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copilot-swe-agent[bot] 08a9253f4e Add StateMachine double-click to open sub-graph tab
Read BakedStateMachines from the animation blueprint class to extract
machine names. Associate FAnimNode_StateMachine nodes with their machine
name via StateMachineIndexInClass, and mark internal state root nodes
with BelongsToStateMachine for correct layer naming.

Extend TryOpenSubGraph to handle both LinkedAnimLayer and StateMachine
node types for double-click tab navigation.

Co-authored-by: LoogLong <86428208+LoogLong@users.noreply.github.com>
2026-03-03 08:53:16 +00:00
.github action updates 2025-12-10 21:59:59 +01:00
CUE4Parse@db808145a2 Borderlands 3 audio (#649) 2026-02-25 16:24:43 +01:00
FModel Add StateMachine double-click to open sub-graph tab 2026-03-03 08:53:16 +00:00
.editorconfig update editor config to have space next to casts 2021-10-14 11:40:28 -04:00
.gitignore FModel v4.0 2021-05-22 22:10:08 +02:00
.gitmodules removed submodule 2024-04-05 06:39:34 +02:00
LICENSE Re-add GPL-3 license 2021-05-22 16:33:08 -04:00
NOTICE New Explorer System (#619) 2025-12-19 18:34:33 +01:00
README.md Texture Changes & HDR Preview/Export (#559) 2025-04-26 23:01:01 +02:00

FModel - An Unreal Engine Archives Explorer in C#

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Description:

FModel is an archive explorer for Unreal Engine games that uses CUE4Parse as its core parsing library, providing robust support for the latest UE4 and UE5 archive formats. It aims to deliver a modern and intuitive user interface, powerful features, and a comprehensive set of tools for previewing and converting game packages, empowering YOU to understand games' inner workings with ease.

FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.

Installation:

For installation, follow the instructions from here

Sponsorship:

License:

FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.