From c279f1fd9c0a561b895650224a6ba2f6fff64f7d Mon Sep 17 00:00:00 2001 From: LongerWarrior Date: Thu, 23 Apr 2026 00:59:13 +0300 Subject: [PATCH] Fix Honor of Kings World locres and meshes --- CUE4Parse | 2 +- FModel/ViewModels/CUE4ParseViewModel.cs | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/CUE4Parse b/CUE4Parse index 3a243aa9..3ea8a56b 160000 --- a/CUE4Parse +++ b/CUE4Parse @@ -1 +1 @@ -Subproject commit 3a243aa9452658bbc6a74d538d1cf4d73da758f4 +Subproject commit 3ea8a56be6e16012ebdeaab6e17f7b14049abda4 diff --git a/FModel/ViewModels/CUE4ParseViewModel.cs b/FModel/ViewModels/CUE4ParseViewModel.cs index 197db7c2..defdd55c 100644 --- a/FModel/ViewModels/CUE4ParseViewModel.cs +++ b/FModel/ViewModels/CUE4ParseViewModel.cs @@ -726,6 +726,7 @@ public class CUE4ParseViewModel : ViewModel case "ocio": case "data" when Provider.ProjectName is "OakGame": case "scss": + case "yaml": case "ini": case "txt": case "log": @@ -753,6 +754,7 @@ public class CUE4ParseViewModel : ViewModel case "yml": case "js": case "po": + case "py": case "md": case "h": case "non" when Provider.Versions.Game is EGame.GAME_RocoKingdomWorld: