mirror of
https://github.com/4sval/FModel.git
synced 2026-06-22 07:50:10 -05:00
Unreal Engine Archives Explorer
dotnetexplorerfortnitegta-3gta-san-andreasgta-vice-citymultiversusopenglpakpubgstrayue4ue5unreal-engineunreal-engine-4unreal-engine-5valorantviewer
Instead of always placing SaveCachedPose in the primary (first) _Root layer, trace downstream UseCachedPose consumers through the state machine hierarchy (BelongsToStateMachine → StateMachineName) to find the correct ancestor animation blueprint layer. For example, a SaveCachedPose used by UseCachedPose in AnimGraph > BaseLayer > LocomotionStates > IdleState is now correctly placed in BaseLayer (the _Root layer containing LocomotionStates) instead of AnimGraph. - Add FindOwnerRootLayer: traces SaveCachedPose downstream consumers to find the correct _Root layer - Add GetAncestorRootLayer: walks up the layer hierarchy via BelongsToStateMachine → StateMachineName chain - Add BuildLayerLookups/LayerLookups: pre-computed lookup maps for efficient multi-node queries - Update EnforceSaveCachedPoseInRootLayers to use smart layer detection Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com> |
||
|---|---|---|
| .github | ||
| CUE4Parse@db808145a2 | ||
| FModel | ||
| .editorconfig | ||
| .gitignore | ||
| .gitmodules | ||
| LICENSE | ||
| NOTICE | ||
| README.md | ||
FModel - An Unreal Engine Archives Explorer in C#
Description:
FModel is an archive explorer for Unreal Engine games that uses CUE4Parse as its core parsing library, providing robust support for the latest UE4 and UE5 archive formats. It aims to deliver a modern and intuitive user interface, powerful features, and a comprehensive set of tools for previewing and converting game packages, empowering YOU to understand games' inner workings with ease.
FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.
Installation:
For installation, follow the instructions from here
Sponsorship:
License:
FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.
