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FModel QA Builder / build (push) Has been cancelled
+ filter by types, find by references (UE5+), and a lot of other improvements Co-authored-by: Asval <asval.contactme@gmail.com> Co-authored-by: LongerWarrior <LongerWarrior@gmail.com>
58 lines
2.4 KiB
C#
58 lines
2.4 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using System.Numerics;
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using CUE4Parse.UE4.Objects.Core.Misc;
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using CUE4Parse.Utils;
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namespace FModel;
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public static class Constants
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{
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public static readonly string APP_PATH = Path.GetFullPath(Environment.GetCommandLineArgs()[0]);
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public static readonly string APP_VERSION = FileVersionInfo.GetVersionInfo(APP_PATH).FileVersion;
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public static readonly string APP_COMMIT_ID = FileVersionInfo.GetVersionInfo(APP_PATH).ProductVersion?.SubstringAfter('+');
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public static readonly string APP_SHORT_COMMIT_ID = APP_COMMIT_ID[..7];
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public static readonly DateTime APP_BUILD_DATE = File.GetLastWriteTime(APP_PATH);
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public const string ZERO_64_CHAR = "0000000000000000000000000000000000000000000000000000000000000000";
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public static readonly FGuid ZERO_GUID = new(0U);
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public const float SCALE_DOWN_RATIO = 0.01F;
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public const int SAMPLES_COUNT = 4;
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public const string WHITE = "#DAE5F2";
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public const string GRAY = "#BBBBBB";
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public const string RED = "#E06C75";
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public const string GREEN = "#98C379";
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public const string YELLOW = "#E5C07B";
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public const string BLUE = "#528BCC";
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public const string ISSUE_LINK = "https://github.com/4sval/FModel/discussions/categories/q-a";
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public const string GH_REPO = "https://api.github.com/repos/4sval/FModel";
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public const string GH_COMMITS_HISTORY = GH_REPO + "/commits";
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public const string GH_RELEASES = GH_REPO + "/releases";
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public const string DONATE_LINK = "https://fmodel.app/donate";
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public const string DISCORD_LINK = "https://fmodel.app/discord";
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public const string _FN_LIVE_TRIGGER = "fortnite-live.manifest";
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public const string _VAL_LIVE_TRIGGER = "valorant-live.manifest";
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public const string _NO_PRESET_TRIGGER = "Hand Made";
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public static int PALETTE_LENGTH => COLOR_PALETTE.Length;
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public static readonly Vector3[] COLOR_PALETTE =
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{
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new (0.231f, 0.231f, 0.231f), // Dark gray
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new (0.376f, 0.490f, 0.545f), // Teal
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new (0.957f, 0.263f, 0.212f), // Red
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new (0.196f, 0.804f, 0.196f), // Green
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new (0.957f, 0.647f, 0.212f), // Orange
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new (0.612f, 0.153f, 0.690f), // Purple
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new (0.129f, 0.588f, 0.953f), // Blue
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new (1.000f, 0.920f, 0.424f), // Yellow
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new (0.824f, 0.412f, 0.118f), // Brown
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new (0.612f, 0.800f, 0.922f) // Light blue
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};
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}
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