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35 lines
883 B
C#
35 lines
883 B
C#
using System;
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using Silk.NET.OpenGL;
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namespace FModel.Views.Snooper;
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public class RenderbufferObject : IDisposable
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{
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private uint _handle;
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private GL _gl;
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private readonly uint _width;
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private readonly uint _height;
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public RenderbufferObject(uint width, uint height)
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{
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_width = width;
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_height = height;
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}
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public void Setup(GL gl)
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{
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_gl = gl;
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_handle = _gl.GenRenderbuffer();
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_gl.BindRenderbuffer(RenderbufferTarget.Renderbuffer, _handle);
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_gl.RenderbufferStorage(RenderbufferTarget.Renderbuffer, InternalFormat.Depth24Stencil8, _width, _height);
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_gl.FramebufferRenderbuffer(FramebufferTarget.Framebuffer, FramebufferAttachment.DepthStencilAttachment, RenderbufferTarget.Renderbuffer, _handle);
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}
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public void Dispose()
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{
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_gl.DeleteRenderbuffer(_handle);
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}
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}
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