mirror of
https://github.com/4sval/FModel.git
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Epic decided this was a good idea
This commit is contained in:
parent
e87e75acd4
commit
ed575429b1
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@ -1,5 +1,7 @@
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using System.Linq;
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using CUE4Parse.GameTypes.FN.Enums;
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using CUE4Parse.UE4.Assets.Exports;
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using CUE4Parse.UE4.Assets.Objects;
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using CUE4Parse.UE4.Objects.GameplayTags;
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using CUE4Parse.UE4.Objects.UObject;
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using CUE4Parse.UE4.Versions;
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@ -32,10 +34,27 @@ public class BaseCommunity : BaseIcon
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{
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ParseForReward(UserSettings.Default.CosmeticDisplayAsset);
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if (Object.TryGetValue(out FPackageIndex series, "Series") && Utils.TryGetPackageIndexExport(series, out UObject export))
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_rarityName = export.Name;
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if (Object.TryGetValue(out FPackageIndex series, "Series"))
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{
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_rarityName = series.Name;
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}
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else if (Object.TryGetValue(out FInstancedStruct[] dataList, "DataList") &&
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dataList.FirstOrDefault(d => d.NonConstStruct?.TryGetValue(out FPackageIndex _, "Series") == true) is { } dl)
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{
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_rarityName = dl.NonConstStruct?.Get<FPackageIndex>("Series").Name;
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}
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else if (Object.TryGetValue(out FStructFallback componentContainer, "ComponentContainer") &&
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componentContainer.TryGetValue(out FPackageIndex[] components, "Components") &&
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components.FirstOrDefault(c => c.Name.Contains("Series")) is { } seriesDef &&
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seriesDef.TryLoad(out var seriesDefObj) && seriesDefObj is not null &&
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seriesDefObj.TryGetValue(out series, "Series"))
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{
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_rarityName = series.Name;
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}
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else
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{
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_rarityName = Object.GetOrDefault("Rarity", EFortRarity.Uncommon).GetDescription();
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}
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if (Object.TryGetValue(out FGameplayTagContainer gameplayTags, "GameplayTags"))
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CheckGameplayTags(gameplayTags);
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@ -1,315 +1,317 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows;
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using CUE4Parse.GameTypes.FN.Enums;
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using CUE4Parse.UE4.Assets.Exports;
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using CUE4Parse.UE4.Assets.Exports.Engine;
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using CUE4Parse.UE4.Assets.Exports.Material;
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using CUE4Parse.UE4.Assets.Exports.Texture;
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using CUE4Parse.UE4.Assets.Objects;
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using CUE4Parse.UE4.Objects.Core.i18N;
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using CUE4Parse.UE4.Objects.Core.Math;
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using CUE4Parse.UE4.Objects.GameplayTags;
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using CUE4Parse.UE4.Objects.UObject;
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using CUE4Parse_Conversion.Textures;
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using FModel.Settings;
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using SkiaSharp;
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namespace FModel.Creator.Bases.FN;
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public class BaseIcon : UCreator
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{
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public SKBitmap SeriesBackground { get; protected set; }
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protected string ShortDescription { get; set; }
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protected string CosmeticSource { get; set; }
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protected Dictionary<string, SKBitmap> UserFacingFlags { get; set; }
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public BaseIcon(UObject uObject, EIconStyle style) : base(uObject, style) { }
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public void ParseForReward(bool isUsingDisplayAsset)
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{
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// rarity
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if (Object.TryGetValue(out FPackageIndex series, "Series")) GetSeries(series);
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else if (Object.TryGetValue(out FStructFallback componentContainer, "ComponentContainer")) GetSeries(componentContainer);
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else GetRarity(Object.GetOrDefault("Rarity", EFortRarity.Uncommon)); // default is uncommon
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// preview
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if (isUsingDisplayAsset && Utils.TryGetDisplayAsset(Object, out var preview))
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Preview = preview;
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else if (Object.TryGetValue(out FPackageIndex itemDefinition, "HeroDefinition", "WeaponDefinition"))
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Preview = Utils.GetBitmap(itemDefinition);
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else if (Object.TryGetValue(out FSoftObjectPath largePreview, "LargePreviewImage", "EntryListIcon", "SmallPreviewImage", "BundleImage", "ItemDisplayAsset", "LargeIcon", "ToastIcon", "SmallIcon"))
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Preview = Utils.GetBitmap(largePreview);
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else if (Object.TryGetValue(out string s, "LargePreviewImage") && !string.IsNullOrEmpty(s))
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Preview = Utils.GetBitmap(s);
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else if (Object.TryGetValue(out FPackageIndex otherPreview, "SmallPreviewImage", "ToastIcon", "access_item"))
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Preview = Utils.GetBitmap(otherPreview);
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else if (Object.TryGetValue(out UMaterialInstanceConstant materialInstancePreview, "EventCalloutImage"))
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Preview = Utils.GetBitmap(materialInstancePreview);
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else if (Object.TryGetValue(out FStructFallback brush, "IconBrush") && brush.TryGetValue(out UTexture2D res, "ResourceObject"))
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Preview = Utils.GetBitmap(res);
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// text
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if (Object.TryGetValue(out FText displayName, "DisplayName", "ItemName", "BundleName", "DefaultHeaderText", "UIDisplayName", "EntryName", "EventCalloutTitle"))
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DisplayName = displayName.Text;
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if (Object.TryGetValue(out FText description, "Description", "ItemDescription", "BundleDescription", "GeneralDescription", "DefaultBodyText", "UIDescription", "UIDisplayDescription", "EntryDescription", "EventCalloutDescription"))
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Description = description.Text;
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else if (Object.TryGetValue(out FText[] descriptions, "Description"))
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Description = string.Join('\n', descriptions.Select(x => x.Text));
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if (Object.TryGetValue(out FText shortDescription, "ShortDescription", "UIDisplaySubName"))
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ShortDescription = shortDescription.Text;
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else if (Object.ExportType.Equals("AthenaItemWrapDefinition", StringComparison.OrdinalIgnoreCase))
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ShortDescription = Utils.GetLocalizedResource("Fort.Cosmetics", "ItemWrapShortDescription", "Wrap");
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// Only works on non-cataba designs
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if (Object.TryGetValue(out FStructFallback eventArrowColor, "EventArrowColor") &&
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eventArrowColor.TryGetValue(out FLinearColor specifiedArrowColor, "SpecifiedColor") &&
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Object.TryGetValue(out FStructFallback eventArrowShadowColor, "EventArrowShadowColor") &&
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eventArrowShadowColor.TryGetValue(out FLinearColor specifiedShadowColor, "SpecifiedColor"))
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{
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Background = new[] { SKColor.Parse(specifiedArrowColor.Hex), SKColor.Parse(specifiedShadowColor.Hex) };
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Border = new[] { SKColor.Parse(specifiedShadowColor.Hex), SKColor.Parse(specifiedArrowColor.Hex) };
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}
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Description = Utils.RemoveHtmlTags(Description);
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}
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public override void ParseForInfo()
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{
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ParseForReward(UserSettings.Default.CosmeticDisplayAsset);
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if (Object.TryGetValue(out FGameplayTagContainer gameplayTags, "GameplayTags"))
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CheckGameplayTags(gameplayTags);
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if (Object.TryGetValue(out FPackageIndex cosmeticItem, "cosmetic_item"))
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CosmeticSource = cosmeticItem.Name;
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}
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protected void Draw(SKCanvas c)
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{
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switch (Style)
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{
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case EIconStyle.NoBackground:
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DrawPreview(c);
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break;
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case EIconStyle.NoText:
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DrawBackground(c);
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DrawPreview(c);
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DrawUserFacingFlags(c);
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break;
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default:
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DrawBackground(c);
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DrawPreview(c);
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DrawTextBackground(c);
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DrawDisplayName(c);
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DrawDescription(c);
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DrawToBottom(c, SKTextAlign.Right, CosmeticSource);
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if (Description != ShortDescription)
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DrawToBottom(c, SKTextAlign.Left, ShortDescription);
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DrawUserFacingFlags(c);
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break;
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}
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}
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public override SKBitmap[] Draw()
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{
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var ret = new SKBitmap(Width, Height, SKColorType.Rgba8888, SKAlphaType.Premul);
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using var c = new SKCanvas(ret);
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Draw(c);
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return new[] { ret };
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}
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private void GetSeries(FPackageIndex s)
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{
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if (!Utils.TryGetPackageIndexExport(s, out UObject export)) return;
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GetSeries(export);
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}
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private void GetSeries(FStructFallback s)
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{
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if (!s.TryGetValue(out FPackageIndex[] components, "Components")) return;
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foreach (var component in components)
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{
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if (!component.TryLoad(out var componentObj) ||
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!componentObj!.TryGetValue(out UObject componentSeriesDef, "Series"))
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continue;
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GetSeries(componentSeriesDef);
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break;
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}
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}
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protected void GetSeries(UObject uObject)
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{
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if (uObject is UTexture2D texture2D)
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{
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SeriesBackground = texture2D.Decode();
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return;
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}
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if (uObject.TryGetValue(out FSoftObjectPath backgroundTexture, "BackgroundTexture"))
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{
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SeriesBackground = Utils.GetBitmap(backgroundTexture);
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}
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if (uObject.TryGetValue(out FStructFallback colors, "Colors") &&
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colors.TryGetValue(out FLinearColor color1, "Color1") &&
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colors.TryGetValue(out FLinearColor color2, "Color2") &&
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colors.TryGetValue(out FLinearColor color3, "Color3"))
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{
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Background = new[] { SKColor.Parse(color1.Hex), SKColor.Parse(color3.Hex) };
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Border = new[] { SKColor.Parse(color2.Hex), SKColor.Parse(color1.Hex) };
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}
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if (uObject.Name.Equals("PlatformSeries") &&
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uObject.TryGetValue(out FSoftObjectPath itemCardMaterial, "ItemCardMaterial") &&
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Utils.TryLoadObject(itemCardMaterial.AssetPathName.Text, out UMaterialInstanceConstant material))
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{
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foreach (var vectorParameter in material.VectorParameterValues)
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{
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if (vectorParameter.ParameterValue == null || !vectorParameter.ParameterInfo.Name.Text.Equals("ColorCircuitBackground"))
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continue;
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Background[0] = SKColor.Parse(vectorParameter.ParameterValue.Value.Hex);
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}
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}
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}
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private void GetRarity(EFortRarity r)
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{
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if (!Utils.TryLoadObject("FortniteGame/Content/Balance/RarityData.RarityData", out UObject export)) return;
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if (export.GetByIndex<FStructFallback>((int) r) is { } data &&
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data.TryGetValue(out FLinearColor color1, "Color1") &&
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data.TryGetValue(out FLinearColor color2, "Color2") &&
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data.TryGetValue(out FLinearColor color3, "Color3"))
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{
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Background = new[] { SKColor.Parse(color1.Hex), SKColor.Parse(color3.Hex) };
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Border = new[] { SKColor.Parse(color2.Hex), SKColor.Parse(color1.Hex) };
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}
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}
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protected string GetCosmeticSet(string setName)
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{
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if (!Utils.TryLoadObject("FortniteGame/Content/Athena/Items/Cosmetics/Metadata/CosmeticSets.CosmeticSets", out UDataTable cosmeticSets))
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return string.Empty;
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if (!cosmeticSets.TryGetDataTableRow(setName, StringComparison.OrdinalIgnoreCase, out var uObject))
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return string.Empty;
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var name = string.Empty;
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if (uObject.TryGetValue(out FText displayName, "DisplayName"))
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name = displayName.Text;
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var format = Utils.GetLocalizedResource("Fort.Cosmetics", "CosmeticItemDescription_SetMembership_NotRich", "\nPart of the {0} set.");
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return string.Format(format, name);
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}
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protected (int, int) GetInternalSID(int number)
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{
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static int GetSeasonsInChapter(int chapter) => chapter switch
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{
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1 => 10,
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2 => 8,
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3 => 4,
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4 => 5,
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_ => 10
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};
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var chapterIdx = 0;
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var seasonIdx = 0;
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while (number > 0)
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{
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var seasonsInChapter = GetSeasonsInChapter(++chapterIdx);
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if (number > seasonsInChapter)
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number -= seasonsInChapter;
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else
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{
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seasonIdx = number;
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number = 0;
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}
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}
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return (chapterIdx, seasonIdx);
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}
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protected string GetCosmeticSeason(string seasonNumber)
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{
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var s = seasonNumber["Cosmetics.Filter.Season.".Length..];
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var initial = int.Parse(s);
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(int chapterIdx, int seasonIdx) = GetInternalSID(initial);
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var season = Utils.GetLocalizedResource("AthenaSeasonItemDefinitionInternal", "SeasonTextFormat", "Season {0}");
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var introduced = Utils.GetLocalizedResource("Fort.Cosmetics", "CosmeticItemDescription_Season", "\nIntroduced in <SeasonText>{0}</>.");
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if (initial <= 10) return Utils.RemoveHtmlTags(string.Format(introduced, string.Format(season, s)));
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var chapter = Utils.GetLocalizedResource("AthenaSeasonItemDefinitionInternal", "ChapterTextFormat", "Chapter {0}");
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var chapterFormat = Utils.GetLocalizedResource("AthenaSeasonItemDefinitionInternal", "ChapterSeasonTextFormat", "{0}, {1}");
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var d = string.Format(chapterFormat, string.Format(chapter, chapterIdx), string.Format(season, seasonIdx));
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return Utils.RemoveHtmlTags(string.Format(introduced, d));
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}
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private void CheckGameplayTags(FGameplayTagContainer gameplayTags)
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{
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if (gameplayTags.TryGetGameplayTag("Cosmetics.Source.", out var source))
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CosmeticSource = source.Text["Cosmetics.Source.".Length..];
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else if (gameplayTags.TryGetGameplayTag("Athena.ItemAction.", out var action))
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CosmeticSource = action.Text["Athena.ItemAction.".Length..];
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if (gameplayTags.TryGetGameplayTag("Cosmetics.Set.", out var set))
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Description += GetCosmeticSet(set.Text);
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if (gameplayTags.TryGetGameplayTag("Cosmetics.Filter.Season.", out var season))
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Description += GetCosmeticSeason(season.Text);
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GetUserFacingFlags(gameplayTags.GetAllGameplayTags(
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"Cosmetics.UserFacingFlags.", "Homebase.Class.", "NPC.CharacterType.Survivor.Defender."));
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}
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protected void GetUserFacingFlags(IList<string> userFacingFlags)
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{
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if (userFacingFlags.Count < 1 || !Utils.TryLoadObject("FortniteGame/Content/Items/ItemCategories.ItemCategories", out UObject itemCategories))
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return;
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if (!itemCategories.TryGetValue(out FStructFallback[] tertiaryCategories, "TertiaryCategories"))
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return;
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UserFacingFlags = new Dictionary<string, SKBitmap>(userFacingFlags.Count);
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foreach (var flag in userFacingFlags)
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{
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if (flag.Equals("Cosmetics.UserFacingFlags.HasUpgradeQuests", StringComparison.OrdinalIgnoreCase))
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{
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if (Object.ExportType.Equals("AthenaPetCarrierItemDefinition", StringComparison.OrdinalIgnoreCase))
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UserFacingFlags[flag] = SKBitmap.Decode(Application.GetResourceStream(new Uri("pack://application:,,,/Resources/T-Icon-Pets-64.png"))?.Stream);
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else UserFacingFlags[flag] = SKBitmap.Decode(Application.GetResourceStream(new Uri("pack://application:,,,/Resources/T-Icon-Quests-64.png"))?.Stream);
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}
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else
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{
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foreach (var category in tertiaryCategories)
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{
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if (category.TryGetValue(out FGameplayTagContainer tagContainer, "TagContainer") && tagContainer.TryGetGameplayTag(flag, out _) &&
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category.TryGetValue(out FStructFallback categoryBrush, "CategoryBrush") && categoryBrush.TryGetValue(out FStructFallback brushXxs, "Brush_XXS") &&
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brushXxs.TryGetValue(out FPackageIndex resourceObject, "ResourceObject") && Utils.TryGetPackageIndexExport(resourceObject, out UTexture2D texture))
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{
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UserFacingFlags[flag] = Utils.GetBitmap(texture);
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}
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}
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}
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}
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}
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private void DrawUserFacingFlags(SKCanvas c)
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{
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if (UserFacingFlags == null) return;
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const int size = 25;
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var x = Margin * (int) 2.5;
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foreach (var flag in UserFacingFlags.Values.Where(flag => flag != null))
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{
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c.DrawBitmap(flag.Resize(size), new SKPoint(x, Margin * (int) 2.5), ImagePaint);
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x += size;
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows;
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using CUE4Parse.GameTypes.FN.Enums;
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using CUE4Parse.UE4.Assets.Exports;
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using CUE4Parse.UE4.Assets.Exports.Engine;
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using CUE4Parse.UE4.Assets.Exports.Material;
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using CUE4Parse.UE4.Assets.Exports.Texture;
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using CUE4Parse.UE4.Assets.Objects;
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using CUE4Parse.UE4.Objects.Core.i18N;
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using CUE4Parse.UE4.Objects.Core.Math;
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using CUE4Parse.UE4.Objects.GameplayTags;
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using CUE4Parse.UE4.Objects.UObject;
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using CUE4Parse_Conversion.Textures;
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using FModel.Settings;
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using SkiaSharp;
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namespace FModel.Creator.Bases.FN;
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public class BaseIcon : UCreator
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{
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public SKBitmap SeriesBackground { get; protected set; }
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protected string ShortDescription { get; set; }
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protected string CosmeticSource { get; set; }
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protected Dictionary<string, SKBitmap> UserFacingFlags { get; set; }
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public BaseIcon(UObject uObject, EIconStyle style) : base(uObject, style) { }
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public void ParseForReward(bool isUsingDisplayAsset)
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{
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// rarity
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if (Object.TryGetValue(out FPackageIndex series, "Series")) GetSeries(series);
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else if (Object.TryGetValue(out FInstancedStruct[] dataList, "DataList")) GetSeries(dataList);
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else if (Object.TryGetValue(out FStructFallback componentContainer, "ComponentContainer")) GetSeries(componentContainer);
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else GetRarity(Object.GetOrDefault("Rarity", EFortRarity.Uncommon)); // default is uncommon
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// preview
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if (isUsingDisplayAsset && Utils.TryGetDisplayAsset(Object, out var preview))
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Preview = preview;
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else if (Object.TryGetValue(out FPackageIndex itemDefinition, "HeroDefinition", "WeaponDefinition"))
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Preview = Utils.GetBitmap(itemDefinition);
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else if (Object.TryGetValue(out FSoftObjectPath largePreview, "LargePreviewImage", "EntryListIcon", "SmallPreviewImage", "BundleImage", "ItemDisplayAsset", "LargeIcon", "ToastIcon", "SmallIcon"))
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Preview = Utils.GetBitmap(largePreview);
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else if (Object.TryGetValue(out string s, "LargePreviewImage") && !string.IsNullOrEmpty(s))
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Preview = Utils.GetBitmap(s);
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else if (Object.TryGetValue(out FPackageIndex otherPreview, "SmallPreviewImage", "ToastIcon", "access_item"))
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Preview = Utils.GetBitmap(otherPreview);
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else if (Object.TryGetValue(out UMaterialInstanceConstant materialInstancePreview, "EventCalloutImage"))
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Preview = Utils.GetBitmap(materialInstancePreview);
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else if (Object.TryGetValue(out FStructFallback brush, "IconBrush") && brush.TryGetValue(out UTexture2D res, "ResourceObject"))
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Preview = Utils.GetBitmap(res);
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// text
|
||||
if (Object.TryGetValue(out FText displayName, "DisplayName", "ItemName", "BundleName", "DefaultHeaderText", "UIDisplayName", "EntryName", "EventCalloutTitle"))
|
||||
DisplayName = displayName.Text;
|
||||
if (Object.TryGetValue(out FText description, "Description", "ItemDescription", "BundleDescription", "GeneralDescription", "DefaultBodyText", "UIDescription", "UIDisplayDescription", "EntryDescription", "EventCalloutDescription"))
|
||||
Description = description.Text;
|
||||
else if (Object.TryGetValue(out FText[] descriptions, "Description"))
|
||||
Description = string.Join('\n', descriptions.Select(x => x.Text));
|
||||
if (Object.TryGetValue(out FText shortDescription, "ShortDescription", "UIDisplaySubName"))
|
||||
ShortDescription = shortDescription.Text;
|
||||
else if (Object.ExportType.Equals("AthenaItemWrapDefinition", StringComparison.OrdinalIgnoreCase))
|
||||
ShortDescription = Utils.GetLocalizedResource("Fort.Cosmetics", "ItemWrapShortDescription", "Wrap");
|
||||
|
||||
// Only works on non-cataba designs
|
||||
if (Object.TryGetValue(out FStructFallback eventArrowColor, "EventArrowColor") &&
|
||||
eventArrowColor.TryGetValue(out FLinearColor specifiedArrowColor, "SpecifiedColor") &&
|
||||
Object.TryGetValue(out FStructFallback eventArrowShadowColor, "EventArrowShadowColor") &&
|
||||
eventArrowShadowColor.TryGetValue(out FLinearColor specifiedShadowColor, "SpecifiedColor"))
|
||||
{
|
||||
Background = new[] { SKColor.Parse(specifiedArrowColor.Hex), SKColor.Parse(specifiedShadowColor.Hex) };
|
||||
Border = new[] { SKColor.Parse(specifiedShadowColor.Hex), SKColor.Parse(specifiedArrowColor.Hex) };
|
||||
}
|
||||
|
||||
Description = Utils.RemoveHtmlTags(Description);
|
||||
}
|
||||
|
||||
public override void ParseForInfo()
|
||||
{
|
||||
ParseForReward(UserSettings.Default.CosmeticDisplayAsset);
|
||||
|
||||
if (Object.TryGetValue(out FGameplayTagContainer gameplayTags, "GameplayTags"))
|
||||
CheckGameplayTags(gameplayTags);
|
||||
if (Object.TryGetValue(out FPackageIndex cosmeticItem, "cosmetic_item"))
|
||||
CosmeticSource = cosmeticItem.Name;
|
||||
}
|
||||
|
||||
protected void Draw(SKCanvas c)
|
||||
{
|
||||
switch (Style)
|
||||
{
|
||||
case EIconStyle.NoBackground:
|
||||
DrawPreview(c);
|
||||
break;
|
||||
case EIconStyle.NoText:
|
||||
DrawBackground(c);
|
||||
DrawPreview(c);
|
||||
DrawUserFacingFlags(c);
|
||||
break;
|
||||
default:
|
||||
DrawBackground(c);
|
||||
DrawPreview(c);
|
||||
DrawTextBackground(c);
|
||||
DrawDisplayName(c);
|
||||
DrawDescription(c);
|
||||
DrawToBottom(c, SKTextAlign.Right, CosmeticSource);
|
||||
if (Description != ShortDescription)
|
||||
DrawToBottom(c, SKTextAlign.Left, ShortDescription);
|
||||
DrawUserFacingFlags(c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override SKBitmap[] Draw()
|
||||
{
|
||||
var ret = new SKBitmap(Width, Height, SKColorType.Rgba8888, SKAlphaType.Premul);
|
||||
using var c = new SKCanvas(ret);
|
||||
|
||||
Draw(c);
|
||||
|
||||
return new[] { ret };
|
||||
}
|
||||
|
||||
private void GetSeries(FPackageIndex s)
|
||||
{
|
||||
if (!Utils.TryGetPackageIndexExport(s, out UObject export)) return;
|
||||
|
||||
GetSeries(export);
|
||||
}
|
||||
|
||||
private void GetSeries(FInstancedStruct[] s)
|
||||
{
|
||||
if (s.FirstOrDefault(d => d.NonConstStruct?.TryGetValue(out FPackageIndex _, "Series") == true) is { } dl)
|
||||
GetSeries(dl.NonConstStruct?.Get<FPackageIndex>("Series"));
|
||||
}
|
||||
|
||||
private void GetSeries(FStructFallback s)
|
||||
{
|
||||
if (!s.TryGetValue(out FPackageIndex[] components, "Components")) return;
|
||||
if (components.FirstOrDefault(c => c.Name.Contains("Series")) is not { } seriesDef ||
|
||||
!seriesDef.TryLoad(out var seriesDefObj) || seriesDefObj is null ||
|
||||
!seriesDefObj.TryGetValue(out UObject series, "Series")) return;
|
||||
|
||||
GetSeries(series);
|
||||
}
|
||||
|
||||
protected void GetSeries(UObject uObject)
|
||||
{
|
||||
if (uObject is UTexture2D texture2D)
|
||||
{
|
||||
SeriesBackground = texture2D.Decode();
|
||||
return;
|
||||
}
|
||||
|
||||
if (uObject.TryGetValue(out FSoftObjectPath backgroundTexture, "BackgroundTexture"))
|
||||
{
|
||||
SeriesBackground = Utils.GetBitmap(backgroundTexture);
|
||||
}
|
||||
|
||||
if (uObject.TryGetValue(out FStructFallback colors, "Colors") &&
|
||||
colors.TryGetValue(out FLinearColor color1, "Color1") &&
|
||||
colors.TryGetValue(out FLinearColor color2, "Color2") &&
|
||||
colors.TryGetValue(out FLinearColor color3, "Color3"))
|
||||
{
|
||||
Background = new[] { SKColor.Parse(color1.Hex), SKColor.Parse(color3.Hex) };
|
||||
Border = new[] { SKColor.Parse(color2.Hex), SKColor.Parse(color1.Hex) };
|
||||
}
|
||||
|
||||
if (uObject.Name.Equals("PlatformSeries") &&
|
||||
uObject.TryGetValue(out FSoftObjectPath itemCardMaterial, "ItemCardMaterial") &&
|
||||
Utils.TryLoadObject(itemCardMaterial.AssetPathName.Text, out UMaterialInstanceConstant material))
|
||||
{
|
||||
foreach (var vectorParameter in material.VectorParameterValues)
|
||||
{
|
||||
if (vectorParameter.ParameterValue == null || !vectorParameter.ParameterInfo.Name.Text.Equals("ColorCircuitBackground"))
|
||||
continue;
|
||||
|
||||
Background[0] = SKColor.Parse(vectorParameter.ParameterValue.Value.Hex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GetRarity(EFortRarity r)
|
||||
{
|
||||
if (!Utils.TryLoadObject("FortniteGame/Content/Balance/RarityData.RarityData", out UObject export)) return;
|
||||
|
||||
if (export.GetByIndex<FStructFallback>((int) r) is { } data &&
|
||||
data.TryGetValue(out FLinearColor color1, "Color1") &&
|
||||
data.TryGetValue(out FLinearColor color2, "Color2") &&
|
||||
data.TryGetValue(out FLinearColor color3, "Color3"))
|
||||
{
|
||||
Background = new[] { SKColor.Parse(color1.Hex), SKColor.Parse(color3.Hex) };
|
||||
Border = new[] { SKColor.Parse(color2.Hex), SKColor.Parse(color1.Hex) };
|
||||
}
|
||||
}
|
||||
|
||||
protected string GetCosmeticSet(string setName)
|
||||
{
|
||||
if (!Utils.TryLoadObject("FortniteGame/Content/Athena/Items/Cosmetics/Metadata/CosmeticSets.CosmeticSets", out UDataTable cosmeticSets))
|
||||
return string.Empty;
|
||||
|
||||
if (!cosmeticSets.TryGetDataTableRow(setName, StringComparison.OrdinalIgnoreCase, out var uObject))
|
||||
return string.Empty;
|
||||
|
||||
var name = string.Empty;
|
||||
if (uObject.TryGetValue(out FText displayName, "DisplayName"))
|
||||
name = displayName.Text;
|
||||
|
||||
var format = Utils.GetLocalizedResource("Fort.Cosmetics", "CosmeticItemDescription_SetMembership_NotRich", "\nPart of the {0} set.");
|
||||
return string.Format(format, name);
|
||||
}
|
||||
|
||||
protected (int, int) GetInternalSID(int number)
|
||||
{
|
||||
static int GetSeasonsInChapter(int chapter) => chapter switch
|
||||
{
|
||||
1 => 10,
|
||||
2 => 8,
|
||||
3 => 4,
|
||||
4 => 5,
|
||||
_ => 10
|
||||
};
|
||||
|
||||
var chapterIdx = 0;
|
||||
var seasonIdx = 0;
|
||||
while (number > 0)
|
||||
{
|
||||
var seasonsInChapter = GetSeasonsInChapter(++chapterIdx);
|
||||
if (number > seasonsInChapter)
|
||||
number -= seasonsInChapter;
|
||||
else
|
||||
{
|
||||
seasonIdx = number;
|
||||
number = 0;
|
||||
}
|
||||
}
|
||||
return (chapterIdx, seasonIdx);
|
||||
}
|
||||
|
||||
protected string GetCosmeticSeason(string seasonNumber)
|
||||
{
|
||||
var s = seasonNumber["Cosmetics.Filter.Season.".Length..];
|
||||
var initial = int.Parse(s);
|
||||
(int chapterIdx, int seasonIdx) = GetInternalSID(initial);
|
||||
|
||||
var season = Utils.GetLocalizedResource("AthenaSeasonItemDefinitionInternal", "SeasonTextFormat", "Season {0}");
|
||||
var introduced = Utils.GetLocalizedResource("Fort.Cosmetics", "CosmeticItemDescription_Season", "\nIntroduced in <SeasonText>{0}</>.");
|
||||
if (initial <= 10) return Utils.RemoveHtmlTags(string.Format(introduced, string.Format(season, s)));
|
||||
|
||||
var chapter = Utils.GetLocalizedResource("AthenaSeasonItemDefinitionInternal", "ChapterTextFormat", "Chapter {0}");
|
||||
var chapterFormat = Utils.GetLocalizedResource("AthenaSeasonItemDefinitionInternal", "ChapterSeasonTextFormat", "{0}, {1}");
|
||||
var d = string.Format(chapterFormat, string.Format(chapter, chapterIdx), string.Format(season, seasonIdx));
|
||||
return Utils.RemoveHtmlTags(string.Format(introduced, d));
|
||||
}
|
||||
|
||||
private void CheckGameplayTags(FGameplayTagContainer gameplayTags)
|
||||
{
|
||||
if (gameplayTags.TryGetGameplayTag("Cosmetics.Source.", out var source))
|
||||
CosmeticSource = source.Text["Cosmetics.Source.".Length..];
|
||||
else if (gameplayTags.TryGetGameplayTag("Athena.ItemAction.", out var action))
|
||||
CosmeticSource = action.Text["Athena.ItemAction.".Length..];
|
||||
|
||||
if (gameplayTags.TryGetGameplayTag("Cosmetics.Set.", out var set))
|
||||
Description += GetCosmeticSet(set.Text);
|
||||
if (gameplayTags.TryGetGameplayTag("Cosmetics.Filter.Season.", out var season))
|
||||
Description += GetCosmeticSeason(season.Text);
|
||||
|
||||
GetUserFacingFlags(gameplayTags.GetAllGameplayTags(
|
||||
"Cosmetics.UserFacingFlags.", "Homebase.Class.", "NPC.CharacterType.Survivor.Defender."));
|
||||
}
|
||||
|
||||
protected void GetUserFacingFlags(IList<string> userFacingFlags)
|
||||
{
|
||||
if (userFacingFlags.Count < 1 || !Utils.TryLoadObject("FortniteGame/Content/Items/ItemCategories.ItemCategories", out UObject itemCategories))
|
||||
return;
|
||||
|
||||
if (!itemCategories.TryGetValue(out FStructFallback[] tertiaryCategories, "TertiaryCategories"))
|
||||
return;
|
||||
|
||||
UserFacingFlags = new Dictionary<string, SKBitmap>(userFacingFlags.Count);
|
||||
foreach (var flag in userFacingFlags)
|
||||
{
|
||||
if (flag.Equals("Cosmetics.UserFacingFlags.HasUpgradeQuests", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (Object.ExportType.Equals("AthenaPetCarrierItemDefinition", StringComparison.OrdinalIgnoreCase))
|
||||
UserFacingFlags[flag] = SKBitmap.Decode(Application.GetResourceStream(new Uri("pack://application:,,,/Resources/T-Icon-Pets-64.png"))?.Stream);
|
||||
else UserFacingFlags[flag] = SKBitmap.Decode(Application.GetResourceStream(new Uri("pack://application:,,,/Resources/T-Icon-Quests-64.png"))?.Stream);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var category in tertiaryCategories)
|
||||
{
|
||||
if (category.TryGetValue(out FGameplayTagContainer tagContainer, "TagContainer") && tagContainer.TryGetGameplayTag(flag, out _) &&
|
||||
category.TryGetValue(out FStructFallback categoryBrush, "CategoryBrush") && categoryBrush.TryGetValue(out FStructFallback brushXxs, "Brush_XXS") &&
|
||||
brushXxs.TryGetValue(out FPackageIndex resourceObject, "ResourceObject") && Utils.TryGetPackageIndexExport(resourceObject, out UTexture2D texture))
|
||||
{
|
||||
UserFacingFlags[flag] = Utils.GetBitmap(texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawUserFacingFlags(SKCanvas c)
|
||||
{
|
||||
if (UserFacingFlags == null) return;
|
||||
|
||||
const int size = 25;
|
||||
var x = Margin * (int) 2.5;
|
||||
foreach (var flag in UserFacingFlags.Values.Where(flag => flag != null))
|
||||
{
|
||||
c.DrawBitmap(flag.Resize(size), new SKPoint(x, Margin * (int) 2.5), ImagePaint);
|
||||
x += size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user