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copilot-swe-agent[bot] ea5546b5cf Add layer tabs and properties panel to AnimGraph viewer
- AnimGraphViewModel: Add AnimGraphLayer class and BuildLayers() to group
  nodes into connected subgraphs displayed as separate tabs
- AnimGraphViewModel: Add topological layout (LayoutLayerNodes) so nodes
  flow left-to-right by dependency depth instead of grid
- AnimGraphViewer.xaml: Replace single canvas with TabControl for layers
  and a right-side properties panel with GridSplitter
- AnimGraphViewer.xaml.cs: Per-layer canvas state, node selection with
  property panel population, per-tab zoom/pan

Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com>
2026-03-02 02:35:34 +00:00
.github action updates 2025-12-10 21:59:59 +01:00
CUE4Parse@db808145a2 Borderlands 3 audio (#649) 2026-02-25 16:24:43 +01:00
FModel Add layer tabs and properties panel to AnimGraph viewer 2026-03-02 02:35:34 +00:00
.editorconfig update editor config to have space next to casts 2021-10-14 11:40:28 -04:00
.gitignore FModel v4.0 2021-05-22 22:10:08 +02:00
.gitmodules removed submodule 2024-04-05 06:39:34 +02:00
LICENSE Re-add GPL-3 license 2021-05-22 16:33:08 -04:00
NOTICE New Explorer System (#619) 2025-12-19 18:34:33 +01:00
README.md Texture Changes & HDR Preview/Export (#559) 2025-04-26 23:01:01 +02:00

FModel - An Unreal Engine Archives Explorer in C#

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Description:

FModel is an archive explorer for Unreal Engine games that uses CUE4Parse as its core parsing library, providing robust support for the latest UE4 and UE5 archive formats. It aims to deliver a modern and intuitive user interface, powerful features, and a comprehensive set of tools for previewing and converting game packages, empowering YOU to understand games' inner workings with ease.

FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.

Installation:

For installation, follow the instructions from here

Sponsorship:

License:

FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.