diff --git a/CUE4Parse b/CUE4Parse index 6e6bce4f..72f341d6 160000 --- a/CUE4Parse +++ b/CUE4Parse @@ -1 +1 @@ -Subproject commit 6e6bce4f63ce4c3115649ae3e18404130843edd2 +Subproject commit 72f341d6480e63e677476004bfd1131231c52071 diff --git a/FModel/Settings/UserSettings.cs b/FModel/Settings/UserSettings.cs index 6b3796e9..add5372c 100644 --- a/FModel/Settings/UserSettings.cs +++ b/FModel/Settings/UserSettings.cs @@ -217,7 +217,7 @@ namespace FModel.Settings {FGame.StateOfDecay2, EGame.GAME_SOD2}, {FGame.Prospect, EGame.GAME_UE4_LATEST}, {FGame.Indiana, EGame.GAME_UE4_LATEST}, - {FGame.RogueCompany, EGame.GAME_UE4_LATEST}, + {FGame.RogueCompany, EGame.GAME_ROGUECOMPANY}, {FGame.SwGame, EGame.GAME_UE4_LATEST}, {FGame.Platform, EGame.GAME_UE4_25}, {FGame.BendGame, EGame.GAME_UE4_11} diff --git a/FModel/ViewModels/ModelViewerViewModel.cs b/FModel/ViewModels/ModelViewerViewModel.cs index 19f29046..4e8f1b0d 100644 --- a/FModel/ViewModels/ModelViewerViewModel.cs +++ b/FModel/ViewModels/ModelViewerViewModel.cs @@ -185,7 +185,7 @@ namespace FModel.ViewModels { for (var j = 0; j < sections.Length; j++) { - if (sections[j].Material.Value is not { } unrealMaterial) + if (sections[j].Material?.Value is not { } unrealMaterial) continue; var parameters = new CMaterialParams();