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Unreal Engine Archives Explorer
dotnetexplorerfortnitegta-3gta-san-andreasgta-vice-citymultiversusopenglpakpubgstrayue4ue5unreal-engineunreal-engine-4unreal-engine-5valorantviewer
- AnimGraphViewModel: Add AnimGraphLayer class and BuildLayers() to group nodes into connected subgraphs displayed as separate tabs - AnimGraphViewModel: Add topological layout (LayoutLayerNodes) so nodes flow left-to-right by dependency depth instead of grid - AnimGraphViewer.xaml: Replace single canvas with TabControl for layers and a right-side properties panel with GridSplitter - AnimGraphViewer.xaml.cs: Per-layer canvas state, node selection with property panel population, per-tab zoom/pan Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com> |
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| CUE4Parse@db808145a2 | ||
| FModel | ||
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| LICENSE | ||
| NOTICE | ||
| README.md | ||
FModel - An Unreal Engine Archives Explorer in C#
Description:
FModel is an archive explorer for Unreal Engine games that uses CUE4Parse as its core parsing library, providing robust support for the latest UE4 and UE5 archive formats. It aims to deliver a modern and intuitive user interface, powerful features, and a comprehensive set of tools for previewing and converting game packages, empowering YOU to understand games' inner workings with ease.
FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.
Installation:
For installation, follow the instructions from here
Sponsorship:
License:
FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.
