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14 lines
168 B
GLSL
14 lines
168 B
GLSL
#version 460 core
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uniform uint uA;
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uniform uint uB;
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uniform uint uC;
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uniform uint uD;
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out uvec4 FragColor;
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void main()
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{
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FragColor = uvec4(uA, uB, uC, uD);
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}
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