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Unreal Engine Archives Explorer
dotnetexplorerfortnitegta-3gta-san-andreasgta-vice-citymultiversusopenglpakpubgstrayue4ue5unreal-engineunreal-engine-4unreal-engine-5valorantviewer
- Revert Pass 1 exclusion so SaveCachedPose is naturally collected into the correct _Root layer when reachable via BFS - Add EnforceSaveCachedPoseInAnimBlueprintLayer as a final post-processing step that scans all non-_Root layers (state sub-graphs and fallback layers) and moves any stray SaveCachedPose nodes to the primary _Root layer - Extract RebuildLayerConnections helper for DRY connection rebuilding Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com> |
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| CUE4Parse@db808145a2 | ||
| FModel | ||
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| LICENSE | ||
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| README.md | ||
FModel - An Unreal Engine Archives Explorer in C#
Description:
FModel is an archive explorer for Unreal Engine games that uses CUE4Parse as its core parsing library, providing robust support for the latest UE4 and UE5 archive formats. It aims to deliver a modern and intuitive user interface, powerful features, and a comprehensive set of tools for previewing and converting game packages, empowering YOU to understand games' inner workings with ease.
FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.
Installation:
For installation, follow the instructions from here
Sponsorship:
License:
FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.
