mirror of
https://github.com/4sval/FModel.git
synced 2026-05-06 21:14:38 -05:00
Add folder drag&drop for configuring game directory
This commit is contained in:
parent
a714a28ed1
commit
9c60080d3e
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@ -27,6 +27,7 @@ public enum SettingsOut
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public enum EStatusKind
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{
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Ready, // ready
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Configuring, // waiting for user input
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Loading, // doing stuff
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Stopping, // trying to stop
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Stopped, // stopped
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@ -1,4 +1,5 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Windows;
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@ -62,7 +63,7 @@ public static class Helper
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GetOpenedWindow<T>(windowName).Close();
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}
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private static bool IsWindowOpen<T>(string name = "") where T : Window
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public static bool IsWindowOpen<T>(string name = "") where T : Window
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{
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return string.IsNullOrEmpty(name)
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? Application.Current.Windows.OfType<T>().Any()
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@ -111,4 +112,24 @@ public static class Helper
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const float ratio = 180f / MathF.PI;
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return radians * ratio;
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}
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public static string GetGameName(string path)
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{
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// install_folder/
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// ├─ Engine/
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// ├─ GameName/
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// │ ├─ Binaries/
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// │ ├─ Content/
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// │ │ ├─ Paks/
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// our goal is to get the GameName folder
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var dir = new DirectoryInfo(path);
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if (dir.Name.Equals("Paks", StringComparison.InvariantCulture) && dir.Parent is { Parent: not null } &&
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dir.Parent.Name.Equals("Content", StringComparison.InvariantCulture) &&
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dir.Parent.Parent.GetDirectories().Any(x => x.Name == "Binaries"))
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{
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return dir.Parent.Parent.Name;
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}
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return dir.Name;
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}
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}
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@ -629,6 +629,10 @@
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<Setter Property="Background" Value="{DynamicResource {x:Static adonisUi:Brushes.AlertBrush}}" />
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<Setter Property="Foreground" Value="White" />
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</DataTrigger>
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<DataTrigger Binding="{Binding Status.Kind}" Value="{x:Static local:EStatusKind.Configuring}">
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<Setter Property="Background" Value="{DynamicResource {x:Static adonisUi:Brushes.AlertBrush}}" />
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<Setter Property="Foreground" Value="White" />
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</DataTrigger>
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<DataTrigger Binding="{Binding Status.Kind}" Value="{x:Static local:EStatusKind.Stopped}">
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<Setter Property="Background" Value="{DynamicResource {x:Static adonisUi:Brushes.ErrorBrush}}" />
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<Setter Property="Foreground" Value="White" />
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@ -710,7 +714,7 @@
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</StackPanel>
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</StatusBarItem>
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</StatusBar>
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<controls:UsmapDropOverlay Grid.RowSpan="99"
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Panel.ZIndex="1000" />
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<controls:DropOverlay Grid.RowSpan="99"
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Panel.ZIndex="1000" />
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</Grid>
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</adonisControls:AdonisWindow>
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@ -141,8 +141,10 @@ public class ApplicationViewModel : ViewModel
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if (!bAlreadyLaunched && UserSettings.Default.PerDirectory.TryGetValue(gameDirectory, out var currentDir))
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return currentDir;
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Status.SetStatus(EStatusKind.Configuring);
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var gameLauncherViewModel = new GameSelectorViewModel(gameDirectory);
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var result = new DirectorySelector(gameLauncherViewModel).ShowDialog();
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Status.SetStatus(EStatusKind.Ready);
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if (!result.HasValue || !result.Value) return null;
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UserSettings.Default.GameDirectory = gameLauncherViewModel.SelectedDirectory.GameDirectory;
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@ -155,6 +157,35 @@ public class ApplicationViewModel : ViewModel
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return null;
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}
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public DirectorySettings AddGameDirectory(string directory)
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{
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if (Status.Kind is EStatusKind.Configuring)
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{
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var directorySelector = Helper.GetWindow<DirectorySelector>("Directory Selector", null);
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directorySelector.AddManualGame(directory);
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return null;
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}
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else
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{
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Status.SetStatus(EStatusKind.Configuring);
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var gameLauncherViewModel = new GameSelectorViewModel(UserSettings.Default.GameDirectory);
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var directorySelector = new DirectorySelector(gameLauncherViewModel);
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directorySelector.AddManualGame(directory);
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var result = directorySelector.ShowDialog();
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Status.SetStatus(EStatusKind.Ready);
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if (!result.HasValue || !result.Value)
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return null;
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UserSettings.Default.GameDirectory = gameLauncherViewModel.SelectedDirectory.GameDirectory;
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if (UserSettings.Default.CurrentDir.Equals(gameLauncherViewModel.SelectedDirectory))
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return gameLauncherViewModel.SelectedDirectory;
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UserSettings.Default.CurrentDir = gameLauncherViewModel.SelectedDirectory;
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RestartWithWarning();
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return null;
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}
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}
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public void RestartWithWarning()
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{
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MessageBox.Show("It looks like you just changed something.\nFModel will restart to apply your changes.", "Uh oh, a restart is needed", MessageBoxButton.OK, MessageBoxImage.Warning);
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@ -1,4 +1,4 @@
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<adonisControls:AdonisWindow x:Class="FModel.Views.DirectorySelector"
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<adonisControls:AdonisWindow x:Class="FModel.Views.DirectorySelector"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:controls="clr-namespace:FModel.Views.Resources.Controls"
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@ -8,7 +8,8 @@
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xmlns:adonisExtensions="clr-namespace:AdonisUI.Extensions;assembly=AdonisUI"
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WindowStartupLocation="CenterScreen" ResizeMode="NoResize" IconVisibility="Collapsed" SizeToContent="Height"
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MinHeight="{Binding Source={x:Static SystemParameters.MaximizedPrimaryScreenHeight}, Converter={converters:RatioConverter}, ConverterParameter='0.20'}"
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Width="{Binding Source={x:Static SystemParameters.MaximizedPrimaryScreenWidth}, Converter={converters:RatioConverter}, ConverterParameter='0.25'}">
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Width="{Binding Source={x:Static SystemParameters.MaximizedPrimaryScreenWidth}, Converter={converters:RatioConverter}, ConverterParameter='0.25'}"
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AllowDrop="True">
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<adonisControls:AdonisWindow.Style>
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<Style TargetType="adonisControls:AdonisWindow" BasedOn="{StaticResource {x:Type adonisControls:AdonisWindow}}" >
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<Setter Property="Title" Value="Directory Selector" />
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@ -83,9 +84,12 @@
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</Button>
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</Grid>
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<Separator Style="{StaticResource CustomSeparator}" Tag="ADD UNDETECTED GAME" />
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<Expander ExpandDirection="Down" IsExpanded="False">
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<Separator Style="{StaticResource CustomSeparator}" Tag="ADD UNDETECTED GAME" Margin="0,0,0,0"/>
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<TextBlock Text="Drag & drop folder to quickly configure new game"
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HorizontalAlignment="Center"
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Foreground="{DynamicResource {x:Static adonisUi:Brushes.ForegroundBrush}}"
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Margin="0,0,0,5" />
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<Expander x:Name="ManualGameExpander" ExpandDirection="Down" IsExpanded="False">
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<Grid MaxWidth="{Binding ActualWidth, ElementName=Hello}">
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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@ -137,5 +141,8 @@
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HorizontalAlignment="Right" VerticalAlignment="Bottom" Content="Cancel" />
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</Grid>
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</Border>
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<controls:DropOverlay Grid.RowSpan="99"
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Grid.ColumnSpan="99"
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Panel.ZIndex="1000" />
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</Grid>
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</adonisControls:AdonisWindow>
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@ -1,10 +1,6 @@
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using System;
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using System.IO;
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using System.Linq;
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using FModel.ViewModels;
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using Ookii.Dialogs.Wpf;
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using System.Windows;
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using CUE4Parse.Utils;
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namespace FModel.Views;
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@ -43,28 +39,7 @@ public partial class DirectorySelector
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if (folderBrowser.ShowDialog() == true)
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{
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HelloGameMyNameIsDirectory.Text = folderBrowser.SelectedPath;
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// install_folder/
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// ├─ Engine/
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// ├─ GameName/
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// │ ├─ Binaries/
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// │ ├─ Content/
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// │ │ ├─ Paks/
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// our goal is to get the GameName folder
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var currentFolder = folderBrowser.SelectedPath.SubstringAfterLast('\\');
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if (currentFolder.Equals("Paks", StringComparison.InvariantCulture))
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{
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var dir = new DirectoryInfo(folderBrowser.SelectedPath);
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if (dir.Parent is { Parent: not null } &&
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dir.Parent.Name.Equals("Content", StringComparison.InvariantCulture) &&
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dir.Parent.Parent.GetDirectories().Any(x => x.Name == "Binaries"))
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{
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HelloMyNameIsGame.Text = dir.Parent.Parent.Name;
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return;
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}
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}
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HelloMyNameIsGame.Text = folderBrowser.SelectedPath.SubstringAfterLast('\\');
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HelloMyNameIsGame.Text = Helper.GetGameName(folderBrowser.SelectedPath);
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}
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}
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@ -87,4 +62,11 @@ public partial class DirectorySelector
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gameLauncherViewModel.DeleteSelectedGame();
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}
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public void AddManualGame(string directory)
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{
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ManualGameExpander.IsExpanded = true;
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HelloMyNameIsGame.Text = Helper.GetGameName(directory);
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HelloGameMyNameIsDirectory.Text = directory;
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}
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}
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@ -1,4 +1,4 @@
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<UserControl x:Class="FModel.Views.Resources.Controls.UsmapDropOverlay"
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<UserControl x:Class="FModel.Views.Resources.Controls.DropOverlay"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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@ -12,7 +12,7 @@
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VerticalAlignment="Stretch"
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d:DesignHeight="450"
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d:DesignWidth="800">
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<Grid Background="#AA000000"
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<Grid Background="#DD000000"
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IsHitTestVisible="False"
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Grid.Row="0"
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Grid.RowSpan="99">
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@ -42,12 +42,12 @@
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<Path Fill="{DynamicResource {x:Static adonisUi:Brushes.AccentForegroundBrush}}"
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Data="{StaticResource ImportIcon}" />
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</Viewbox>
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<TextBlock Text="Drop .usmap to import"
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<TextBlock x:Name="TitleText" Text="Drop .usmap to import"
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Foreground="White"
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FontSize="24"
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FontWeight="Bold"
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HorizontalAlignment="Center" />
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<TextBlock Text="Mapping file will be applied immediately"
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<TextBlock x:Name="DescriptionText" Text="Mapping file will be applied immediately"
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Foreground="LightGray"
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FontSize="14"
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HorizontalAlignment="Center"
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169
FModel/Views/Resources/Controls/DropOverlay.xaml.cs
Normal file
169
FModel/Views/Resources/Controls/DropOverlay.xaml.cs
Normal file
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@ -0,0 +1,169 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Threading;
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using FModel.Services;
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using FModel.Settings;
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using FModel.ViewModels;
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namespace FModel.Views.Resources.Controls;
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public partial class DropOverlay : UserControl
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{
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enum DragStatus
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{
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None,
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File,
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Folder,
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}
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private ApplicationViewModel _applicationView => ApplicationService.ApplicationView;
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private DragStatus _dragStatus = DragStatus.None;
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private string _path = null;
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public DropOverlay()
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{
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InitializeComponent();
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Loaded += OnLoaded;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ResetState()
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{
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_dragStatus = DragStatus.None;
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_path = null;
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}
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private void OnLoaded(object sender, RoutedEventArgs e)
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{
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var window = Window.GetWindow(this);
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if (window is null)
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return;
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window.PreviewDragEnter += OnPreviewDragEnter;
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window.PreviewDragOver += OnPreviewDragOver;
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window.PreviewDragLeave += OnPreviewDragLeave;
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window.Drop += OnDrop;
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}
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private void OnPreviewDragEnter(object sender, DragEventArgs e)
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{
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GetValidTarget(sender, e);
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if (_dragStatus is DragStatus.None)
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{
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e.Effects = DragDropEffects.None;
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}
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else
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{
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Visibility = Visibility.Visible;
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e.Effects = DragDropEffects.Copy;
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if (_dragStatus is DragStatus.Folder)
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{
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TitleText.Text = "Drop folder to add new game";
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DescriptionText.Text = "Folder will be added to the directory selector";
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}
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else if (_dragStatus is DragStatus.File)
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{
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TitleText.Text = "Drop .usmap to import";
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DescriptionText.Text = "Mapping file will be applied immediately";
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}
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}
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e.Handled = true;
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}
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private void OnPreviewDragOver(object sender, DragEventArgs e)
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{
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e.Effects = _dragStatus is DragStatus.None ? DragDropEffects.None : DragDropEffects.Copy;
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e.Handled = true;
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}
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private void OnPreviewDragLeave(object sender, DragEventArgs e)
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{
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Visibility = Visibility.Collapsed;
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ResetState();
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}
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private async void OnDrop(object sender, DragEventArgs e)
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{
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Visibility = Visibility.Collapsed;
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e.Handled = true;
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switch (_dragStatus)
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{
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case DragStatus.Folder:
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await Dispatcher.InvokeAsync(() => _applicationView.AddGameDirectory(_path));
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break;
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case DragStatus.File:
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UserSettings.IsEndpointValid(EEndpointType.Mapping, out var oldMappingsEndpoint);
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try
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{
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var newMappingsEndpoint = new EndpointSettings() { Overwrite = true, FilePath = _path };
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UserSettings.Default.CurrentDir.Endpoints[(int) EEndpointType.Mapping] = newMappingsEndpoint;
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await _applicationView.CUE4Parse.InitMappings();
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_applicationView.SettingsView.MappingEndpoint = newMappingsEndpoint;
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}
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catch (Exception ex)
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{
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UserSettings.Default.CurrentDir.Endpoints[(int) EEndpointType.Mapping] = oldMappingsEndpoint;
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FLogger.Append(ELog.Error, () =>
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{
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FLogger.Text($"Failed to load mapping file: {ex.Message}", Constants.WHITE, true);
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});
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}
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break;
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default:
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break;
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}
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ResetState();
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}
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private void GetValidTarget(object sender, DragEventArgs e)
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{
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if (!_applicationView.Status.IsReady || !e.Data.GetDataPresent(DataFormats.FileDrop) || e.Data.GetData(DataFormats.FileDrop) is not string[] files)
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return;
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bool directorySelectorIsVisible = _applicationView.Status.Kind is EStatusKind.Configuring;
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if (!directorySelectorIsVisible && (Helper.IsWindowOpen<DictionaryEditor>() || Helper.IsWindowOpen<EndpointEditor>()))
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{
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_applicationView.Status.SetStatus(EStatusKind.Configuring);
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ResetState();
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return;
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}
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switch (sender)
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{
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case MainWindow or SettingsView when !directorySelectorIsVisible:
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foreach (var path in files)
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{
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if (Directory.Exists(path))
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{
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_path = path;
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_dragStatus = DragStatus.Folder;
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return;
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}
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else if (File.Exists(path) && Path.GetExtension(path).Equals(".usmap", StringComparison.OrdinalIgnoreCase))
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{
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_path = path;
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_dragStatus = DragStatus.File;
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return;
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}
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}
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break;
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case DirectorySelector:
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if (files.FirstOrDefault(f => Directory.Exists(f)) is { } folder)
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{
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_path = folder;
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_dragStatus = DragStatus.Folder;
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return;
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}
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break;
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default:
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break;
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}
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ResetState();
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}
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}
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@ -1,106 +0,0 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Windows;
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using System.Windows.Controls;
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using FModel.Services;
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using FModel.Settings;
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using FModel.ViewModels;
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namespace FModel.Views.Resources.Controls;
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public partial class UsmapDropOverlay : UserControl
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{
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private ApplicationViewModel _applicationView => ApplicationService.ApplicationView;
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private bool _isDraggingUsmap = false;
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public UsmapDropOverlay()
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{
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InitializeComponent();
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Loaded += OnLoaded;
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}
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private void OnLoaded(object sender, RoutedEventArgs e)
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{
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var window = Window.GetWindow(this);
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if (window is null)
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return;
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window.PreviewDragEnter += OnPreviewDragEnter;
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window.PreviewDragOver += OnPreviewDragOver;
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window.PreviewDragLeave += OnPreviewDragLeave;
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window.Drop += OnDrop;
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}
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private void OnPreviewDragEnter(object sender, DragEventArgs e)
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{
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_isDraggingUsmap = CheckIsUsmap(e);
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if (_isDraggingUsmap)
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{
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Visibility = Visibility.Visible;
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e.Effects = DragDropEffects.Copy;
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}
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else
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{
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e.Effects = DragDropEffects.None;
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}
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e.Handled = true;
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}
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private void OnPreviewDragOver(object sender, DragEventArgs e)
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{
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if (!_isDraggingUsmap)
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{
|
||||
e.Effects = DragDropEffects.None;
|
||||
e.Handled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Effects = DragDropEffects.Copy;
|
||||
e.Handled = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPreviewDragLeave(object sender, DragEventArgs e) =>
|
||||
Visibility = Visibility.Collapsed;
|
||||
|
||||
private async void OnDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
Visibility = Visibility.Collapsed;
|
||||
if (!e.Data.GetDataPresent(DataFormats.FileDrop))
|
||||
return;
|
||||
|
||||
var files = (string[]) e.Data.GetData(DataFormats.FileDrop);
|
||||
var usmapFile = files.FirstOrDefault(file => Path.GetExtension(file).Equals(".usmap", StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (usmapFile is null)
|
||||
return;
|
||||
|
||||
UserSettings.IsEndpointValid(EEndpointType.Mapping, out var oldMappingsEndpoint);
|
||||
try
|
||||
{
|
||||
var newMappingsEndpoint = new EndpointSettings() { Overwrite = true, FilePath = usmapFile };
|
||||
UserSettings.Default.CurrentDir.Endpoints[(int) EEndpointType.Mapping] = newMappingsEndpoint;
|
||||
await _applicationView.CUE4Parse.InitMappings();
|
||||
_applicationView.SettingsView.MappingEndpoint = newMappingsEndpoint;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
UserSettings.Default.CurrentDir.Endpoints[(int) EEndpointType.Mapping] = oldMappingsEndpoint;
|
||||
FLogger.Append(ELog.Error, () =>
|
||||
{
|
||||
FLogger.Text($"Failed to load mapping file: {ex.Message}", Constants.WHITE, true);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private bool CheckIsUsmap(DragEventArgs e)
|
||||
{
|
||||
if (!e.Data.GetDataPresent(DataFormats.FileDrop))
|
||||
return false;
|
||||
|
||||
var files = (string[]) e.Data.GetData(DataFormats.FileDrop);
|
||||
return _applicationView.Status.IsReady && files.Any(f => Path.GetExtension(f).Equals(".usmap", StringComparison.OrdinalIgnoreCase));
|
||||
}
|
||||
}
|
||||
|
|
@ -702,8 +702,8 @@
|
|||
HorizontalAlignment="Right" VerticalAlignment="Bottom" Content="OK" Click="OnClick" />
|
||||
</Grid>
|
||||
</Border>
|
||||
<controls:UsmapDropOverlay Grid.RowSpan="99"
|
||||
Grid.ColumnSpan="99"
|
||||
Panel.ZIndex="1000" />
|
||||
<controls:DropOverlay Grid.RowSpan="99"
|
||||
Grid.ColumnSpan="99"
|
||||
Panel.ZIndex="1000" />
|
||||
</Grid>
|
||||
</adonisControls:AdonisWindow>
|
||||
|
|
|
|||
|
|
@ -155,7 +155,11 @@ public partial class SettingsView
|
|||
private void OpenCustomVersions(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var editor = new DictionaryEditor(_applicationView.SettingsView.SelectedCustomVersions, "Versioning Configuration (Custom Versions)");
|
||||
if (_applicationView.Status.IsReady)
|
||||
_applicationView.Status.SetStatus(EStatusKind.Configuring);
|
||||
var result = editor.ShowDialog();
|
||||
if (_applicationView.Status.IsReady)
|
||||
_applicationView.Status.SetStatus(EStatusKind.Ready);
|
||||
if (!result.HasValue || !result.Value)
|
||||
return;
|
||||
|
||||
|
|
@ -165,7 +169,11 @@ public partial class SettingsView
|
|||
private void OpenOptions(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var editor = new DictionaryEditor(_applicationView.SettingsView.SelectedOptions, "Versioning Configuration (Options)");
|
||||
if (_applicationView.Status.IsReady)
|
||||
_applicationView.Status.SetStatus(EStatusKind.Configuring);
|
||||
var result = editor.ShowDialog();
|
||||
if (_applicationView.Status.IsReady)
|
||||
_applicationView.Status.SetStatus(EStatusKind.Ready);
|
||||
if (!result.HasValue || !result.Value)
|
||||
return;
|
||||
|
||||
|
|
@ -175,7 +183,11 @@ public partial class SettingsView
|
|||
private void OpenMapStructTypes(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var editor = new DictionaryEditor(_applicationView.SettingsView.SelectedMapStructTypes, "Versioning Configuration (MapStructTypes)");
|
||||
if (_applicationView.Status.IsReady)
|
||||
_applicationView.Status.SetStatus(EStatusKind.Configuring);
|
||||
var result = editor.ShowDialog();
|
||||
if (_applicationView.Status.IsReady)
|
||||
_applicationView.Status.SetStatus(EStatusKind.Ready);
|
||||
if (!result.HasValue || !result.Value)
|
||||
return;
|
||||
|
||||
|
|
@ -186,14 +198,22 @@ public partial class SettingsView
|
|||
{
|
||||
var editor = new EndpointEditor(
|
||||
_applicationView.SettingsView.AesEndpoint, "Endpoint Configuration (AES)", EEndpointType.Aes);
|
||||
if (_applicationView.Status.IsReady)
|
||||
_applicationView.Status.SetStatus(EStatusKind.Configuring);
|
||||
editor.ShowDialog();
|
||||
if (_applicationView.Status.IsReady)
|
||||
_applicationView.Status.SetStatus(EStatusKind.Ready);
|
||||
}
|
||||
|
||||
private void OpenMappingEndpoint(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var editor = new EndpointEditor(
|
||||
_applicationView.SettingsView.MappingEndpoint, "Endpoint Configuration (Mapping)", EEndpointType.Mapping);
|
||||
if (_applicationView.Status.IsReady)
|
||||
_applicationView.Status.SetStatus(EStatusKind.Configuring);
|
||||
editor.ShowDialog();
|
||||
if (_applicationView.Status.IsReady)
|
||||
_applicationView.Status.SetStatus(EStatusKind.Ready);
|
||||
}
|
||||
|
||||
private void CriwareKeyBox_Loaded(object sender, RoutedEventArgs e)
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user