From c73bfb9b32938f75f90315f1de63d22394ae897c Mon Sep 17 00:00:00 2001 From: Asval Date: Mon, 3 Jun 2019 22:08:10 +0200 Subject: [PATCH] FModel 2.3.3 --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 2590fafe..86117b64 100644 --- a/README.md +++ b/README.md @@ -10,10 +10,10 @@ ### Prerequisites [.NET Framework 4.7.1](https://dotnet.microsoft.com/download/dotnet-framework/net471) ### Download -[![](https://img.shields.io/badge/Release-Executable-orange.svg?logo=github)](https://github.com/iAmAsval/FModel/releases/tag/2.3.2) +[![](https://img.shields.io/badge/Release-Executable-orange.svg?logo=github)](https://github.com/iAmAsval/FModel/releases/tag/2.3.3) ### How does it works **1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder. -![](https://i.imgur.com/so1iz1B.gif) +![](https://i.imgur.com/O2Vg3Bx.gif) **2.** Restart the executable, enter the AES Key, click **Load** and select your .PAK file - It will parse all Assets contained in the selected .PAK file with their respective path