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https://github.com/4sval/FModel.git
synced 2026-08-06 03:03:04 -05:00
Make editor setting Fortnite-only
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parent
788dc45242
commit
9181ce8bec
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@ -275,7 +275,7 @@ namespace FModel.Settings
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set => SetProperty(ref _convertAudioOnBulkExport, value);
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}
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private bool _mergeEditorOnlyDataExports = true;
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private bool _mergeEditorOnlyDataExports = false;
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public bool MergeEditorOnlyDataExports
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{
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get => _mergeEditorOnlyDataExports;
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@ -0,0 +1,16 @@
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using System;
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using System.Globalization;
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using System.Windows;
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using System.Windows.Data;
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namespace FModel.Views.Resources.Converters;
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public sealed class ProjectNameToVisibilityConverter : IValueConverter
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{
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public static readonly ProjectNameToVisibilityConverter Instance = new();
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public object Convert(object value, Type targetType, object parameter, CultureInfo culture) =>
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string.Equals(value as string, parameter as string, StringComparison.OrdinalIgnoreCase) ? Visibility.Visible : Visibility.Collapsed;
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public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) => Binding.DoNothing;
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}
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@ -263,13 +263,21 @@
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Text="Merge Editor-Only Data (.o.uasset)"
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VerticalAlignment="Center"
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ToolTip="Reads .o.uasset packages and merges their editor-only data into the parent asset. Useful for JSON-based asset export workflows"
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Margin="0 0 0 5" />
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Margin="0 0 0 5"
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Visibility="{Binding DataContext.CUE4Parse.Provider.ProjectName,
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RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:Views.SettingsView}},
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Converter={x:Static converters:ProjectNameToVisibilityConverter.Instance},
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ConverterParameter='FortniteGame'}" />
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<CheckBox Grid.Row="21"
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Grid.Column="2"
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Content="{Binding IsChecked, RelativeSource={RelativeSource Self}, Converter={x:Static converters:BoolToToggleConverter.Instance}}"
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IsChecked="{Binding MergeEditorOnlyDataExports, Source={x:Static local:Settings.UserSettings.Default}, Mode=TwoWay}"
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Margin="0 5 0 10"
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Style="{DynamicResource {x:Static adonisUi:Styles.ToggleSwitch}}" />
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Style="{DynamicResource {x:Static adonisUi:Styles.ToggleSwitch}}"
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Visibility="{Binding DataContext.CUE4Parse.Provider.ProjectName,
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RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:Views.SettingsView}},
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Converter={x:Static converters:ProjectNameToVisibilityConverter.Instance},
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ConverterParameter='FortniteGame'}" />
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<TextBlock Grid.Row="22"
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Grid.Column="0"
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@ -655,7 +663,10 @@
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</StackPanel>
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</TreeViewItem.Header>
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</TreeViewItem>
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<TreeViewItem Tag="CreatorTemplate">
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<TreeViewItem Tag="CreatorTemplate"
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Visibility="{Binding CUE4Parse.Provider.ProjectName,
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Converter={x:Static converters:ProjectNameToVisibilityConverter.Instance},
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ConverterParameter='FortniteGame'}">
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<TreeViewItem.Header>
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<StackPanel Orientation="Horizontal">
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<Viewbox Width="16" Height="16" HorizontalAlignment="Center" Margin="-20 4 7.5 4">
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@ -666,16 +677,6 @@
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<TextBlock Text="Creator" HorizontalAlignment="Left" VerticalAlignment="Center" />
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</StackPanel>
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</TreeViewItem.Header>
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<TreeViewItem.Style>
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<Style TargetType="TreeViewItem" BasedOn="{StaticResource TreeViewItemStyle}">
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<Setter Property="Visibility" Value="Collapsed"/>
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<Style.Triggers>
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<DataTrigger Binding="{Binding CUE4Parse.Provider.ProjectName, Converter={x:Static converters:CaseInsensitiveStringEqualsConverter.Instance}, ConverterParameter='FortniteGame'}" Value="True">
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<Setter Property="Visibility" Value="Visible" />
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</DataTrigger>
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</Style.Triggers>
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</Style>
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</TreeViewItem.Style>
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</TreeViewItem>
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<TreeViewItem Tag="ExportTemplate">
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<TreeViewItem.Header>
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