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copilot-swe-agent[bot] 2c0f915a64 Fix clicking on animation nodes causing UI jumping
In WPF, MouseLeftButtonDown is a Direct routed event that fires
independently on each UIElement with a fresh Handled=false. Setting
e.Handled=true in the node's click handler does NOT prevent
OnCanvasMouseDown on the parent canvasBorder from firing. This caused
clicking a node to both select it AND start panning, making the graph
jump when the mouse moved.

Fix: check e.OriginalSource != sender in OnCanvasMouseDown so panning
only starts when clicking directly on the canvas background.

Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com>
2026-03-02 03:04:41 +00:00
.github
CUE4Parse@db808145a2 Borderlands 3 audio (#649) 2026-02-25 16:24:43 +01:00
FModel Fix clicking on animation nodes causing UI jumping 2026-03-02 03:04:41 +00:00
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FModel - An Unreal Engine Archives Explorer in C#

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Description:

FModel is an archive explorer for Unreal Engine games that uses CUE4Parse as its core parsing library, providing robust support for the latest UE4 and UE5 archive formats. It aims to deliver a modern and intuitive user interface, powerful features, and a comprehensive set of tools for previewing and converting game packages, empowering YOU to understand games' inner workings with ease.

FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.

Installation:

For installation, follow the instructions from here

Sponsorship:

License:

FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.