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Unreal Engine Archives Explorer
dotnetexplorerfortnitegta-3gta-san-andreasgta-vice-citymultiversusopenglpakpubgstrayue4ue5unreal-engineunreal-engine-4unreal-engine-5valorantviewer
Generalized GetLayerName to use any Root node's "Name" property as the layer name (not just "AnimGraph"), enabling proper naming for LinkedAnimLayer sub-graphs. Added double-click handling on nodes: double-clicking a LinkedAnimLayer node finds the matching layer and opens/selects a tab for it. Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com> |
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| FModel | ||
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| LICENSE | ||
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| README.md | ||
FModel - An Unreal Engine Archives Explorer in C#
Description:
FModel is an archive explorer for Unreal Engine games that uses CUE4Parse as its core parsing library, providing robust support for the latest UE4 and UE5 archive formats. It aims to deliver a modern and intuitive user interface, powerful features, and a comprehensive set of tools for previewing and converting game packages, empowering YOU to understand games' inner workings with ease.
FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.
Installation:
For installation, follow the instructions from here
Sponsorship:
License:
FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.
