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instancing + uworld + fixed black normal maps
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@@ -23,6 +23,7 @@ using CUE4Parse.UE4.Assets.Exports.Texture;
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using CUE4Parse.UE4.Assets.Exports.Wwise;
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using CUE4Parse.UE4.IO;
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using CUE4Parse.UE4.Localization;
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using CUE4Parse.UE4.Objects.Engine;
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using CUE4Parse.UE4.Oodle.Objects;
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using CUE4Parse.UE4.Readers;
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using CUE4Parse.UE4.Shaders;
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@@ -749,6 +750,7 @@ public class CUE4ParseViewModel : ViewModel
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SaveAndPlaySound(Path.Combine(TabControl.SelectedTab.Directory, TabControl.SelectedTab.Header.SubstringBeforeLast('.')).Replace('\\', '/'), audioFormat, data);
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return false;
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}
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case UWorld:
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case UStaticMesh when UserSettings.Default.PreviewStaticMeshes:
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case USkeletalMesh when UserSettings.Default.PreviewSkeletalMeshes:
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case UMaterialInstance when UserSettings.Default.PreviewMaterials && !ModelIsOverwritingMaterial &&
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