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21 lines
486 B
GLSL
21 lines
486 B
GLSL
#version 460 core
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layout (location = 0) in vec3 vPos;
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uniform mat4 uView;
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uniform mat4 uProjection;
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uniform mat4 uInstanceMatrix;
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uniform mat4 uCollisionMatrix;
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uniform float uScaleDown;
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out vec3 fPos;
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out vec3 fColor;
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void main()
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{
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gl_PointSize = 7.5;
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gl_Position = uProjection * uView * uInstanceMatrix * uCollisionMatrix * vec4(vPos.xzy * uScaleDown, 1.0);
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fPos = vec3(uInstanceMatrix * uCollisionMatrix * vec4(vPos.xzy * uScaleDown, 1.0));
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fColor = vec3(1.0);
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}
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