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Unreal Engine Archives Explorer
dotnetexplorerfortnitegta-3gta-san-andreasgta-vice-citymultiversusopenglpakpubgstrayue4ue5unreal-engineunreal-engine-4unreal-engine-5valorantviewer
PrefixStateMachineLayerNames and BuildStateMachineOverviewLayers only scanned vm.Layers for StateMachine nodes, missing nested SM nodes in vm.StateSubGraphs. This caused overview layers for nested SMs to be named incorrectly (e.g. "AnimGraph > NestedSM" instead of "AnimGraph > OuterSM > StateName > NestedSM"), so double-click from a state sub-graph could not find the matching overview layer. Fix: iteratively discover nested SM nodes in state sub-graphs and also scan StateSubGraphs in BuildStateMachineOverviewLayers. Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com> |
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| FModel | ||
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| LICENSE | ||
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| README.md | ||
FModel - An Unreal Engine Archives Explorer in C#
Description:
FModel is an archive explorer for Unreal Engine games that uses CUE4Parse as its core parsing library, providing robust support for the latest UE4 and UE5 archive formats. It aims to deliver a modern and intuitive user interface, powerful features, and a comprehensive set of tools for previewing and converting game packages, empowering YOU to understand games' inner workings with ease.
FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.
Installation:
For installation, follow the instructions from here
Sponsorship:
License:
FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.
