From b88f288a11f2eaf15a7fe16a7b7071b85b351b96 Mon Sep 17 00:00:00 2001 From: MountainFlash Date: Thu, 19 May 2022 15:52:23 +0530 Subject: [PATCH] Revert "check if InstalledBundles dir exists" This reverts commit c3027d21023d9a92f2cc420e87d1762122d59dd5. --- FModel/ViewModels/CUE4ParseViewModel.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/FModel/ViewModels/CUE4ParseViewModel.cs b/FModel/ViewModels/CUE4ParseViewModel.cs index 5b27fbb8..712be0ee 100644 --- a/FModel/ViewModels/CUE4ParseViewModel.cs +++ b/FModel/ViewModels/CUE4ParseViewModel.cs @@ -119,10 +119,11 @@ namespace FModel.ViewModels break; } case FGame.FortniteGame: - var extraDirs = new List(); - var bundlesDir = new DirectoryInfo(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "\\FortniteGame\\Saved\\PersistentDownloadDir\\InstalledBundles"); - if (bundlesDir.Exists) extraDirs.Add(bundlesDir); - Provider = new DefaultFileProvider(new DirectoryInfo(gameDirectory), extraDirs, SearchOption.AllDirectories, true, versions); + Provider = new DefaultFileProvider(new DirectoryInfo(gameDirectory), new List + { + new(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "\\FortniteGame\\Saved\\PersistentDownloadDir\\InstalledBundles"), + }, + SearchOption.AllDirectories, true, versions); break; case FGame.Unknown when UserSettings.Default.ManualGames.TryGetValue(gameDirectory, out var settings): {