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13 lines
218 B
GLSL
13 lines
218 B
GLSL
#version 460 core
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layout (location = 0) in vec2 vPos;
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layout (location = 1) in vec2 vTexCoords;
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out vec2 fTexCoords;
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void main()
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{
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gl_Position = vec4(vPos.x, vPos.y, 0.0, 1.0);
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fTexCoords = vTexCoords;
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}
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