mirror of
https://github.com/4sval/FModel.git
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162 lines
3.8 KiB
C#
162 lines
3.8 KiB
C#
using System;
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using System.ComponentModel;
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using FModel.Extensions;
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namespace FModel;
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public enum EBuildKind
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{
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Debug,
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Release,
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Unknown
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}
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public enum EErrorKind
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{
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Ignore,
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Restart,
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ResetSettings
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}
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public enum SettingsOut
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{
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ReloadLocres,
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ReloadMappings
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}
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public enum EStatusKind
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{
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Ready, // ready
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Loading, // doing stuff
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Stopping, // trying to stop
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Stopped, // stopped
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Failed, // crashed
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Completed // worked
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}
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public enum EAesReload
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{
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[Description("Always")]
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Always,
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[Description("Never")]
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Never,
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[Description("Once Per Day")]
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OncePerDay
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}
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public enum EDiscordRpc
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{
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[Description("Always")]
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Always,
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[Description("Never")]
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Never
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}
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public enum ELoadingMode
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{
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[Description("Multiple")]
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Multiple,
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[Description("All")]
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All,
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[Description("All (New)")]
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AllButNew,
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[Description("All (Modified)")]
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AllButModified,
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[Description("All (Except Patched Assets)")]
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AllButPatched,
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}
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public enum ECompressedAudio
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{
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[Description("Play the decompressed data")]
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PlayDecompressed,
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[Description("Play the compressed data (might not always be a valid audio data)")]
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PlayCompressed
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}
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public enum EIconStyle
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{
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[Description("Default")]
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Default,
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[Description("No Background")]
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NoBackground,
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[Description("No Text")]
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NoText,
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[Description("Flat")]
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Flat,
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[Description("Cataba")]
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Cataba,
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// [Description("Community")]
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// CommunityMade
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}
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public enum EEndpointType
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{
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Aes,
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Mapping
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}
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[Flags]
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public enum EBulkType
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{
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None = 0,
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Auto = 1 << 0,
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Properties = 1 << 1,
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Textures = 1 << 2,
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Meshes = 1 << 3,
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Animations = 1 << 4,
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Audio = 1 << 5,
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Code = 1 << 6,
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}
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public enum EAssetCategory : uint
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{
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All = AssetCategoryExtensions.CategoryBase + (0 << 16),
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Blueprints = AssetCategoryExtensions.CategoryBase + (1 << 16),
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BlueprintGeneratedClass = Blueprints + 1,
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WidgetBlueprintGeneratedClass = Blueprints + 2,
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AnimBlueprintGeneratedClass = Blueprints + 3,
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RigVMBlueprintGeneratedClass = Blueprints + 4,
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UserDefinedEnum = Blueprints + 5,
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UserDefinedStruct = Blueprints + 6,
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//Metadata
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Blueprint = Blueprints + 8,
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CookedMetaData = Blueprints + 9,
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Mesh = AssetCategoryExtensions.CategoryBase + (2 << 16),
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StaticMesh = Mesh + 1,
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SkeletalMesh = Mesh + 2,
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CustomizableObject = Mesh + 3,
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NaniteDisplacedMesh = Mesh + 4,
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Texture = AssetCategoryExtensions.CategoryBase + (3 << 16),
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Materials = AssetCategoryExtensions.CategoryBase + (4 << 16),
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Material = Materials + 1,
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MaterialEditorData = Materials + 2,
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MaterialFunction = Materials + 3,
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MaterialFunctionEditorData = Materials + 4,
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MaterialParameterCollection = Materials + 5,
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Animation = AssetCategoryExtensions.CategoryBase + (5 << 16),
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Skeleton = Animation + 1,
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Rig = Animation + 2,
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Level = AssetCategoryExtensions.CategoryBase + (6 << 16),
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World = Level + 1,
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BuildData = Level + 2,
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LevelSequence = Level + 3,
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Foliage = Level + 4,
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Data = AssetCategoryExtensions.CategoryBase + (7 << 16),
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ItemDefinitionBase = Data + 1,
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CurveBase = Data + 2,
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PhysicsAsset = Data + 3,
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ObjectRedirector = Data + 4,
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PhysicalMaterial = Data + 5,
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ByteCode = Data + 6,
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Media = AssetCategoryExtensions.CategoryBase + (8 << 16),
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Audio = Media + 1,
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Video = Media + 2,
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Font = Media + 3,
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SoundBank = Media + 4,
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AudioEvent = Media + 5,
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Particle = AssetCategoryExtensions.CategoryBase + (9 << 16),
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GameSpecific = AssetCategoryExtensions.CategoryBase + (10 << 16),
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Borderlands = GameSpecific + 1,
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}
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