FModel/FModel/ViewModels/Commands/AudioCommand.cs
GMatrixGames e21a3be55b
Update/net7 (#290)
* file-scoped namespace & net7.0

* Workflow
2022-06-11 20:07:59 -04:00

44 lines
1.2 KiB
C#

using FModel.Framework;
namespace FModel.ViewModels.Commands;
public class AudioCommand : ViewModelCommand<AudioPlayerViewModel>
{
public AudioCommand(AudioPlayerViewModel contextViewModel) : base(contextViewModel)
{
}
public override void Execute(AudioPlayerViewModel contextViewModel, object parameter)
{
if (parameter is not string s)
return;
switch (s)
{
case "Previous":
contextViewModel.Previous();
break;
case "PlayPause":
contextViewModel.PlayPauseOnStart();
break;
case "ForcePlayPause":
contextViewModel.PlayPauseOnForce();
break;
case "Stop":
contextViewModel.Stop();
break;
case "Next":
contextViewModel.Next();
break;
case "Remove":
contextViewModel.Remove();
break;
case "Save":
contextViewModel.Save();
break;
case "Save_Playlist":
contextViewModel.SavePlaylist();
break;
}
}
}