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https://github.com/4sval/FModel.git
synced 2026-09-13 20:16:38 -05:00
model viewer kinda done
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@@ -33,10 +33,6 @@ namespace FModel
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{new KeyGesture(UserSettings.Default.AutoSaveProps.Key, UserSettings.Default.AutoSaveProps.Modifiers)}), OnAutoTriggerExecuted));
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CommandBindings.Add(new CommandBinding(new RoutedCommand("AutoSaveTextures", typeof(MainWindow), new InputGestureCollection
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{new KeyGesture(UserSettings.Default.AutoSaveTextures.Key, UserSettings.Default.AutoSaveTextures.Modifiers)}), OnAutoTriggerExecuted));
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CommandBindings.Add(new CommandBinding(new RoutedCommand("AutoSaveMaterials", typeof(MainWindow), new InputGestureCollection
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{new KeyGesture(UserSettings.Default.AutoSaveMaterials.Key, UserSettings.Default.AutoSaveMaterials.Modifiers)}), OnAutoTriggerExecuted));
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CommandBindings.Add(new CommandBinding(new RoutedCommand("AutoSaveMeshes", typeof(MainWindow), new InputGestureCollection
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{new KeyGesture(UserSettings.Default.AutoSaveMeshes.Key, UserSettings.Default.AutoSaveMeshes.Modifiers)}), OnAutoTriggerExecuted));
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CommandBindings.Add(new CommandBinding(new RoutedCommand("AutoSaveAnimations", typeof(MainWindow), new InputGestureCollection
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{new KeyGesture(UserSettings.Default.AutoSaveAnimations.Key, UserSettings.Default.AutoSaveAnimations.Modifiers)}), OnAutoTriggerExecuted));
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CommandBindings.Add(new CommandBinding(new RoutedCommand("AutoOpenSounds", typeof(MainWindow), new InputGestureCollection
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@@ -150,12 +146,6 @@ namespace FModel
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case "AutoSaveTextures":
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UserSettings.Default.IsAutoSaveTextures = !UserSettings.Default.IsAutoSaveTextures;
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break;
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case "AutoSaveMaterials":
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UserSettings.Default.IsAutoSaveMaterials = !UserSettings.Default.IsAutoSaveMaterials;
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break;
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case "AutoSaveMeshes":
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UserSettings.Default.IsAutoSaveMeshes = !UserSettings.Default.IsAutoSaveMeshes;
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break;
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case "AutoSaveAnimations":
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UserSettings.Default.IsAutoSaveAnimations = !UserSettings.Default.IsAutoSaveAnimations;
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break;
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