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81 lines
3.2 KiB
C#
81 lines
3.2 KiB
C#
using System.Collections.Generic;
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using FModel.Framework;
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namespace FModel.Settings;
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public class CustomDirectory : ViewModel
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{
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public static IList<CustomDirectory> Default(string gameName)
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{
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switch (gameName)
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{
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case "Fortnite":
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case "Fortnite [LIVE]":
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return new List<CustomDirectory>
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{
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new("Cosmetics", "FortniteGame/Plugins/GameFeatures/BRCosmetics/Content/Athena/Items/Cosmetics/"),
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new("Emotes [AUDIO]", "FortniteGame/Plugins/GameFeatures/BRCosmetics/Content/Athena/Sounds/Emotes/"),
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new("Music Packs [AUDIO]", "FortniteGame/Plugins/GameFeatures/BRCosmetics/Content/Athena/Sounds/MusicPacks/"),
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new("Weapons", "FortniteGame/Content/Athena/Items/Weapons/"),
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new("Strings", "FortniteGame/Content/Localization/")
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};
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case "VALORANT":
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case "VALORANT [LIVE]":
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return new List<CustomDirectory>
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{
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new("Audio", "ShooterGame/Content/WwiseAudio/Media/"),
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new("Characters", "ShooterGame/Content/Characters/"),
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new("Gun Buddies", "ShooterGame/Content/Equippables/Buddies/"),
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new("Cards and Sprays", "ShooterGame/Content/Personalization/"),
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new("Shop Backgrounds", "ShooterGame/Content/UI/OutOfGame/MainMenu/Store/Shared/Textures/"),
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new("Weapon Renders", "ShooterGame/Content/UI/Screens/OutOfGame/MainMenu/Collection/Assets/Large/")
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};
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case "Dead by Daylight":
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return new List<CustomDirectory>
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{
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new("Characters V1", "DeadByDaylight/Plugins/DBDCharacters/"),
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new("Characters V2", "DeadByDaylight/Plugins/Runtime/Bhvr/DBDCharacters/"),
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new("Characters (Deprecated)", "DeadbyDaylight/Content/Characters/"),
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new("Meshes", "DeadByDaylight/Content/Meshes/"),
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new("Textures", "DeadByDaylight/Content/Textures/"),
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new("Icons", "DeadByDaylight/Content/UI/UMGAssets/Icons/"),
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new("Blueprints", "DeadByDaylight/Content/Blueprints/"),
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new("Audio Events", "DeadByDaylight/Content/Audio/Events/"),
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new("Audio", "DeadByDaylight/Content/WwiseAudio/Cooked/"),
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new("Data Tables", "DeadByDaylight/Content/Data/"),
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new("Localization", "DeadByDaylight/Content/Localization/")
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};
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default:
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return new List<CustomDirectory>();
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}
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}
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private string _header;
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public string Header
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{
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get => _header;
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set => SetProperty(ref _header, value);
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}
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private string _directoryPath;
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public string DirectoryPath
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{
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get => _directoryPath;
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set => SetProperty(ref _directoryPath, value);
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}
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public CustomDirectory()
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{
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Header = string.Empty;
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DirectoryPath = string.Empty;
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}
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public CustomDirectory(string header, string path)
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{
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Header = header;
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DirectoryPath = path;
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}
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public override string ToString() => Header;
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}
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