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Fixes for texture refactor
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@@ -228,8 +228,8 @@ public class TabItem : ViewModel
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});
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}
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public void AddImage(UTexture2D texture, bool save, bool updateUi)
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=> AddImage(texture.Name, texture.bRenderNearestNeighbor, texture.Decode(UserSettings.Default.OverridedPlatform), save, updateUi);
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public void AddImage(UTexture texture, bool save, bool updateUi)
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=> AddImage(texture.Name, texture.RenderNearestNeighbor, texture.Decode(UserSettings.Default.OverridedPlatform), save, updateUi);
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public void AddImage(string name, bool rnn, SKBitmap[] img, bool save, bool updateUi)
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{
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