FModel v4.4.4
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This commit is contained in:
Asval 2024-10-20 21:11:17 +02:00
parent f266cd4c34
commit c6c8cf201e
8 changed files with 91 additions and 9 deletions

@ -1 +1 @@
Subproject commit 783899787bf421b3a3cc47b030348f89246fb07a Subproject commit 455b72e5e38bfe9476b5823bc642fc8ef488347f

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@ -34,7 +34,7 @@ public class BasePlaylist : UCreator
return; return;
var playlist = _apiEndpointView.FortniteApi.GetPlaylist(playlistName.Text); var playlist = _apiEndpointView.FortniteApi.GetPlaylist(playlistName.Text);
if (!playlist.IsSuccess || !playlist.Data.Images.HasShowcase || if (!playlist.IsSuccess || playlist.Data.Images is not { HasShowcase: true } ||
!_apiEndpointView.FortniteApi.TryGetBytes(playlist.Data.Images.Showcase, out var image)) !_apiEndpointView.FortniteApi.TryGetBytes(playlist.Data.Images.Showcase, out var image))
return; return;
@ -74,4 +74,4 @@ public class BasePlaylist : UCreator
if (_missionIcon == null) return; if (_missionIcon == null) return;
c.DrawBitmap(_missionIcon, new SKPoint(5, 5), ImagePaint); c.DrawBitmap(_missionIcon, new SKPoint(5, 5), ImagePaint);
} }
} }

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@ -5,9 +5,9 @@
<TargetFramework>net8.0-windows</TargetFramework> <TargetFramework>net8.0-windows</TargetFramework>
<UseWPF>true</UseWPF> <UseWPF>true</UseWPF>
<ApplicationIcon>FModel.ico</ApplicationIcon> <ApplicationIcon>FModel.ico</ApplicationIcon>
<Version>4.4.3.6</Version> <Version>4.4.4.0</Version>
<AssemblyVersion>4.4.3.6</AssemblyVersion> <AssemblyVersion>4.4.4.0</AssemblyVersion>
<FileVersion>4.4.3.6</FileVersion> <FileVersion>4.4.4.0</FileVersion>
<IsPackable>false</IsPackable> <IsPackable>false</IsPackable>
<IsPublishable>true</IsPublishable> <IsPublishable>true</IsPublishable>
<RuntimeIdentifier>win-x64</RuntimeIdentifier> <RuntimeIdentifier>win-x64</RuntimeIdentifier>

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@ -851,6 +851,7 @@ public class CUE4ParseViewModel : ViewModel
"JunoBuildingPropAccountItemDefinition" => true, "JunoBuildingPropAccountItemDefinition" => true,
_ => false _ => false
}: }:
case UPaperSprite when isNone && UserSettings.Default.PreviewMaterials:
case UStaticMesh when isNone && UserSettings.Default.PreviewStaticMeshes: case UStaticMesh when isNone && UserSettings.Default.PreviewStaticMeshes:
case USkeletalMesh when isNone && UserSettings.Default.PreviewSkeletalMeshes: case USkeletalMesh when isNone && UserSettings.Default.PreviewSkeletalMeshes:
case USkeleton when isNone && UserSettings.Default.SaveSkeletonAsMesh: case USkeleton when isNone && UserSettings.Default.SaveSkeletonAsMesh:

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@ -68,9 +68,13 @@ public class TabImage : ViewModel
Image = null; Image = null;
return; return;
} }
_bmp = bitmap; _bmp = bitmap;
using var data = _bmp.Encode(NoAlpha ? ETextureFormat.Jpeg : UserSettings.Default.TextureExportFormat, 100); using var data = _bmp.Encode(NoAlpha ? ETextureFormat.Jpeg : UserSettings.Default.TextureExportFormat, 100);
using var stream = new MemoryStream(ImageBuffer = data.ToArray(), false); using var stream = new MemoryStream(ImageBuffer = data.ToArray(), false);
if (UserSettings.Default.TextureExportFormat == ETextureFormat.Tga)
return;
var image = new BitmapImage(); var image = new BitmapImage();
image.BeginInit(); image.BeginInit();
image.CacheOption = BitmapCacheOption.OnLoad; image.CacheOption = BitmapCacheOption.OnLoad;
@ -305,6 +309,7 @@ public class TabItem : ViewModel
var ext = UserSettings.Default.TextureExportFormat switch var ext = UserSettings.Default.TextureExportFormat switch
{ {
ETextureFormat.Png => ".png", ETextureFormat.Png => ".png",
ETextureFormat.Jpeg => ".jpg",
ETextureFormat.Tga => ".tga", ETextureFormat.Tga => ".tga",
_ => ".png" _ => ".png"
}; };

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@ -1,7 +1,10 @@
using System.Numerics; using System;
using System.Numerics;
using CUE4Parse_Conversion.Meshes.PSK; using CUE4Parse_Conversion.Meshes.PSK;
using CUE4Parse.UE4.Assets.Exports.Material; using CUE4Parse.UE4.Assets.Exports.Material;
using CUE4Parse.UE4.Assets.Exports.StaticMesh; using CUE4Parse.UE4.Assets.Exports.StaticMesh;
using CUE4Parse.UE4.Assets.Exports.Texture;
using CUE4Parse.UE4.Objects.Core.Math;
using CUE4Parse.UE4.Objects.PhysicsEngine; using CUE4Parse.UE4.Objects.PhysicsEngine;
using FModel.Views.Snooper.Shading; using FModel.Views.Snooper.Shading;
using OpenTK.Graphics.OpenGL4; using OpenTK.Graphics.OpenGL4;
@ -52,6 +55,59 @@ public class StaticModel : UModel
Box = staticMesh.BoundingBox * 1.5f * Constants.SCALE_DOWN_RATIO; Box = staticMesh.BoundingBox * 1.5f * Constants.SCALE_DOWN_RATIO;
} }
public StaticModel(UPaperSprite paperSprite, UTexture2D texture) : base(paperSprite)
{
Indices = new uint[paperSprite.BakedRenderData.Length];
for (int i = 0; i < Indices.Length; i++)
{
Indices[i] = (uint) i;
}
Vertices = new float[paperSprite.BakedRenderData.Length * VertexSize];
for (int i = 0; i < paperSprite.BakedRenderData.Length; i++)
{
var count = 0;
var baseIndex = i * VertexSize;
var vert = paperSprite.BakedRenderData[i];
var u = vert.Z;
var v = vert.W;
Vertices[baseIndex + count++] = i;
Vertices[baseIndex + count++] = vert.X * paperSprite.PixelsPerUnrealUnit * Constants.SCALE_DOWN_RATIO;
Vertices[baseIndex + count++] = vert.Y * paperSprite.PixelsPerUnrealUnit * Constants.SCALE_DOWN_RATIO;
Vertices[baseIndex + count++] = 0;
Vertices[baseIndex + count++] = 0;
Vertices[baseIndex + count++] = 0;
Vertices[baseIndex + count++] = 0;
Vertices[baseIndex + count++] = 0;
Vertices[baseIndex + count++] = 0;
Vertices[baseIndex + count++] = 0;
Vertices[baseIndex + count++] = u;
Vertices[baseIndex + count++] = v;
Vertices[baseIndex + count++] = .5f;
}
Materials = new Material[1];
if (paperSprite.DefaultMaterial?.TryLoad(out UMaterialInstance unrealMaterial) ?? false)
{
Materials[0] = new Material(unrealMaterial);
}
else
{
Materials[0] = new Material();
}
Materials[0].Parameters.Textures[CMaterialParams2.FallbackDiffuse] = texture;
Materials[0].IsUsed = true;
Sections = new Section[1];
Sections[0] = new Section(0, Indices.Length, 0);
AddInstance(Transform.Identity);
var backward = new FVector(0, Math.Max(paperSprite.BakedSourceDimension.X, paperSprite.BakedSourceDimension.Y) / 2, 0);
Box = new FBox(-backward, backward) * Constants.SCALE_DOWN_RATIO;
}
public StaticModel(UStaticMesh export, CStaticMesh staticMesh, Transform transform = null) public StaticModel(UStaticMesh export, CStaticMesh staticMesh, Transform transform = null)
: base(export, staticMesh.LODs[LodLevel], export.Materials, staticMesh.LODs[LodLevel].Verts, staticMesh.LODs.Count, transform) : base(export, staticMesh.LODs[LodLevel], export.Materials, staticMesh.LODs[LodLevel].Verts, staticMesh.LODs.Count, transform)
{ {

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@ -103,6 +103,9 @@ public class Renderer : IDisposable
LoadJunoWorld(cancellationToken, bp, Transform.Identity); LoadJunoWorld(cancellationToken, bp, Transform.Identity);
Color = VertexColor.Colors; Color = VertexColor.Colors;
break; break;
case UPaperSprite ps:
LoadPaperSprite(ps);
break;
} }
CameraOp.Mode = _saveCameraMode ? UserSettings.Default.CameraMode : Camera.WorldMode.FlyCam; CameraOp.Mode = _saveCameraMode ? UserSettings.Default.CameraMode : Camera.WorldMode.FlyCam;
SetupCamera(); SetupCamera();
@ -397,6 +400,23 @@ public class Renderer : IDisposable
Options.SelectModel(guid); Options.SelectModel(guid);
} }
private void LoadPaperSprite(UPaperSprite original)
{
if (!(original.BakedSourceTexture?.TryLoad(out UTexture2D texture) ?? false))
return;
var guid = texture.LightingGuid;
if (Options.TryGetModel(guid, out var model))
{
model.AddInstance(Transform.Identity);
Application.Current.Dispatcher.Invoke(() => model.SetupInstances());
return;
}
Options.Models[guid] = new StaticModel(original, texture);
Options.SelectModel(guid);
}
private void SetupCamera() private void SetupCamera()
{ {
if (Options.TryGetModel(out var model)) if (Options.TryGetModel(out var model))

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@ -1014,8 +1014,8 @@ Snooper aims to give an accurate preview of models, materials, skeletal animatio
style.Colors[(int) ImGuiCol.Tab] = new Vector4(0.15f, 0.15f, 0.19f, 1.00f); style.Colors[(int) ImGuiCol.Tab] = new Vector4(0.15f, 0.15f, 0.19f, 1.00f);
style.Colors[(int) ImGuiCol.TabHovered] = new Vector4(0.35f, 0.35f, 0.41f, 0.80f); style.Colors[(int) ImGuiCol.TabHovered] = new Vector4(0.35f, 0.35f, 0.41f, 0.80f);
style.Colors[(int) ImGuiCol.TabSelected] = new Vector4(0.23f, 0.24f, 0.29f, 1.00f); style.Colors[(int) ImGuiCol.TabSelected] = new Vector4(0.23f, 0.24f, 0.29f, 1.00f);
style.Colors[(int) ImGuiCol.TabSelectedOverline] = new Vector4(0.15f, 0.15f, 0.15f, 1.00f); style.Colors[(int) ImGuiCol.TabDimmed] = new Vector4(0.15f, 0.15f, 0.15f, 1.00f);
style.Colors[(int) ImGuiCol.TabDimmed] = new Vector4(0.23f, 0.24f, 0.29f, 1.00f); style.Colors[(int) ImGuiCol.TabDimmedSelected] = new Vector4(0.23f, 0.24f, 0.29f, 1.00f);
style.Colors[(int) ImGuiCol.DockingPreview] = new Vector4(0.26f, 0.59f, 0.98f, 0.70f); style.Colors[(int) ImGuiCol.DockingPreview] = new Vector4(0.26f, 0.59f, 0.98f, 0.70f);
style.Colors[(int) ImGuiCol.DockingEmptyBg] = new Vector4(0.20f, 0.20f, 0.20f, 1.00f); style.Colors[(int) ImGuiCol.DockingEmptyBg] = new Vector4(0.20f, 0.20f, 0.20f, 1.00f);
style.Colors[(int) ImGuiCol.PlotLines] = new Vector4(0.61f, 0.61f, 0.61f, 1.00f); style.Colors[(int) ImGuiCol.PlotLines] = new Vector4(0.61f, 0.61f, 0.61f, 1.00f);