FModel/FModel/Enums.cs
2022-07-29 15:31:52 -04:00

144 lines
2.6 KiB
C#

using System.ComponentModel;
namespace FModel;
public enum EBuildKind
{
Debug,
Release,
Unknown
}
public enum EErrorKind
{
Ignore,
Restart,
ResetSettings
}
public enum SettingsOut
{
Restart,
ReloadLocres,
CheckForUpdates,
Nothing
}
public enum EStatusKind
{
Ready, // ready
Loading, // doing stuff
Stopping, // trying to stop
Stopped, // stopped
Failed, // crashed
Completed // worked
}
public enum EAesReload
{
[Description("Always")]
Always,
[Description("Never")]
Never,
[Description("Once Per Day")]
OncePerDay
}
public enum EDiscordRpc
{
[Description("Always")]
Always,
[Description("Never")]
Never
}
public enum FGame
{
[Description("Unknown")]
Unknown,
[Description("Fortnite")]
FortniteGame,
[Description("Valorant")]
ShooterGame,
[Description("Dead By Daylight")]
DeadByDaylight,
[Description("Borderlands 3")]
OakGame,
[Description("Minecraft Dungeons")]
Dungeons,
[Description("Battle Breakers")]
WorldExplorers,
[Description("Spellbreak")]
g3,
[Description("State Of Decay 2")]
StateOfDecay2,
[Description("The Cycle")]
Prospect,
[Description("The Outer Worlds")]
Indiana,
[Description("Rogue Company")]
RogueCompany,
[Description("Star Wars: Jedi Fallen Order")]
SwGame,
[Description("Core")]
Platform,
[Description("Days Gone")]
BendGame,
[Description("PLAYERUNKNOWN'S BATTLEGROUNDS")]
TslGame,
[Description("Splitgate")]
PortalWars,
[Description("GTA: The Trilogy - Definitive Edition")]
Gameface,
[Description("Sea of Thieves")]
Athena,
[Description("Multiversus")]
Multiversus
}
public enum ELoadingMode
{
[Description("Single")]
Single,
[Description("Multiple")]
Multiple,
[Description("All")]
All,
[Description("All (New)")]
AllButNew,
[Description("All (Modified)")]
AllButModified
}
public enum EUpdateMode
{
[Description("Stable")]
Stable,
[Description("Beta")]
Beta
}
public enum ECompressedAudio
{
[Description("Play the decompressed data")]
PlayDecompressed,
[Description("Play the compressed data (might not always be a valid audio data)")]
PlayCompressed
}
public enum EIconStyle
{
[Description("Default")]
Default,
[Description("No Background")]
NoBackground,
[Description("No Text")]
NoText,
[Description("Flat")]
Flat,
[Description("Cataba")]
Cataba,
// [Description("Community")]
// CommunityMade
}