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https://github.com/4sval/FModel.git
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118 lines
1.8 KiB
C#
118 lines
1.8 KiB
C#
using System;
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using System.ComponentModel;
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namespace FModel;
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public enum EBuildKind
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{
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Debug,
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Release,
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Unknown
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}
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public enum EErrorKind
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{
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Ignore,
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Restart,
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ResetSettings
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}
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public enum SettingsOut
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{
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ReloadLocres,
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ReloadMappings,
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CheckForUpdates
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}
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public enum EStatusKind
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{
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Ready, // ready
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Loading, // doing stuff
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Stopping, // trying to stop
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Stopped, // stopped
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Failed, // crashed
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Completed // worked
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}
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public enum EAesReload
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{
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[Description("Always")]
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Always,
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[Description("Never")]
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Never,
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[Description("Once Per Day")]
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OncePerDay
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}
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public enum EDiscordRpc
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{
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[Description("Always")]
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Always,
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[Description("Never")]
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Never
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}
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public enum ELoadingMode
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{
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[Description("Single")]
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Single,
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[Description("Multiple")]
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Multiple,
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[Description("All")]
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All,
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[Description("All (New)")]
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AllButNew,
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[Description("All (Modified)")]
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AllButModified
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}
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public enum EUpdateMode
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{
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[Description("Stable")]
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Stable,
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[Description("Beta")]
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Beta
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}
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public enum ECompressedAudio
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{
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[Description("Play the decompressed data")]
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PlayDecompressed,
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[Description("Play the compressed data (might not always be a valid audio data)")]
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PlayCompressed
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}
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public enum EIconStyle
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{
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[Description("Default")]
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Default,
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[Description("No Background")]
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NoBackground,
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[Description("No Text")]
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NoText,
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[Description("Flat")]
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Flat,
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[Description("Cataba")]
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Cataba,
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// [Description("Community")]
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// CommunityMade
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}
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public enum EEndpointType
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{
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Aes,
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Mapping
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}
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[Flags]
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public enum EBulkType
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{
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None = 0,
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Auto = 1 << 0,
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Properties = 1 << 1,
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Textures = 1 << 2,
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Meshes = 1 << 3,
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Skeletons = 1 << 4,
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Animations = 1 << 5
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}
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