From bd794f58f57f03a989db19a198cac4d079c8ac23 Mon Sep 17 00:00:00 2001 From: Asval Date: Fri, 7 Aug 2026 19:38:24 +0200 Subject: [PATCH] bump --- CUE4Parse | 2 +- FModel/ViewModels/ExportOptionsViewModel.cs | 3 --- FModel/Views/Resources/Controls/ExportOptionsControl.xaml | 6 ++---- FModel/Views/Snooper/Options.cs | 1 - 4 files changed, 3 insertions(+), 9 deletions(-) diff --git a/CUE4Parse b/CUE4Parse index 9ea4df65..9a5f8b9f 160000 --- a/CUE4Parse +++ b/CUE4Parse @@ -1 +1 @@ -Subproject commit 9ea4df652f1ce14684797d9e635c2984b30d3c26 +Subproject commit 9a5f8b9f38d69eea18e075f37266e694f7177729 diff --git a/FModel/ViewModels/ExportOptionsViewModel.cs b/FModel/ViewModels/ExportOptionsViewModel.cs index b22638db..c2f808bc 100644 --- a/FModel/ViewModels/ExportOptionsViewModel.cs +++ b/FModel/ViewModels/ExportOptionsViewModel.cs @@ -61,7 +61,6 @@ public class ExportOptionsViewModel : ViewModel set { if (!SetProperty(ref field, value)) return; - RaisePropertyChanged(nameof(SocketSettingsEnabled)); RaisePropertyChanged(nameof(CompressionSettingsEnabled)); RaisePropertyChanged(nameof(TextureFormatsEnabled)); @@ -105,8 +104,6 @@ public class ExportOptionsViewModel : ViewModel set => SetProperty(ref field, value); } - public bool SocketSettingsEnabled => SelectedMeshFormat == EMeshFormat.ActorX; - public IEnumerable CompressionFormats { get; } = Enum.GetValues(); public EFileCompressionFormat SelectedCompressionFormat { diff --git a/FModel/Views/Resources/Controls/ExportOptionsControl.xaml b/FModel/Views/Resources/Controls/ExportOptionsControl.xaml index e0c696c4..fcec1dc7 100644 --- a/FModel/Views/Resources/Controls/ExportOptionsControl.xaml +++ b/FModel/Views/Resources/Controls/ExportOptionsControl.xaml @@ -125,12 +125,10 @@ - + + SelectedItem="{Binding SelectedSocketFormat, Mode=TwoWay}"> diff --git a/FModel/Views/Snooper/Options.cs b/FModel/Views/Snooper/Options.cs index 2b40718c..e96b47f3 100644 --- a/FModel/Views/Snooper/Options.cs +++ b/FModel/Views/Snooper/Options.cs @@ -191,7 +191,6 @@ public class Options { var guid = o.LightingGuid; if (Textures.TryGetValue(guid, out texture)) return texture != null; - if (o.Format == EPixelFormat.PF_BC6H) return false; // BC6H is not supported by Decode thus randomly crashes the app var bitmap = o switch {