FModel/FModel/Views/ModelViewer.xaml.cs

117 lines
4.4 KiB
C#

using System.ComponentModel;
using System.Windows;
using System.Windows.Input;
using AdonisUI.Controls;
using CUE4Parse.UE4.Assets.Exports;
using CUE4Parse.UE4.Assets.Exports.Material;
using FModel.Services;
using FModel.ViewModels;
using HelixToolkit.Wpf.SharpDX;
using MessageBox = AdonisUI.Controls.MessageBox;
using MessageBoxImage = AdonisUI.Controls.MessageBoxImage;
namespace FModel.Views
{
public partial class ModelViewer
{
private bool _messageShown;
private ApplicationViewModel _applicationView => ApplicationService.ApplicationView;
public ModelViewer()
{
DataContext = _applicationView;
InitializeComponent();
}
public void Load(UObject export) => _applicationView.ModelViewer.LoadExport(export);
public void Overwrite(UMaterialInstance materialInstance)
{
if (_applicationView.ModelViewer.TryOverwriteMaterial(materialInstance))
{
_applicationView.CUE4Parse.ModelIsOverwritingMaterial = false;
}
else
{
MessageBox.Show(new MessageBoxModel
{
Text = "An attempt to load a material failed.",
Caption = "Error",
Icon = MessageBoxImage.Error,
Buttons = MessageBoxButtons.OkCancel(),
IsSoundEnabled = false
});
}
}
private void OnClosing(object sender, CancelEventArgs e)
{
_applicationView.ModelViewer.Clear();
_applicationView.ModelViewer.AppendMode = false;
_applicationView.CUE4Parse.ModelIsOverwritingMaterial = false;
MyAntiCrashGroup.ItemsSource = null; // <3
}
private async void OnWindowKeyDown(object sender, KeyEventArgs e)
{
switch (e.Key)
{
case Key.W:
_applicationView.ModelViewer.WirefreameToggle();
break;
case Key.H:
_applicationView.ModelViewer.RenderingToggle();
break;
case Key.D:
_applicationView.ModelViewer.DiffuseOnlyToggle();
break;
case Key.M:
_applicationView.ModelViewer.MaterialColorToggle();
break;
case Key.Decimal:
_applicationView.ModelViewer.FocusOnSelectedMesh();
break;
case Key.S when Keyboard.Modifiers.HasFlag(ModifierKeys.Control) && Keyboard.Modifiers.HasFlag(ModifierKeys.Shift):
_applicationView.ModelViewer.SaveAsScene();
break;
case Key.S when Keyboard.Modifiers.HasFlag(ModifierKeys.Control):
await _applicationView.ModelViewer.SaveLoadedModels();
break;
}
}
private void OnMouse3DDown(object sender, MouseDown3DEventArgs e)
{
if (!Keyboard.Modifiers.HasFlag(ModifierKeys.Shift) || e.HitTestResult.ModelHit is not CustomMeshGeometryModel3D m) return;
_applicationView.ModelViewer.SelectedModel.SelectedGeometry = m;
MaterialsListName.ScrollIntoView(m);
}
private void OnFocusClick(object sender, RoutedEventArgs e)
=> _applicationView.ModelViewer.FocusOnSelectedMesh();
private void OnCopyClick(object sender, RoutedEventArgs e)
=> _applicationView.ModelViewer.CopySelectedMaterialName();
private async void Save(object sender, RoutedEventArgs e)
=> await _applicationView.ModelViewer.SaveLoadedModels();
private void OnOverwriteMaterialClick(object sender, RoutedEventArgs e)
{
_applicationView.CUE4Parse.ModelIsOverwritingMaterial = true;
if (!_messageShown)
{
MessageBox.Show(new MessageBoxModel
{
Text = "Simply extract a material once FModel will be brought to the foreground. This message will be shown once per Model Viewer's lifetime, close it to begin.",
Caption = "How To Overwrite Material?",
Icon = MessageBoxImage.Information,
IsSoundEnabled = false
});
_messageShown = true;
}
MainWindow.YesWeCats.Activate();
}
}
}