mirror of
https://github.com/4sval/FModel.git
synced 2026-03-22 09:44:37 -05:00
338 lines
15 KiB
C#
338 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Threading.Tasks;
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using CUE4Parse.UE4.Assets.Exports.Texture;
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using CUE4Parse.UE4.Objects.Core.Misc;
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using CUE4Parse.UE4.Objects.Core.Serialization;
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using CUE4Parse.UE4.Versions;
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using CUE4Parse_Conversion.Meshes;
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using CUE4Parse_Conversion.Textures;
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using FModel.Extensions;
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using FModel.Framework;
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using FModel.Services;
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using FModel.Settings;
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using FModel.ViewModels.ApiEndpoints.Models;
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namespace FModel.ViewModels;
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public class SettingsViewModel : ViewModel
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{
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private ThreadWorkerViewModel _threadWorkerView => ApplicationService.ThreadWorkerView;
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private ApiEndpointViewModel _apiEndpointView => ApplicationService.ApiEndpointView;
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private readonly DiscordHandler _discordHandler = DiscordService.DiscordHandler;
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private EUpdateMode _selectedUpdateMode;
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public EUpdateMode SelectedUpdateMode
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{
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get => _selectedUpdateMode;
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set => SetProperty(ref _selectedUpdateMode, value);
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}
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private string _selectedPreset;
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public string SelectedPreset
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{
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get => _selectedPreset;
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set
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{
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SetProperty(ref _selectedPreset, value);
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RaisePropertyChanged("EnableElements");
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}
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}
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private ETexturePlatform _selectedUePlatform;
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public ETexturePlatform SelectedUePlatform
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{
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get => _selectedUePlatform;
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set => SetProperty(ref _selectedUePlatform, value);
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}
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private EGame _selectedUeGame;
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public EGame SelectedUeGame
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{
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get => _selectedUeGame;
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set => SetProperty(ref _selectedUeGame, value);
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}
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private List<FCustomVersion> _selectedCustomVersions;
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public List<FCustomVersion> SelectedCustomVersions
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{
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get => _selectedCustomVersions;
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set => SetProperty(ref _selectedCustomVersions, value);
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}
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private Dictionary<string, bool> _selectedOptions;
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public Dictionary<string, bool> SelectedOptions
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{
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get => _selectedOptions;
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set => SetProperty(ref _selectedOptions, value);
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}
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private ELanguage _selectedAssetLanguage;
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public ELanguage SelectedAssetLanguage
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{
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get => _selectedAssetLanguage;
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set => SetProperty(ref _selectedAssetLanguage, value);
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}
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private EAesReload _selectedAesReload;
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public EAesReload SelectedAesReload
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{
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get => _selectedAesReload;
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set => SetProperty(ref _selectedAesReload, value);
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}
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private EDiscordRpc _selectedDiscordRpc;
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public EDiscordRpc SelectedDiscordRpc
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{
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get => _selectedDiscordRpc;
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set => SetProperty(ref _selectedDiscordRpc, value);
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}
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private ECompressedAudio _selectedCompressedAudio;
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public ECompressedAudio SelectedCompressedAudio
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{
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get => _selectedCompressedAudio;
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set => SetProperty(ref _selectedCompressedAudio, value);
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}
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private EIconStyle _selectedCosmeticStyle;
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public EIconStyle SelectedCosmeticStyle
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{
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get => _selectedCosmeticStyle;
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set => SetProperty(ref _selectedCosmeticStyle, value);
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}
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private EMeshFormat _selectedMeshExportFormat;
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public EMeshFormat SelectedMeshExportFormat
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{
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get => _selectedMeshExportFormat;
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set => SetProperty(ref _selectedMeshExportFormat, value);
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}
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private ELodFormat _selectedLodExportFormat;
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public ELodFormat SelectedLodExportFormat
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{
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get => _selectedLodExportFormat;
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set => SetProperty(ref _selectedLodExportFormat, value);
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}
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private ETextureFormat _selectedTextureExportFormat;
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public ETextureFormat SelectedTextureExportFormat
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{
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get => _selectedTextureExportFormat;
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set => SetProperty(ref _selectedTextureExportFormat, value);
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}
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public ReadOnlyObservableCollection<EUpdateMode> UpdateModes { get; private set; }
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public ObservableCollection<string> Presets { get; private set; }
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public ReadOnlyObservableCollection<EGame> UeGames { get; private set; }
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public ReadOnlyObservableCollection<ELanguage> AssetLanguages { get; private set; }
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public ReadOnlyObservableCollection<EAesReload> AesReloads { get; private set; }
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public ReadOnlyObservableCollection<EDiscordRpc> DiscordRpcs { get; private set; }
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public ReadOnlyObservableCollection<ECompressedAudio> CompressedAudios { get; private set; }
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public ReadOnlyObservableCollection<EIconStyle> CosmeticStyles { get; private set; }
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public ReadOnlyObservableCollection<EMeshFormat> MeshExportFormats { get; private set; }
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public ReadOnlyObservableCollection<ELodFormat> LodExportFormats { get; private set; }
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public ReadOnlyObservableCollection<ETextureFormat> TextureExportFormats { get; private set; }
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public ReadOnlyObservableCollection<ETexturePlatform> Platforms { get; private set; }
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public bool EnableElements => SelectedPreset == Constants._NO_PRESET_TRIGGER;
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private readonly FGame _game;
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private Game _gamePreset;
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private string _outputSnapshot;
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private string _rawDataSnapshot;
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private string _propertiesSnapshot;
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private string _textureSnapshot;
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private string _audioSnapshot;
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private string _modelSnapshot;
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private string _gameSnapshot;
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private EUpdateMode _updateModeSnapshot;
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private string _presetSnapshot;
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private ETexturePlatform _uePlatformSnapshot;
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private EGame _ueGameSnapshot;
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private List<FCustomVersion> _customVersionsSnapshot;
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private Dictionary<string, bool> _optionsSnapshot;
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private ELanguage _assetLanguageSnapshot;
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private ECompressedAudio _compressedAudioSnapshot;
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private EIconStyle _cosmeticStyleSnapshot;
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private EMeshFormat _meshExportFormatSnapshot;
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private ELodFormat _lodExportFormatSnapshot;
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private ETextureFormat _textureExportFormatSnapshot;
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public SettingsViewModel(FGame game)
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{
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_game = game;
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}
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public void Initialize()
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{
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_outputSnapshot = UserSettings.Default.OutputDirectory;
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_rawDataSnapshot = UserSettings.Default.RawDataDirectory;
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_propertiesSnapshot = UserSettings.Default.PropertiesDirectory;
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_textureSnapshot = UserSettings.Default.TextureDirectory;
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_audioSnapshot = UserSettings.Default.AudioDirectory;
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_modelSnapshot = UserSettings.Default.ModelDirectory;
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_gameSnapshot = UserSettings.Default.GameDirectory;
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_updateModeSnapshot = UserSettings.Default.UpdateMode;
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_presetSnapshot = UserSettings.Default.Presets[_game];
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_uePlatformSnapshot = UserSettings.Default.OverridedPlatform;
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if (_game == FGame.Unknown && UserSettings.Default.ManualGames.TryGetValue(_gameSnapshot, out var settings))
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{
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_ueGameSnapshot = settings.OverridedGame;
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_customVersionsSnapshot = settings.OverridedCustomVersions;
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_optionsSnapshot = settings.OverridedOptions;
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}
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else
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{
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_ueGameSnapshot = UserSettings.Default.OverridedGame[_game];
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_customVersionsSnapshot = UserSettings.Default.OverridedCustomVersions[_game];
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_optionsSnapshot = UserSettings.Default.OverridedOptions[_game];
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}
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_assetLanguageSnapshot = UserSettings.Default.AssetLanguage;
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_compressedAudioSnapshot = UserSettings.Default.CompressedAudioMode;
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_cosmeticStyleSnapshot = UserSettings.Default.CosmeticStyle;
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_meshExportFormatSnapshot = UserSettings.Default.MeshExportFormat;
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_lodExportFormatSnapshot = UserSettings.Default.LodExportFormat;
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_textureExportFormatSnapshot = UserSettings.Default.TextureExportFormat;
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SelectedUpdateMode = _updateModeSnapshot;
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SelectedPreset = _presetSnapshot;
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SelectedUePlatform = _uePlatformSnapshot;
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SelectedUeGame = _ueGameSnapshot;
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SelectedCustomVersions = _customVersionsSnapshot;
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SelectedOptions = _optionsSnapshot;
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SelectedAssetLanguage = _assetLanguageSnapshot;
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SelectedCompressedAudio = _compressedAudioSnapshot;
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SelectedCosmeticStyle = _cosmeticStyleSnapshot;
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SelectedMeshExportFormat = _meshExportFormatSnapshot;
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SelectedLodExportFormat = _lodExportFormatSnapshot;
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SelectedTextureExportFormat = _textureExportFormatSnapshot;
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SelectedAesReload = UserSettings.Default.AesReload;
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SelectedDiscordRpc = UserSettings.Default.DiscordRpc;
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UpdateModes = new ReadOnlyObservableCollection<EUpdateMode>(new ObservableCollection<EUpdateMode>(EnumerateUpdateModes()));
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Presets = new ObservableCollection<string>(EnumeratePresets());
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UeGames = new ReadOnlyObservableCollection<EGame>(new ObservableCollection<EGame>(EnumerateUeGames()));
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AssetLanguages = new ReadOnlyObservableCollection<ELanguage>(new ObservableCollection<ELanguage>(EnumerateAssetLanguages()));
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AesReloads = new ReadOnlyObservableCollection<EAesReload>(new ObservableCollection<EAesReload>(EnumerateAesReloads()));
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DiscordRpcs = new ReadOnlyObservableCollection<EDiscordRpc>(new ObservableCollection<EDiscordRpc>(EnumerateDiscordRpcs()));
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CompressedAudios = new ReadOnlyObservableCollection<ECompressedAudio>(new ObservableCollection<ECompressedAudio>(EnumerateCompressedAudios()));
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CosmeticStyles = new ReadOnlyObservableCollection<EIconStyle>(new ObservableCollection<EIconStyle>(EnumerateCosmeticStyles()));
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MeshExportFormats = new ReadOnlyObservableCollection<EMeshFormat>(new ObservableCollection<EMeshFormat>(EnumerateMeshExportFormat()));
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LodExportFormats = new ReadOnlyObservableCollection<ELodFormat>(new ObservableCollection<ELodFormat>(EnumerateLodExportFormat()));
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TextureExportFormats = new ReadOnlyObservableCollection<ETextureFormat>(new ObservableCollection<ETextureFormat>(EnumerateTextureExportFormat()));
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Platforms = new ReadOnlyObservableCollection<ETexturePlatform>(new ObservableCollection<ETexturePlatform>(EnumerateUePlatforms()));
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}
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public async Task InitPresets(string gameName)
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{
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await _threadWorkerView.Begin(cancellationToken =>
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{
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if (string.IsNullOrEmpty(gameName)) return;
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_gamePreset = _apiEndpointView.FModelApi.GetGames(cancellationToken, gameName);
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});
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if (_gamePreset?.Versions == null) return;
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foreach (var version in _gamePreset.Versions.Keys)
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{
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Presets.Add(version);
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}
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}
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public void SwitchPreset(string key)
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{
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if (_gamePreset?.Versions == null || !_gamePreset.Versions.TryGetValue(key, out var version)) return;
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SelectedUeGame = version.GameEnum.ToEnum(EGame.GAME_UE4_LATEST);
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SelectedCustomVersions = new List<FCustomVersion>();
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foreach (var (guid, v) in version.CustomVersions)
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{
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SelectedCustomVersions.Add(new FCustomVersion { Key = new FGuid(guid), Version = v });
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}
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SelectedOptions = new Dictionary<string, bool>();
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foreach (var (k, v) in version.Options)
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{
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SelectedOptions[k] = v;
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}
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}
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public void ResetPreset()
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{
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SelectedUeGame = _ueGameSnapshot;
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SelectedCustomVersions = _customVersionsSnapshot;
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SelectedOptions = _optionsSnapshot;
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}
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public SettingsOut Save()
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{
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var ret = SettingsOut.Nothing;
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if (_ueGameSnapshot != SelectedUeGame || _customVersionsSnapshot != SelectedCustomVersions ||
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_uePlatformSnapshot != SelectedUePlatform || _optionsSnapshot != SelectedOptions || // combobox
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_outputSnapshot != UserSettings.Default.OutputDirectory || // textbox
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_rawDataSnapshot != UserSettings.Default.RawDataDirectory || // textbox
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_propertiesSnapshot != UserSettings.Default.PropertiesDirectory || // textbox
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_textureSnapshot != UserSettings.Default.TextureDirectory || // textbox
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_audioSnapshot != UserSettings.Default.AudioDirectory || // textbox
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_modelSnapshot != UserSettings.Default.ModelDirectory || // textbox
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_gameSnapshot != UserSettings.Default.GameDirectory) // textbox
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ret = SettingsOut.Restart;
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if (_assetLanguageSnapshot != SelectedAssetLanguage)
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ret = SettingsOut.ReloadLocres;
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if (_updateModeSnapshot != SelectedUpdateMode)
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ret = SettingsOut.CheckForUpdates;
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UserSettings.Default.UpdateMode = SelectedUpdateMode;
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UserSettings.Default.Presets[_game] = SelectedPreset;
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UserSettings.Default.OverridedPlatform = SelectedUePlatform;
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if (_game == FGame.Unknown && UserSettings.Default.ManualGames.ContainsKey(UserSettings.Default.GameDirectory))
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{
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UserSettings.Default.ManualGames[UserSettings.Default.GameDirectory].OverridedGame = SelectedUeGame;
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UserSettings.Default.ManualGames[UserSettings.Default.GameDirectory].OverridedCustomVersions = SelectedCustomVersions;
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UserSettings.Default.ManualGames[UserSettings.Default.GameDirectory].OverridedOptions = SelectedOptions;
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}
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else
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{
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UserSettings.Default.OverridedGame[_game] = SelectedUeGame;
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UserSettings.Default.OverridedCustomVersions[_game] = SelectedCustomVersions;
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UserSettings.Default.OverridedOptions[_game] = SelectedOptions;
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}
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UserSettings.Default.AssetLanguage = SelectedAssetLanguage;
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UserSettings.Default.CompressedAudioMode = SelectedCompressedAudio;
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UserSettings.Default.CosmeticStyle = SelectedCosmeticStyle;
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UserSettings.Default.MeshExportFormat = SelectedMeshExportFormat;
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UserSettings.Default.LodExportFormat = SelectedLodExportFormat;
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UserSettings.Default.TextureExportFormat = SelectedTextureExportFormat;
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UserSettings.Default.AesReload = SelectedAesReload;
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UserSettings.Default.DiscordRpc = SelectedDiscordRpc;
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if (SelectedDiscordRpc == EDiscordRpc.Never)
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_discordHandler.Shutdown();
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return ret;
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}
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private IEnumerable<EUpdateMode> EnumerateUpdateModes() => Enum.GetValues<EUpdateMode>();
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private IEnumerable<string> EnumeratePresets()
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{
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yield return Constants._NO_PRESET_TRIGGER;
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}
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private IEnumerable<EGame> EnumerateUeGames() => Enum.GetValues<EGame>();
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private IEnumerable<ELanguage> EnumerateAssetLanguages() => Enum.GetValues<ELanguage>();
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private IEnumerable<EAesReload> EnumerateAesReloads() => Enum.GetValues<EAesReload>();
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private IEnumerable<EDiscordRpc> EnumerateDiscordRpcs() => Enum.GetValues<EDiscordRpc>();
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private IEnumerable<ECompressedAudio> EnumerateCompressedAudios() => Enum.GetValues<ECompressedAudio>();
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private IEnumerable<EIconStyle> EnumerateCosmeticStyles() => Enum.GetValues<EIconStyle>();
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private IEnumerable<EMeshFormat> EnumerateMeshExportFormat() => Enum.GetValues<EMeshFormat>();
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private IEnumerable<ELodFormat> EnumerateLodExportFormat() => Enum.GetValues<ELodFormat>();
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private IEnumerable<ETextureFormat> EnumerateTextureExportFormat() => Enum.GetValues<ETextureFormat>();
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private IEnumerable<ETexturePlatform> EnumerateUePlatforms() => Enum.GetValues<ETexturePlatform>();
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}
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