FModel/FModel/Resources/framebuffer.vert
2022-12-20 23:46:39 +01:00

13 lines
218 B
GLSL

#version 460 core
layout (location = 0) in vec2 vPos;
layout (location = 1) in vec2 vTexCoords;
out vec2 fTexCoords;
void main()
{
gl_Position = vec4(vPos.x, vPos.y, 0.0, 1.0);
fTexCoords = vTexCoords;
}