mirror of
https://github.com/4sval/FModel.git
synced 2026-03-22 09:44:37 -05:00
198 lines
7.9 KiB
C#
198 lines
7.9 KiB
C#
using SkiaSharp;
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Windows;
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namespace FModel.Extensions;
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public static class ClipboardExtensions
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{
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public static void SetImage(byte[] pngBytes, string fileName = null)
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{
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Clipboard.Clear();
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var data = new DataObject();
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using var pngMs = new MemoryStream(pngBytes);
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using var image = Image.FromStream(pngMs);
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// As standard bitmap, without transparency support
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data.SetData(DataFormats.Bitmap, image, true);
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// As PNG. Gimp will prefer this over the other two
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data.SetData("PNG", pngMs, false);
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// As DIB. This is (wrongly) accepted as ARGB by many applications
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using var dibMemStream = new MemoryStream(ConvertToDib(image));
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data.SetData(DataFormats.Dib, dibMemStream, false);
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// Optional fileName
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if (!string.IsNullOrEmpty(fileName))
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{
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var htmlFragment = GenerateHTMLFragment($"<img src=\"{fileName}\"/>");
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data.SetData(DataFormats.Html, htmlFragment);
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}
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// The 'copy=true' argument means the MemoryStreams can be safely disposed after the operation
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Clipboard.SetDataObject(data, true);
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}
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public static byte[] ConvertToDib(Image image)
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{
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byte[] bm32bData;
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var width = image.Width;
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var height = image.Height;
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// Ensure image is 32bppARGB by painting it on a new 32bppARGB image.
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using (var bm32b = new Bitmap(width, height, PixelFormat.Format32bppPArgb))
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{
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using (var gr = Graphics.FromImage(bm32b))
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{
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gr.DrawImage(image, new Rectangle(0, 0, width, height));
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}
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// Bitmap format has its lines reversed.
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bm32b.RotateFlip(RotateFlipType.Rotate180FlipX);
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bm32bData = GetRawBytes(bm32b);
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}
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// BITMAPINFOHEADER struct for DIB.
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const int hdrSize = 0x28;
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var fullImage = new byte[hdrSize + 12 + bm32bData.Length];
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//Int32 biSize;
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WriteIntToByteArray(fullImage, 0x00, 4, true, hdrSize);
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//Int32 biWidth;
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WriteIntToByteArray(fullImage, 0x04, 4, true, (uint) width);
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//Int32 biHeight;
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WriteIntToByteArray(fullImage, 0x08, 4, true, (uint) height);
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//Int16 biPlanes;
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WriteIntToByteArray(fullImage, 0x0C, 2, true, 1);
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//Int16 biBitCount;
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WriteIntToByteArray(fullImage, 0x0E, 2, true, 32);
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//BITMAPCOMPRESSION biCompression = BITMAPCOMPRESSION.BITFIELDS;
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WriteIntToByteArray(fullImage, 0x10, 4, true, 3);
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//Int32 biSizeImage;
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WriteIntToByteArray(fullImage, 0x14, 4, true, (uint) bm32bData.Length);
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// These are all 0. Since .net clears new arrays, don't bother writing them.
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//Int32 biXPelsPerMeter = 0;
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//Int32 biYPelsPerMeter = 0;
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//Int32 biClrUsed = 0;
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//Int32 biClrImportant = 0;
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// The aforementioned "BITFIELDS": colour masks applied to the Int32 pixel value to get the R, G and B values.
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WriteIntToByteArray(fullImage, hdrSize + 0, 4, true, 0x00FF0000);
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WriteIntToByteArray(fullImage, hdrSize + 4, 4, true, 0x0000FF00);
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WriteIntToByteArray(fullImage, hdrSize + 8, 4, true, 0x000000FF);
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Unsafe.CopyBlockUnaligned(ref fullImage[hdrSize + 12], ref bm32bData[0], (uint) bm32bData.Length);
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return fullImage;
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}
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private static byte[] ConvertToDib(byte[] pngBytes = null)
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{
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byte[] bm32bData;
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int width, height;
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using (var skBmp = SKBitmap.Decode(pngBytes))
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{
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width = skBmp.Width;
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height = skBmp.Height;
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using var rotated = new SKBitmap(new SKImageInfo(width, height, skBmp.ColorType));
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using var canvas = new SKCanvas(rotated);
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canvas.Scale(1, -1, 0, height / 2.0f);
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canvas.DrawBitmap(skBmp, SKPoint.Empty);
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canvas.Flush();
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bm32bData = rotated.Bytes;
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}
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// BITMAPINFOHEADER struct for DIB.
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const int hdrSize = 0x28;
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var fullImage = new byte[hdrSize + 12 + bm32bData.Length];
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//Int32 biSize;
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WriteIntToByteArray(fullImage, 0x00, 4, true, hdrSize);
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//Int32 biWidth;
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WriteIntToByteArray(fullImage, 0x04, 4, true, (uint) width);
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//Int32 biHeight;
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WriteIntToByteArray(fullImage, 0x08, 4, true, (uint) height);
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//Int16 biPlanes;
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WriteIntToByteArray(fullImage, 0x0C, 2, true, 1);
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//Int16 biBitCount;
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WriteIntToByteArray(fullImage, 0x0E, 2, true, 32);
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//BITMAPCOMPRESSION biCompression = BITMAPCOMPRESSION.BITFIELDS;
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WriteIntToByteArray(fullImage, 0x10, 4, true, 3);
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//Int32 biSizeImage;
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WriteIntToByteArray(fullImage, 0x14, 4, true, (uint) bm32bData.Length);
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// These are all 0. Since .net clears new arrays, don't bother writing them.
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//Int32 biXPelsPerMeter = 0;
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//Int32 biYPelsPerMeter = 0;
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//Int32 biClrUsed = 0;
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//Int32 biClrImportant = 0;
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// The aforementioned "BITFIELDS": colour masks applied to the Int32 pixel value to get the R, G and B values.
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WriteIntToByteArray(fullImage, hdrSize + 0, 4, true, 0x00FF0000);
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WriteIntToByteArray(fullImage, hdrSize + 4, 4, true, 0x0000FF00);
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WriteIntToByteArray(fullImage, hdrSize + 8, 4, true, 0x000000FF);
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Unsafe.CopyBlockUnaligned(ref fullImage[hdrSize + 12], ref bm32bData[0], (uint) bm32bData.Length);
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return fullImage;
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}
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public static unsafe byte[] GetRawBytes(Bitmap bmp)
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{
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var rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
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var bmpData = bmp.LockBits(rect, ImageLockMode.ReadOnly, bmp.PixelFormat);
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var bytes = (uint) (Math.Abs(bmpData.Stride) * bmp.Height);
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var buffer = new byte[bytes];
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fixed (byte* pBuffer = buffer)
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{
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Unsafe.CopyBlockUnaligned(pBuffer, bmpData.Scan0.ToPointer(), bytes);
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}
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bmp.UnlockBits(bmpData);
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return buffer;
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}
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private static void WriteIntToByteArray(byte[] data, int startIndex, int bytes, bool littleEndian, uint value)
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{
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var lastByte = bytes - 1;
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if (data.Length < startIndex + bytes)
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{
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throw new ArgumentOutOfRangeException(nameof(startIndex), "Data array is too small to write a " + bytes + "-byte value at offset " + startIndex + ".");
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}
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for (var index = 0; index < bytes; index++)
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{
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var offs = startIndex + (littleEndian ? index : lastByte - index);
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data[offs] = (byte) (value >> 8 * index & 0xFF);
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}
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}
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private static string GenerateHTMLFragment(string html)
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{
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var sb = new StringBuilder();
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const string header = "Version:0.9\r\nStartHTML:<<<<<<<<<1\r\nEndHTML:<<<<<<<<<2\r\nStartFragment:<<<<<<<<<3\r\nEndFragment:<<<<<<<<<4\r\n";
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const string startHTML = "<html>\r\n<body>\r\n";
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const string startFragment = "<!--StartFragment-->";
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const string endFragment = "<!--EndFragment-->";
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const string endHTML = "\r\n</body>\r\n</html>";
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sb.Append(header);
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var startHTMLLength = header.Length;
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var startFragmentLength = startHTMLLength + startHTML.Length + startFragment.Length;
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var endFragmentLength = startFragmentLength + Encoding.UTF8.GetByteCount(html);
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var endHTMLLength = endFragmentLength + endFragment.Length + endHTML.Length;
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sb.Replace("<<<<<<<<<1", startHTMLLength.ToString("D10"));
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sb.Replace("<<<<<<<<<2", endHTMLLength.ToString("D10"));
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sb.Replace("<<<<<<<<<3", startFragmentLength.ToString("D10"));
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sb.Replace("<<<<<<<<<4", endFragmentLength.ToString("D10"));
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sb.Append(startHTML);
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sb.Append(startFragment);
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sb.Append(html);
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sb.Append(endFragment);
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sb.Append(endHTML);
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return sb.ToString();
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}
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} |