mirror of
https://github.com/4sval/FModel.git
synced 2026-08-07 19:48:08 -05:00
23 lines
558 B
GLSL
23 lines
558 B
GLSL
#version 460 core
|
|
|
|
layout (location = 0) in vec3 vPos;
|
|
layout (location = 9) in mat4 vInstanceMatrix;
|
|
|
|
uniform mat4 uView;
|
|
uniform mat4 uProjection;
|
|
|
|
out vec2 fTexCoords;
|
|
|
|
void main()
|
|
{
|
|
float scale = 0.075;
|
|
mat4 result;
|
|
result[0] = vec4(scale, 0.0, 0.0, 0.0);
|
|
result[1] = vec4(0.0, scale, 0.0, 0.0);
|
|
result[2] = vec4(0.0, 0.0, scale, 0.0);
|
|
result[3] = vInstanceMatrix[3];
|
|
|
|
gl_Position = uProjection * uView * result * vec4(inverse(mat3(uView)) * vPos, 1.0);
|
|
fTexCoords = -vPos.xy * 0.5 + 0.5; // fits the whole rectangle
|
|
}
|