Unreal Engine Archives Explorer
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copilot-swe-agent[bot] 6620463154 Separate _Root and _StateResult into independent passes in BuildLayers
Split BuildLayers into two distinct passes:
- Pass 1: AnimGraphNode_Root nodes → graph layers
- Pass 2: AnimGraphNode_StateResult nodes → state sub-graphs

Previously these were incorrectly mixed in a single loop. Each type
defines a fundamentally different concept in UE and must be processed
independently. Extracted CollectUpstream helper to share BFS logic.

Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com>
2026-03-03 13:35:18 +00:00
.github action updates 2025-12-10 21:59:59 +01:00
CUE4Parse@db808145a2 Borderlands 3 audio (#649) 2026-02-25 16:24:43 +01:00
FModel Separate _Root and _StateResult into independent passes in BuildLayers 2026-03-03 13:35:18 +00:00
.editorconfig update editor config to have space next to casts 2021-10-14 11:40:28 -04:00
.gitignore FModel v4.0 2021-05-22 22:10:08 +02:00
.gitmodules removed submodule 2024-04-05 06:39:34 +02:00
LICENSE Re-add GPL-3 license 2021-05-22 16:33:08 -04:00
NOTICE New Explorer System (#619) 2025-12-19 18:34:33 +01:00
README.md Texture Changes & HDR Preview/Export (#559) 2025-04-26 23:01:01 +02:00

FModel - An Unreal Engine Archives Explorer in C#

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Description:

FModel is an archive explorer for Unreal Engine games that uses CUE4Parse as its core parsing library, providing robust support for the latest UE4 and UE5 archive formats. It aims to deliver a modern and intuitive user interface, powerful features, and a comprehensive set of tools for previewing and converting game packages, empowering YOU to understand games' inner workings with ease.

FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.

Installation:

For installation, follow the instructions from here

Sponsorship:

License:

FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.