FModel/FModel/Parser/RenderSwitchMaterial.cs

107 lines
3.1 KiB
C#

// <auto-generated />
//
// To parse this JSON data, add NuGet 'Newtonsoft.Json' then do:
//
// using FModel.RenderMat;
//
// var renderSwitchMaterial = RenderSwitchMaterial.FromJson(jsonString);
namespace FModel.RenderMat
{
using System;
using System.Collections.Generic;
using System.Globalization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
public partial class RenderSwitchMaterial
{
[JsonProperty("export_type")]
public string ExportType { get; set; }
[JsonProperty("Parent")]
public string Parent { get; set; }
[JsonProperty("ScalarParameterValues")]
public ScalarParameterValue[] ScalarParameterValues { get; set; }
[JsonProperty("TextureParameterValues")]
public TextureParameterValue[] TextureParameterValues { get; set; }
[JsonProperty("BasePropertyOverrides")]
public BasePropertyOverrides BasePropertyOverrides { get; set; }
}
public partial class BasePropertyOverrides
{
[JsonProperty("BlendMode")]
public string BlendMode { get; set; }
[JsonProperty("ShadingModel")]
public string ShadingModel { get; set; }
[JsonProperty("OpacityMaskClipValue")]
public double OpacityMaskClipValue { get; set; }
}
public partial class ScalarParameterValue
{
[JsonProperty("ParameterInfo")]
public ParameterInfo ParameterInfo { get; set; }
[JsonProperty("ParameterValue")]
public long ParameterValue { get; set; }
[JsonProperty("ExpressionGUID")]
public string ExpressionGuid { get; set; }
}
public partial class ParameterInfo
{
[JsonProperty("Name")]
public string Name { get; set; }
[JsonProperty("Association")]
public string Association { get; set; }
[JsonProperty("Index")]
public long Index { get; set; }
}
public partial class TextureParameterValue
{
[JsonProperty("ParameterInfo")]
public ParameterInfo ParameterInfo { get; set; }
[JsonProperty("ParameterValue")]
public string ParameterValue { get; set; }
[JsonProperty("ExpressionGUID")]
public string ExpressionGuid { get; set; }
}
public partial class RenderSwitchMaterial
{
public static RenderSwitchMaterial[] FromJson(string json) => JsonConvert.DeserializeObject<RenderSwitchMaterial[]>(json, FModel.RenderMat.Converter.Settings);
}
public static class Serialize
{
public static string ToJson(this RenderSwitchMaterial[] self) => JsonConvert.SerializeObject(self, FModel.RenderMat.Converter.Settings);
}
internal static class Converter
{
public static readonly JsonSerializerSettings Settings = new JsonSerializerSettings
{
MetadataPropertyHandling = MetadataPropertyHandling.Ignore,
DateParseHandling = DateParseHandling.None,
Converters =
{
new IsoDateTimeConverter { DateTimeStyles = DateTimeStyles.AssumeUniversal }
},
};
}
}