mirror of
https://github.com/4sval/FModel.git
synced 2026-05-07 13:31:58 -05:00
Unreal Engine Archives Explorer
dotnetexplorerfortnitegta-3gta-san-andreasgta-vice-citymultiversusopenglpakpubgstrayue4ue5unreal-engineunreal-engine-4unreal-engine-5valorantviewer
All these do not need a full application restart as it updates instantly without problems, such as if you were on the wrong texture platform you can just change it and it will apply the change. Haven't tested MapStructTypes, but all the others work and mapstruct should. Added a Setting save right after the user clicks Ok to prevent lost changes (fmodel crash) |
||
|---|---|---|
| .github | ||
| CUE4Parse@dc0f8183f6 | ||
| FModel | ||
| .editorconfig | ||
| .gitignore | ||
| .gitmodules | ||
| LICENSE | ||
| NOTICE | ||
| README.md | ||
FModel - An Unreal Engine Archives Explorer in C#
Description:
FModel is an archive explorer for Unreal Engine games that uses CUE4Parse as its core parsing library, providing robust support for the latest UE4 and UE5 archive formats. It aims to deliver a modern and intuitive user interface, powerful features, and a comprehensive set of tools for previewing and converting game packages, empowering YOU to understand games' inner workings with ease.
FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.
Installation:
For installation, follow the instructions from here
Sponsorship:
License:
FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.
