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Unreal Engine Archives Explorer
dotnetexplorerfortnitegta-3gta-san-andreasgta-vice-citymultiversusopenglpakpubgstrayue4ue5unreal-engineunreal-engine-4unreal-engine-5valorantviewer
Split BuildLayers into two distinct passes: - Pass 1: AnimGraphNode_Root nodes → graph layers - Pass 2: AnimGraphNode_StateResult nodes → state sub-graphs Previously these were incorrectly mixed in a single loop. Each type defines a fundamentally different concept in UE and must be processed independently. Extracted CollectUpstream helper to share BFS logic. Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com> |
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| FModel | ||
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| README.md | ||
FModel - An Unreal Engine Archives Explorer in C#
Description:
FModel is an archive explorer for Unreal Engine games that uses CUE4Parse as its core parsing library, providing robust support for the latest UE4 and UE5 archive formats. It aims to deliver a modern and intuitive user interface, powerful features, and a comprehensive set of tools for previewing and converting game packages, empowering YOU to understand games' inner workings with ease.
FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.
Installation:
For installation, follow the instructions from here
Sponsorship:
License:
FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.
