FModel/FModel/Framework/RangeObservableCollection.cs
GMatrixGames e21a3be55b
Update/net7 (#290)
* file-scoped namespace & net7.0

* Workflow
2022-06-11 20:07:59 -04:00

41 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
namespace FModel.Framework;
public sealed class RangeObservableCollection<T> : ObservableCollection<T>
{
private bool _suppressNotification;
protected override void OnCollectionChanged(NotifyCollectionChangedEventArgs e)
{
if (!_suppressNotification)
base.OnCollectionChanged(e);
}
public void AddRange(IEnumerable<T> list)
{
if (list == null)
throw new ArgumentNullException(nameof(list));
_suppressNotification = true;
foreach (var item in list)
Add(item);
_suppressNotification = false;
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
}
public void SetSuppressionState(bool state)
{
_suppressNotification = state;
}
public void InvokeOnCollectionChanged(NotifyCollectionChangedAction changedAction = NotifyCollectionChangedAction.Reset)
{
OnCollectionChanged(new NotifyCollectionChangedEventArgs(changedAction));
}
}