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Unreal Engine Archives Explorer
dotnetexplorerfortnitegta-3gta-san-andreasgta-vice-citymultiversusopenglpakpubgstrayue4ue5unreal-engineunreal-engine-4unreal-engine-5valorantviewer
When sequential Save/Use dependencies exist (e.g., UseCachedPose(A)-> SaveCachedPose(B)->UseCachedPose(B)->SaveCachedPose(C)), the stale BuildLayerLookups built once before the loop caused FindOwnerRootLayer to miss consumers assigned during earlier iterations. The fix iteratively processes SaveCachedPose nodes: each pass rebuilds lookups and resolves nodes whose consumers are already placed, deferring nodes with unresolved consumers. A maxPasses guard prevents infinite loops. Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com> |
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FModel - An Unreal Engine Archives Explorer in C#
Description:
FModel is an archive explorer for Unreal Engine games that uses CUE4Parse as its core parsing library, providing robust support for the latest UE4 and UE5 archive formats. It aims to deliver a modern and intuitive user interface, powerful features, and a comprehensive set of tools for previewing and converting game packages, empowering YOU to understand games' inner workings with ease.
FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.
Installation:
For installation, follow the instructions from here
Sponsorship:
License:
FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.
