Unreal Engine Archives Explorer
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FudgeRookie 2a56e90bce Support key_manifest in Aion2 parsing
Add handling for entries named "key_manifest" in CUE4ParseViewModel. The code reads records using Aion2TextLocalizationResource.ReadKeyManifest(entry.Read()) and sets the tab document to a JSON object containing Version=2, RecordCount and Records, using the existing saveProperties/updateUi flow. This enables viewing key_manifest contents in the UI.
2026-06-18 21:23:51 +07:00
.github Update target framework to net10.0-windows in QA workflow 2026-06-05 20:18:50 +02:00
CUE4Parse@acf11fb81a eBaseball: PRO SPIRIT and Professional Baseball Spirits support 2026-06-17 18:09:03 +02:00
FModel Support key_manifest in Aion2 parsing 2026-06-18 21:23:51 +07:00
.editorconfig update editor config to have space next to casts 2021-10-14 11:40:28 -04:00
.gitignore FModel v4.0 2021-05-22 22:10:08 +02:00
.gitmodules removed submodule 2024-04-05 06:39:34 +02:00
LICENSE Re-add GPL-3 license 2021-05-22 16:33:08 -04:00
NOTICE New Explorer System (#619) 2025-12-19 18:34:33 +01:00
README.md Texture Changes & HDR Preview/Export (#559) 2025-04-26 23:01:01 +02:00

FModel - An Unreal Engine Archives Explorer in C#

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Description:

FModel is an archive explorer for Unreal Engine games that uses CUE4Parse as its core parsing library, providing robust support for the latest UE4 and UE5 archive formats. It aims to deliver a modern and intuitive user interface, powerful features, and a comprehensive set of tools for previewing and converting game packages, empowering YOU to understand games' inner workings with ease.

FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.

Installation:

For installation, follow the instructions from here

Sponsorship:

License:

FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.