diff --git a/FModel/MainWindow.cs b/FModel/MainWindow.cs index 52352b16..2943de7f 100644 --- a/FModel/MainWindow.cs +++ b/FModel/MainWindow.cs @@ -1028,7 +1028,7 @@ namespace FModel p.CloseFigure(); g.FillPath(new SolidBrush(Color.FromArgb(70, 0, 0, 50)), p); } - else { g.FillRectangle(new SolidBrush(Color.FromArgb(70, 0, 0, 50)), new Rectangle(5, string.Equals(Settings.Default.rarityDesign, "Minimalist") ? 393 : 383, 512, 134)); } + else { g.FillRectangle(new SolidBrush(Color.FromArgb(70, 0, 0, 50)), new Rectangle(5, string.Equals(Settings.Default.rarityDesign, "Minimalist") ? 393 : 383, 512, string.Equals(Settings.Default.rarityDesign, "Minimalist") ? 124 : 134)); } DrawText.DrawTexts(theItem, g, specialMode); diff --git a/FModel/Properties/AssemblyInfo.cs b/FModel/Properties/AssemblyInfo.cs index 0c28544d..54c6d4af 100644 --- a/FModel/Properties/AssemblyInfo.cs +++ b/FModel/Properties/AssemblyInfo.cs @@ -33,7 +33,7 @@ using System.Runtime.InteropServices; // Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut // en utilisant '*', comme indiqué ci-dessous : // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("2.4.5.0")] -[assembly: AssemblyFileVersion("2.4.5.0")] +[assembly: AssemblyVersion("2.4.5.1")] +[assembly: AssemblyFileVersion("2.4.5.1")] [assembly: NeutralResourcesLanguage("en")] diff --git a/README.md b/README.md index 55b4e522..8f5b063e 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # FModel [](https://github.com/iAmAsval/FModel/releases) -[](https://github.com/iAmAsval/FModel//releases/latest) +[](https://github.com/iAmAsval/FModel//releases/latest) [](https://github.com/iAmAsval/FModel/blob/master/LICENSE) [](https://twitter.com/AsvalFN) [](https://discord.gg/JmWvXKb) @@ -12,7 +12,7 @@ ### Prerequisites [.NET Framework 4.7.1](https://dotnet.microsoft.com/download/dotnet-framework/net471) ### Download -[](https://github.com/iAmAsval/FModel/releases/latest) +[](https://github.com/iAmAsval/FModel/releases/latest) ### How To Use >
@@ -27,7 +27,7 @@ **4.** Clicking on **Extract** will extract the selected Asset to your `Documents` folder, it will also try to serialize it and will display information about it - if the Asset is an **_Item Definition_**: - - Try to create an [Icon](https://i.imgur.com/h0FAEJx.png) with **Name**, **Description**, **Rarity**, **Type**, **Cosmetic Source** and the **Cosmetic Set** + - Try to create an [Icon](https://i.imgur.com/wazPloQ.png) with **Name**, **Description**, **Rarity**, **Type**, **Cosmetic Source** and the **Cosmetic Set** - if the Asset is a **_Bundle Of Challenges_**: - Try to create an [Icon](https://i.imgur.com/SzW11Kk.png) with all **Challenges' Description**, **Count**, **Reward** and more. You can also **add your own banner** and overwrite the default color **to make the icon more unique** - if the Asset is a **_Texture_**: