From bca41b0a5c0cf11a26035a6678199d7fd9983b7f Mon Sep 17 00:00:00 2001 From: Krowe Moh <27891447+Krowe-moh@users.noreply.github.com> Date: Thu, 31 Jul 2025 13:01:46 +1000 Subject: [PATCH] these settings do not require restart tested all the settings and it worked fine --- FModel/ViewModels/SettingsViewModel.cs | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/FModel/ViewModels/SettingsViewModel.cs b/FModel/ViewModels/SettingsViewModel.cs index b733fc61..7d83d78a 100644 --- a/FModel/ViewModels/SettingsViewModel.cs +++ b/FModel/ViewModels/SettingsViewModel.cs @@ -292,14 +292,8 @@ public class SettingsViewModel : ViewModel whatShouldIDo.Add(SettingsOut.ReloadMappings); if (_ueGameSnapshot != SelectedUeGame || _customVersionsSnapshot != SelectedCustomVersions || - _uePlatformSnapshot != SelectedUePlatform || _optionsSnapshot != SelectedOptions || // combobox + _optionsSnapshot != SelectedOptions || // combobox _mapStructTypesSnapshot != SelectedMapStructTypes || - _outputSnapshot != UserSettings.Default.OutputDirectory || // textbox - _rawDataSnapshot != UserSettings.Default.RawDataDirectory || // textbox - _propertiesSnapshot != UserSettings.Default.PropertiesDirectory || // textbox - _textureSnapshot != UserSettings.Default.TextureDirectory || // textbox - _audioSnapshot != UserSettings.Default.AudioDirectory || // textbox - _modelSnapshot != UserSettings.Default.ModelDirectory || // textbox _gameSnapshot != UserSettings.Default.GameDirectory) // textbox restart = true;