dynamic keys saved 'per game' instead of globally

This commit is contained in:
iAmAsval
2020-07-16 11:28:47 +02:00
parent 48a920d273
commit cabae55b4d
13 changed files with 116 additions and 46 deletions

View File

@@ -254,6 +254,7 @@ namespace FModel
private void FModel_MI_Help_Donate_Click(object sender, RoutedEventArgs e) => Process.Start(new ProcessStartInfo { FileName = "https://www.paypal.me/FModel", UseShellExecute = true });
private void FModel_MI_Help_Changelog_Click(object sender, RoutedEventArgs e) => Process.Start(new ProcessStartInfo { FileName = "https://github.com/iAmAsval/FModel/releases/latest", UseShellExecute = true });
private void FModel_MI_Help_BugsReport_Click(object sender, RoutedEventArgs e) => Process.Start(new ProcessStartInfo { FileName = "https://github.com/iAmAsval/FModel/issues/new", UseShellExecute = true });
private void FModel_MI_Help_Trello_Click(object sender, RoutedEventArgs e) => Process.Start(new ProcessStartInfo { FileName = "https://trello.com/b/DfmzkVQB/fmodel", UseShellExecute = true });
private void FModel_MI_Help_Discord_Click(object sender, RoutedEventArgs e) => Process.Start(new ProcessStartInfo { FileName = "https://discord.gg/fdkNYYQ", UseShellExecute = true });
private void FModel_MI_Help_About_Click(object sender, RoutedEventArgs e)
{