FModel/FModel/Resources/picking.frag
2022-12-20 23:46:39 +01:00

14 lines
168 B
GLSL

#version 460 core
uniform uint uA;
uniform uint uB;
uniform uint uC;
uniform uint uD;
out uvec4 FragColor;
void main()
{
FragColor = uvec4(uA, uB, uC, uD);
}