Fix game forcing for net7

Fix the game forcing feature for the net7 update
This commit is contained in:
TSG 2022-06-11 22:32:31 -04:00
parent 5841aa2c4c
commit ceaeae4281

View File

@ -83,19 +83,13 @@ public class SettingsViewModel : ViewModel
}
private EDiscordRpc _selectedDiscordRpc;
public EDiscordRpc SelectedDiscordRpc
{
get => _selectedDiscordRpc;
set => SetProperty(ref _selectedDiscordRpc, value);
}
private ECompressedAudio _selectedCompressedAudio;
public ECompressedAudio SelectedCompressedAudio
{
get => _selectedCompressedAudio;
set => SetProperty(ref _selectedCompressedAudio, value);
}
private FGame _selectedForceGame;
public FGame SelectedForceGame
{
@ -227,6 +221,7 @@ public class SettingsViewModel : ViewModel
SelectedTextureExportFormat = _textureExportFormatSnapshot;
SelectedAesReload = UserSettings.Default.AesReload;
SelectedDiscordRpc = UserSettings.Default.DiscordRpc;
SelectedForceGame = UserSettings.Default.GameToForce;
UpdateModes = new ReadOnlyObservableCollection<EUpdateMode>(new ObservableCollection<EUpdateMode>(EnumerateUpdateModes()));
Presets = new ObservableCollection<string>(EnumeratePresets());
@ -351,4 +346,4 @@ public class SettingsViewModel : ViewModel
private IEnumerable<ELodFormat> EnumerateLodExportFormat() => Enum.GetValues<ELodFormat>();
private IEnumerable<ETextureFormat> EnumerateTextureExportFormat() => Enum.GetValues<ETextureFormat>();
private IEnumerable<ETexturePlatform> EnumerateUePlatforms() => Enum.GetValues<ETexturePlatform>();
}
}