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bind pose stripped anim export + cubemap to panorama
Co-authored-by: Zain / Kaiser M <106357974+KaiserM21@users.noreply.github.com>
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@@ -229,7 +229,15 @@ public class TabItem : ViewModel
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}
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public void AddImage(UTexture texture, bool save, bool updateUi)
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=> AddImage(texture.Name, texture.RenderNearestNeighbor, texture.Decode(UserSettings.Default.CurrentDir.TexturePlatform), save, updateUi);
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{
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var img = texture.Decode(UserSettings.Default.CurrentDir.TexturePlatform);
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if (texture is UTextureCube)
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{
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img = img?.ToPanorama();
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}
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AddImage(texture.Name, texture.RenderNearestNeighbor, img, save, updateUi);
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}
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public void AddImage(string name, bool rnn, SKBitmap[] img, bool save, bool updateUi)
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{
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