-Started.md +++ b/Getting-Started.md @@ -108,7 +108,7 @@ Coming soon. In the meantime, if one of your package's exports type is a `AnimSe ### Level There is no "Level Viewer" per se. Instead, we use the 3DViewer (3V) to display levels. Everything works the same, the only difference is that all models referenced in the level will be loaded and it may take some time. The only supported type is `World`, so if you are expecting to see the 3V pops up, the package you selected simply doesn't have any export type like this. You can also load lighting levels to add lights to your world, you'll have to enable the lights under the World tab though. -While you can save individual models by Right Clicking them in the outliner, it is not recommended to save them all and there's currently no way to save the whole world into a single file. But the excellent [BlenderUmap2](https://github.com/MinshuG/BlenderUmap2) exists to port your level to Blender. +While you can save individual models by Right Clicking them in the outliner, it is not recommended to save them all and there's currently no way to save the whole world into a single file. But the excellent [BlenderUmap2](https://github.com/MinshuG/BlenderUmap2) exists to port it to Blender. ![FModel_qQ5dAZ40C4](https://user-images.githubusercontent.com/26126862/212443486-4e13621a-33e0-48cc-a129-81742c863a68.png)