Unreal Engine Archives Explorer
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Krowe Moh 0d3a08cbc9 Prevent restarts on every setting change
All these do not need a full application restart as it updates instantly without problems, such as if you were on the wrong texture platform you can just change it and it will apply the change.

Haven't tested MapStructTypes, but all the others work and mapstruct should.

Added a Setting save right after the user clicks Ok to prevent lost changes (fmodel crash)
2026-03-23 23:55:51 +11:00
.github action updates 2025-12-10 21:59:59 +01:00
CUE4Parse@dc0f8183f6 Add support for new IoStore on-demand TOC format. (#662) 2026-03-20 20:40:24 +01:00
FModel Prevent restarts on every setting change 2026-03-23 23:55:51 +11:00
.editorconfig update editor config to have space next to casts 2021-10-14 11:40:28 -04:00
.gitignore FModel v4.0 2021-05-22 22:10:08 +02:00
.gitmodules removed submodule 2024-04-05 06:39:34 +02:00
LICENSE Re-add GPL-3 license 2021-05-22 16:33:08 -04:00
NOTICE New Explorer System (#619) 2025-12-19 18:34:33 +01:00
README.md Texture Changes & HDR Preview/Export (#559) 2025-04-26 23:01:01 +02:00

FModel - An Unreal Engine Archives Explorer in C#

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Description:

FModel is an archive explorer for Unreal Engine games that uses CUE4Parse as its core parsing library, providing robust support for the latest UE4 and UE5 archive formats. It aims to deliver a modern and intuitive user interface, powerful features, and a comprehensive set of tools for previewing and converting game packages, empowering YOU to understand games' inner workings with ease.

FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.

Installation:

For installation, follow the instructions from here

Sponsorship:

License:

FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.